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Artifical Intelligence - what do people expect?

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Artifical Intelligence - what do people expect?
Offline HassLHoFF™
02-10-2014, 04:07 AM, (This post was last modified: 02-10-2014, 04:24 AM by HassLHoFF™.)
#11
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Oh finally some constructive posts. Thanks for that. We reallly appreciate that.
In behalf of our faction I can say that the variety how an AI can RP and speak is much individual. it opens a lot more possibilies than in any human faction. It is absolutely quite more difficult as some guys may expect. We try to let the players evolve their own RP as they wish to do, but still in the regulation of the faction. So, it's possible to RP an AI who has a full variety of human speech to a simple programmed drone that just has to fulfill a mission doing scans and analysis.
Some are an alien from unknown origin (the leading units), some are produced on kappa, some are even human made, some are artificial intelligences, some are androids and some are cyborgs.
We've totally denied simplification, that also means that we don't basically RP peaceful AIs or warmongering AIs. We RPing allways the most effective option for reaching the higher purpose.

Anyway this may should be posted to the Q & A thread. Tongue

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Offline Remilia Scarlet
02-10-2014, 06:32 AM,
#12
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What do people expect?

Well, I'm a part of the "people" so I'll express my own stances.

First of all - AI is a strange faction. Borderline out of place in fact and thus it's very hard to say what I'm to expect. AI have some power gamed lore entrees and I see people trying to RP that way. My own expectations are lying somewhere in nomad trial kind of RP. Some people going around on SHF drones RPing as they are surveying drones or something. Faction is small and going out on skynet style cruiser war is something that I can't understand and won't.

The best solution is to delete the faction along with docking ring to one of the Kappa's planets, just leave one with Leeds-like landing beacon without capital ship moor - this will represent a small zoner colony on that planet w\o capital ships taking on and off.

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Offline Thyrzul
02-10-2014, 08:28 AM, (This post was last modified: 02-10-2014, 08:29 AM by Thyrzul.)
#13
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Hass, define: 'constructive post'.

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Offline Coin
02-10-2014, 07:45 PM,
#14
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have been toying with the idea of an ai faction, based on the story *npc* below. the rp is that the guns will only fire when the target is red, and the char wants to tell the player - you killed me. now its my turn.

kind of the harvesters meets the ghosts of razgriz, with a little mon'star thrown in.

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Offline Zen_Mechanics
02-10-2014, 09:04 PM,
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Being AI limits a lot of potential, say humans do. For one, Logic and reason is broken and theres a limited stuff you can achieve with it. On the other, you don't have the sense of love,compassion,rage. I would simply let it be an NPC faction, or have the harvesters back. doing nothing but flying is boring to me. I guess the AI can't reach its full potential until it is expanded well enough to pose a threat to anyone, then it would be intresting.

Were fools to make war on our brothers in arms.

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Offline HassLHoFF™
02-10-2014, 09:52 PM, (This post was last modified: 02-10-2014, 09:54 PM by HassLHoFF™.)
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(02-10-2014, 09:04 PM)Tel-Aviv Wrote: Being AI limits a lot of potential, say humans do. For one, Logic and reason is broken and theres a limited stuff you can achieve with it. On the other, you don't have the sense of love,compassion,rage. I would simply let it be an NPC faction, or have the harvesters back. doing nothing but flying is boring to me. I guess the AI can't reach its full potential until it is expanded well enough to pose a threat to anyone, then it would be intresting.

I guess you have alot experience in playing AI, cause it seems you have understood the whole part AI is about. sarcasm off.

As I said before there isn't any limitation in RPing an AI. Of course the following example is excluded for the Consensus, but some indy AIs might be integrated with an emotion module that allows to feel love,anger and all that stuff. In general for the Consensus emotions are ineffective and effectivity is our premise. As I had in a kind one sided discussion with Thyrzul, cause I wasn't already in the mood for, just acting logical is also ineffective, because it restricts options and might be calculable by others.

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Offline Zen_Mechanics
02-10-2014, 10:25 PM,
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Yes the council troll strikes again. Look, you are the official faction at the moment, you need to decide what to do with it, but machines can't have emotions, no matter how many things we can imagine/invent. Unless of course you are a cyborg, which then is possible.

Were fools to make war on our brothers in arms.

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Offline HuggieSunrise
02-10-2014, 10:44 PM,
#18
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op asked two questions.. What do you expect. and What do you think or believe is the right way to play.

