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Greatly far fetched Faction Idea

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Greatly far fetched Faction Idea
Offline Nocturnia
02-23-2014, 10:22 PM,
#11
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(02-23-2014, 10:06 PM)EisenSeele Wrote: Absolutely love the idea. You could probably try a proof of concept model by using existing LFs and liners with DMs, with a freelancer ID for the liner and pirate IDs for the snubs.

Unfortunately this idea could only work with The Barge (which, from what I know is seldom, if at all given) because liners have only two docking ports.
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Offline Lythrilux
02-23-2014, 10:28 PM,
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(02-23-2014, 10:22 PM)Nocturnia Wrote:
(02-23-2014, 10:06 PM)EisenSeele Wrote: Absolutely love the idea. You could probably try a proof of concept model by using existing LFs and liners with DMs, with a freelancer ID for the liner and pirate IDs for the snubs.

Unfortunately this idea could only work with The Barge (which, from what I know is seldom, if at all given) because liners have only two docking ports.

You could try to SRP a barge.

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Offline Nocturnia
02-23-2014, 10:35 PM,
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Besides the fact I cannot gather 250m credits for the application, I doubt that it would get accepted (Even with me greatly expanding the lore there is a question of gathering 8-10 fighter pilots and them writing up their backstories.)
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Offline Enkidu
02-23-2014, 10:45 PM, (This post was last modified: 02-23-2014, 10:48 PM by Enkidu.)
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(02-23-2014, 07:35 AM)Nocturnia Wrote: (Another Starlancer origin faction which abuses the Starlancer story? w00t!
But this was so fun to write I had to write it with the thought "What would the Alliance think if they saw Sirius today?"
I don't expect much, if anything at all out of this.
Oh, well maybe except getting shunned a lot and yelled at,)

--Back story.--

The Sol war...

The war was awful and bloody, the Alliance had a great, well trained and inspired force, but even the most inspired force could win against the overwhelming numbers of the Coalition.

We saw our defeat, so the Sleeper ship project was set in motion, however a part of our generals didn't see a purpose in this weak project.
How could we place our hopes into feebly armed ships loaded with civilians? What if the Coalition was doing the same?

This distrust made us do something that could be considered betrayal, more then several transports loaded with materials for the sleeper ships were "misplaced". Reporting that they were attacked and raided by Coalition convoys, using the materials from these ships, we would construct an almost exact copy of the greatest Alliance warship. The Yamato.
Our ship was greatly modified on the inside, increasing the longevity of the ship, the crew quarters, and installing an experimental refinery module capable of producing ammunition and parts from raw materials. What did our engineers sacrifice for this? - Speed.
In fact they predicted that the ship would take almost a thousand years to reach its destination, without the improved engines mounted on the Sleeper ships. With this in mind, only the youngest and brightest minds of the Alliance military were picked for this mission, along with groups of talented researchers and engineers.
Soon this ship, named ANS-Hourai was complete, the generals quickly assembled six Alliance freighters, all loaded with nuclear and H-fuel, supplies and ammunition.And what was its destination? The very same as the Sleeper ship's; Sirius sector. During the trip the supplies on the Freighter ships would be depleted one by one, and the ships would be cannibalized to repair the Hourai from the environmental damage it would suffer on its journey in the end, only our ammunition freighters would remain.
During this trip, we, the crew were divided into shifts, sets of 15 crew members would operate the ship for a month, before going back to cold sleep in the ammunition storage, now tightly stacked with cryo stasis units, rather then missiles. This way the ship would remain operational , while the large, 1200 persons crew would remain mostly untouched by the ravages of time and long space journey.
But not to be confused, the Hourai was still very well armed, the ship had its full complement of Naginata fighters and their ammunition, as well as several hundred torpedoes for the ship itself. However, little did the Alliance generals planning this know how long would the trip to Sirius last, and how woefully inadequate would the ship be by then.
By the time the ship reached Sirius, over a millennium has passed, the whole crew was a bit over 12 years older then before we started this trip. But what we reached was far beyond our expectations.

