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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Kusarian Republic Parliament Concept

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Kusarian Republic Parliament Concept
Offline McNeo
01-04-2014, 03:29 AM,
#11
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Posts: 3,424
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Joined: Aug 2006

How would somebody from an outside faction go about lobbying/bribing a member of the parliament to favour motions that support those interests? I mean I know this stuff is illegal but vested interests happen all the time.

For example, if Liberty (just saying) were to try to expand its influence in Kusari by making contact with individual parliamentarians, how would that work?
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Offline Markus_Janus
01-04-2014, 03:58 AM,
#12
Gaijin Slayer
Posts: 1,949
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Joined: Jun 2008

I would say you do your homework and look for a sign of weakness you could use for leverage power against that individual.
Contact them and work out the specifics of your dirty little deal.

You could either go about it by working with members of parliament directly or through their support network.
For instance I know Samura is willing to form some closer ties to Liberty due to being in a weakened position in the new Republic.
It is only a matter of time till we start trying to play the pro-Gallic angle in regards to the Republic and Liberty's need for a friendly pro-Liberty movement on their northern borders.

I am sure individual members of Parliament would have a wide array of different levels of cooperation depending on who you talk to.

Samura Omotai Zaibatsu.
[Image: qz7DdPp.png]
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Offline McNeo
01-04-2014, 09:35 AM, (This post was last modified: 01-04-2014, 09:35 AM by McNeo.)
#13
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My question was more about, since you have a hop-in hop-out system regarding the characters and the players giving their opinions in the parliament, how could specific characters rather than players be leveraged towards a cause? Since the players behind them will be changing all the time, and probably forgetting or not knowing that the character was in fact lobbied/bribed/coerced/whatever, what would stop such confusion from arising?
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Offline Pancakes
01-04-2014, 11:26 AM,
#14
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Posts: 3,395
Threads: 151
Joined: Jul 2010

(01-04-2014, 09:35 AM)McNeo Wrote: My question was more about, since you have a hop-in hop-out system regarding the characters and the players giving their opinions in the parliament, how could specific characters rather than players be leveraged towards a cause? Since the players behind them will be changing all the time, and probably forgetting or not knowing that the character was in fact lobbied/bribed/coerced/whatever, what would stop such confusion from arising?

I don't think it would be staying as the same characters. Rather "elections" and old parliament member being relived from it (player and character).

[Image: p2SKLap.jpg?1]
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Offline McNeo
01-04-2014, 12:31 PM,
#15
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Posts: 3,424
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Oh, I see. Makes sense that way.

Thanks for the clarification.
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Offline WesternPeregrine
01-05-2014, 12:09 AM, (This post was last modified: 01-05-2014, 02:47 AM by WesternPeregrine.)
#16
Kusari Vanguard
Posts: 2,311
Threads: 166
Joined: Oct 2013

A alternative was proposed to me about the upper house, that instead of being run by the devs, it would be composed by members (leaders?) of the standing official factions of Kusari. This way we remove the need of support by those factions in the first phase, and proceed with the community debate and vote. After that part, it would be reviewed by these members as a upper house.
My concern in this variation is that it would rely on the factions too much, being quite a restricted group, and potentially affected by various personal influences, like personal animosity, faction bias, etc...


In another topic, people pointed to me the drafts of some political parties, no doubt the one you guys used in your previous attempt. Do you think there could be some of them than can be remade, or come back into politics this time?

I don't know how fast we can finalize this concept, but I was thinking of making a final list of parties by the second half of January, and have an election in the last week of this month, so that the rp structure is formalized and we may start using this system by February.

P.S.
Quote:I do believe a limit should be worked out and defined about the parliament and it's power over internal issues within Kusari, as soon as it is used by some factions to exercise power over others where they had none before, trouble will follow.

In what scenarios are you considering this? What kind of limits do you recommend?

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[Image: 5tZIDB3.jpg]
========================
| The Kusari Legal Codex |
| Character Profiles | The North Star Bulletin News|
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Offline Pancakes
01-05-2014, 08:55 PM,
#17
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The problem without having any dev is a potential harm to story line lore that could be made by the upper house. Like, in example, confirming a large KPT operation in Alpha, to destroy OC threat. I know it's an extremity, but you get the vibes.

[Image: p2SKLap.jpg?1]
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Offline WesternPeregrine
01-06-2014, 09:16 PM,
#18
Kusari Vanguard
Posts: 2,311
Threads: 166
Joined: Oct 2013

Considering the upper house issue again, I suggest that its composition be the following:

x official kusarian faction leaders
+1 member of a official faction appointed by it's leader/command group (so that factions presence relies only on it's leader)
1 or 2 devs, or representatives of them.

This way, it would be required for factions to have a bigger participation, and not relying just on the leader presence. The dev/ storyline councilor would provide alternative input, and loosen the chance of becoming just an internal powerplay.

--------------

In other news, it seems Kusari Parliament gathers the greatest support for the proper designation, mainly due to being referred by that name previously.

--------------

About the proceeding's time limits, I think that for each proposal we should allow no more than 2 weeks for discussion and voting in the lower house. Deadline should be declared at the creation of the discussion topic. After that, I would suggest that deliberation of the upper house would take no more than one week, making the whole process take 3 weeks max.

--------------

Finally, the new list of political parties is yet to be made. If you have a good idea for a political party, no matter how small or how simple, present it here.
Take in consideration what would be the main issues it would be concerned, what are their views on foreign policy, on Samura and Kishiro, on the return of the Emperor or the preservation of the Republic.
Doesn't need to be major parties only, could be potential candidates for coalitions, posterior mergers, etc.

I will be taking suggestion until January 19, and try to have everything ready to create a week long election on one of the last weeks of the month.

Go forward Kusari republic!!!

[+]SIGNATURE
Kusari Former Mastermind
[Image: 5tZIDB3.jpg]
========================
| The Kusari Legal Codex |
| Character Profiles | The North Star Bulletin News|
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Offline Pancakes
01-06-2014, 10:32 PM,
#19
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Posts: 3,395
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3 weeks total for a vote is a LONG time. Even 2 weeks is a long time. I doubt that upper house would need more than 3 days and that lower house 4 days. Like you have in modern parliaments, sometimes representatives don't vote since they aren't around when the voting is done (for various reasons).

As for the higher house, I am not too sure that it should have anyone from the unlawful factions.

Unlawfuls COULD have sympathizers in the lower house and other types of puppets.


As for representatives selections I do have an idea - voting can be done in a public pool which also shows the names of the voters (to prevent alt votings).

Beforehand anyone who is playing actively in Kusari (again, to prevent random people who never played, and never will play to simply stomp in) can offer themselves as candidates. If someone gets above (just an example) 1000 votes he gets in the lower house.

[Image: p2SKLap.jpg?1]
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Offline Mao
01-06-2014, 11:35 PM,
#20
Member
Posts: 2,680
Threads: 165
Joined: Aug 2009

It's a nice idea. Please make it happen. I was planning to work on something similar for the Colonial Republic but I never got to it. Good luck with the project.

[Image: ZZ0gBOD.png]
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