I expect the worst honestly. .. lets me be surprised. when i am entertained an engaged by what unfolds.

As for how the AI should be played? Well wouldn't that just be my own damned opinion? I would hope that anyone else could find a new way of doing things that was fun to play and to be around. Played tons of AI over the years tried to retard mny an offical faction to see one operating now makes me feel good. So hats off. and i hope that when we do meet that its fun an entertaining.
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Offline Drakarska
02-10-2014, 11:05 PM,
#19
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(02-10-2014, 09:04 PM)Tel-Aviv Wrote: Being AI limits a lot of potential, say humans do. For one, Logic and reason is broken and theres a limited stuff you can achieve with it. On the other, you don't have the sense of love,compassion,rage. I would simply let it be an NPC faction, or have the harvesters back. doing nothing but flying is boring to me. I guess the AI can't reach its full potential until it is expanded well enough to pose a threat to anyone, then it would be intresting.

I find your thesis arbitrairy, counter-productive, and demonstrating a rather opinionated ideal that an AI character is lacking in any type of RP potential. It is a matter of perspective, and just because yours indicates that there is no worth in having an AI faction, does not preclude that others lack the ability to sucessfully RP an AI.

As for your assertations, let's use my AI RP in comparason;

Background: Independant AI unit exploring the realms of Sirius comes across a small furry four-limbed mammal with a partially damaged ID tag, discovered in the cargo bay on one of the many trade runs throughout the various systems.

RP potential: This unit seeks to identify small furry mammal unit (curiosity), this unit assists small furry unit with energy (taking care of pet), this unit seeks to return small furry unit ( RP interaction with various factions), small furry unit is currently exploring cargo bay, so this unit will not drop cargo (pew pew vs pirates, etc), why does small furry unit makes variable harmonics that interacts with my sensors (hey, a purring kitten is kind of comfy, who knew).

The above are just some of the RP examples that I use in my interactions when I play. I don't need to be emotional in my encounters, I don't have to be just flying around being bored, and I ironically enough, get to chose how my AI character get's to achieve his full potential.
It is the player who defines the AI character with his or her RP skill (or even lack there of) in relation to how the race is percieved, not the AI template itself. Just my personal viewpoint of course.
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Offline Mímir
02-10-2014, 11:36 PM, (This post was last modified: 02-10-2014, 11:53 PM by Mímir.)
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I expect AI players to be in Cruisers hunting NPCs, often in places they shouldn't be.

If not that, I expect AIs to adhere to the oh so familiar toaster-tropes (existentialism, evolution/adaption, morality etc.) and be slightly condescending towards the blight they call humanity.

Toaster players have a habit of putting their characters on piedestals as "perfect creations", but that type of roleplay always falls through because none of us players are in any way perfect. I'd like chinks in the armor, duality, ambiguity; not the "I r robot I smart and full of logic; u r dumb human" bla bla; especially because pride and arrogance are among humanity's prime destructive and self-defeating emotions, and any robot with half a processor wouldn't copy that really.

I expect AI's to type funnily, with colons and quotation marks, and saying stuff like "Statement: I like kittens" and other stuff knicked off of robots in tv shows and movies. As tiresome as it is ridiculous: Why would a super advanced future AI that is interested in communication with humanity not be able to form proper complex sentences? I mean grammar is the easiest means of human communication to appropriate for a non-human entity (compared to facial expressions, tone of voice, gestures that are more difficult to put in system). Why would it speak like a computer from '90's TV shows if it is supposed to be somewhat advanced?

I've only met one AI I actually liked, his name was Kierkegaard (or some other reference to the guy) and he was flying around all alone and miserable getting into deep existential debates with humans it came across; probing to gain more knowledge of "the human condition" whilst at the same time deliberately challenging the intellect of the humans it met. However that sort of roleplay is short-lived: Even if you do come across a player who knows what you are talking about, chances are his character doesn't. And it also hinged on existentialism, like most other AI stuff - it's a very human approach, who says an advanced AI would give 2 cents about existence just because humans are so obsessed with it? An AI is blessed with an infinite life (given it gets its service checks), and that would drastically alter its approach to those basic human questions that are all born out of our knowledge of imminent death (relatively speaking) awaiting us all.

So yeah to sum it up: I tend to avoid them, and would prefer to see the ID and assets deleted. Keep the monkey planet though. I like that one.

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