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Omicrons systems layout re-work.

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Omicrons systems layout re-work.
Offline Scumbag
12-21-2013, 08:26 AM,
#11
Member
Posts: 1,010
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Joined: Dec 2011

(12-21-2013, 08:24 AM)Dr.Peter Venkman Wrote:
(12-21-2013, 08:22 AM)Scumbag Wrote: Someone please upload the map to imgur and post a direct link.

Here ya go

Thanks a lot. Windows phone is to stupid to see the original link.
Offline Venkman
12-21-2013, 08:32 AM,
#12
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Posts: 3,496
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Joined: Jun 2011

(12-21-2013, 04:12 AM)Echo 7-7 Wrote: Changes under consideration:
- linking Omicron Rho to Sigma-17

What would be the purpose of that? Not sure why would you link those two systems...

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Offline Echo 7-7
12-21-2013, 08:37 AM,
#13
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Posts: 4,077
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Joined: Sep 2006

(12-21-2013, 08:32 AM)Dr.Peter Venkman Wrote:
(12-21-2013, 04:12 AM)Echo 7-7 Wrote: Changes under consideration:
- linking Omicron Rho to Sigma-17

What would be the purpose of that? Not sure why would you link those two systems...

Linking Rho to somewhere in the Sigmas was part of an idea suggested to me that would offer more links between the Edge Worlds and the Border Worlds. Specifically, it'd be a link for BHG Core to more easily access "friendly" territory.

There was a sig here, once.
 
Offline Karst
12-21-2013, 10:09 AM,
#14
Chariot of Light
Posts: 2,991
Threads: 214
Joined: Sep 2009

I like it; looks a lot more streamlined, the return of 17-Theta is especially welcome.
One suggestion: how about retaining 92-Minor to keep a Kusari-Eastern Omicrons route that isn't so "Order-heavy", and simply scrapping 100? 100 seems like a rather pointless system to me anyway.

(12-21-2013, 08:25 AM)Echo 7-7 Wrote: O-96 could either receive an excess Zoner or Corsair base from elsewhere in the Omicrons to form some kind of trade route, or it could be filled with mission spawns and/or miscellaneous solar objects and anomalies for exploration. Alternatively, since it's currently empty, it could be completely deleted.

The same goes for Theta-93; it could be a back door into 'Sair space, or just deleted.

I'm strongly in favor of currently empty systems getting the Yukon treatment.
If there's a place that could use an excess Zoner/Corsair base and/or misc objects and anomalies instead, it's Omega-9. That place offers good connections but no incentive to visit otherwise.

Edit:

(12-21-2013, 04:12 AM)Echo 7-7 Wrote: Changes under consideration:
- linking Omicron Rho to Sigma-17
- linking Omicron-74 to Omicron Lambda

I like both of these, too. Sigma-17 is a nice system and would do well as a proper crossroads, and I quite like Lambda too - it could use more than two jump holes, especially considering its size.

[Image: jWv1kDa.png]
Offline Zen_Mechanics
12-21-2013, 10:16 AM,
#15
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Posts: 2,262
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Well I suggest turning one of the empty systems to nomads. I was shocked that they didnt get the lair in the delta.

Were fools to make war on our brothers in arms.

Offline Lythrilux
12-21-2013, 11:15 AM,
#16
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

rather than adding more routes, perhaps just wipe some of the useless omicrons?

[Image: Lythrilux.gif]
Offline Murcielago
12-21-2013, 11:34 AM,
#17
Member
Posts: 372
Threads: 36
Joined: May 2013

Ther is still more than 140 systems, don't you think it's bit to much?

Full server load is 225 players..so if we have all 225 players on line at same time
it would still be like 1.6 players per system (current 0.3)

I would suggest to delite all empty systems.

Also some other players suggested to merge some systems....just do it.
Soo please, less systems = more encounters = more fun.

I know you are trying to do your best but relocating JH is starting to get on my nerves....soo.... less fun here...
You have to do map change just one single time and leave it....not pice per pice.
Offline Kazinsal
12-21-2013, 11:45 AM,
#18
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(12-21-2013, 11:34 AM)Murcielago Wrote: I would suggest to delite all empty systems.

If it were that easy, we'd have done it by now.

What happens to anyone who's docked on a base in a system we delete? What happens to anyone who's F1'd in that system? What happens to anyone who dies who was last docked on a base in that system?

Retired, permanently.
Offline Murcielago
12-21-2013, 11:54 AM,
#19
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Posts: 372
Threads: 36
Joined: May 2013

(12-21-2013, 11:45 AM)Kazinsal Wrote:
(12-21-2013, 11:34 AM)Murcielago Wrote: I would suggest to delite all empty systems.

If it were that easy, we'd have done it by now.

What happens to anyone who's docked on a base in a system we delete? What happens to anyone who's F1'd in that system? What happens to anyone who dies who was last docked on a base in that system?

Aren't empty systems empty?
Also with last update I lost some my characters...but who cares this is game I will make new.
You can also post warning on forum to all players...soo they can move ships if they have them in systems that are chosen to be merge or delited.
Offline SnakThree
12-21-2013, 11:55 AM,
#20
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

(12-21-2013, 11:54 AM)Murcielago Wrote:
(12-21-2013, 11:45 AM)Kazinsal Wrote:
(12-21-2013, 11:34 AM)Murcielago Wrote: I would suggest to delite all empty systems.

If it were that easy, we'd have done it by now.

What happens to anyone who's docked on a base in a system we delete? What happens to anyone who's F1'd in that system? What happens to anyone who dies who was last docked on a base in that system?

Aren't empty systems empty?
Also with last update I lost some my characters...but who cares this is game I will make new.
You can also post warning on forum to all players...soo they can move ships if they have them in systems that are chosen to be merge or delited.

There are more servers than this one.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
 
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