The ship finally picked up man made signals, these were mostly communication strings garbled up by the interstellar radiation, yet their code was strikingly similar to the one used on the Hourai, the crew finally saw the end of their journey. Several months later, and several empty systems, as the signals became stronger, the ship finally broke into one of the systems of the Sirius Jump node network.
This system was Tau-37, and soon enough the harsh truth of what Sirius has become has been revealed to us.
Sirus has not become a peaceful heaven for the Alliance, in fact the Alliance did not even exist anymore. All that existed are "Houses" which now waged war between each other. The biggest horror of all was that after our millennium long journey, we had no base, no welcome and no rest.
With our last two remaining freighters finally abandoned somewhere before Tau-37, the crew woken up, the stasis pods ejected and ammunition stores refilled, the Hourai was again at full operational strength, however without the Alliance its captain was in fact the leader of the Alliance.
While the information we got from the so called Zoners were immensely helpful, upon observing their ships, we also witnessed the cold truth, the Hourai was one millennium obsolete, without shields or guns, the Hourai was armed only with torpedoes and its fighters, the also obsolete Shrouds and Naginata.

The only advantage our ship still had was the fact that none of these Houses were yet aware of our existence, with luck, we would be nothing more then a rumor until the Hourai was refitted and intel on the Sirius sector gathered. Our captain gave us vague, yet inspiring orders, for today, and for the future.

"Stay vigilant crew, we shall adapt to this situation, we shall triumph over any obstacle, and we shall rebuild the Alliance in this war torn land!"

--Technical details and stuff.--

As you can see, this is the basic outline for a very far-fetched and unlikely faction that even further abuses the already overused Starlancer story (yay!)

Though there is a bit of a difference from the usual thing what people request from factions.
The first difference is that this faction would in fact have absolutely no bases. (Though FP 10 would serve as the respawn point should anyone get blown to bits) Yeah, the Hourai is the only base for the Alliance Remnants.
The second difference is that all AR ships and equipment are woefully inadequate, when I said that the Yamato has only torpedoes... that was kind of the truth. It also had no shields. The Naginata were armed only with two Pulse guns, and three hardpoints for missiles. In Freelancer terms, I believe these would be Class four guns at best, mounted on LF's. The Shroud was armed with Proton cannons.
Luckily, it seems that there was something akin to a cruise drive in Starlancer, even faster then the Freelancer cruise drive in fact.
There would also be only three ship classes, out of which all would have to be given by admins due to no bases, the Hourai, which would of course be unique, and the Shrouds and Naginata, which would be few in numbers.

The third difference is that this faction would have a very limited number of members, and as the later provided mock ID will reveal, limited actions, this is because after its arrival, the AR wants to hide its presence. And because I want to have a group of good roleplayers, a rouge Naginata flying around Sirius would ruin the concept completely.

I believe the goals of this factions are quite clear, though the chances of their success, especially at these turbulent times in Sirius. The goals are the recovery of as much technology as possible to the Hourai. This may result in Naginatas and Shrouds trying to raid House shipyards, yes.
The second goal is the resurrection of the Alliance.
Now this goal is quite ridiculous to any person acquainted to current Sirius politics, however unlike the Sirius population, the crew of the Hourai do not think of themselves as "Kusari" , "Libertonian" , "Bretonian" etc. These people are still 1st generation Japanese, Americans, British, even French.
The Alliance is everything the crew of the Hourai has to cling on to, and they will do anything to resurrect it.

Now the mock ID.

The Alliance Remnants are the crew of the Yamato-class carrier ANS-Hourai which was constructed and sent to Sirius by generals that believed sending civilians to Sirius was a mistake. They are currently trying to adapt to the Sirius Technology.

Pilot carrying this quasi-lawful ID is an Alliance pilot, who:

- Can attack any ship in the sector where the ANS-Hourai is located, or is heading towards.

- Cannot attack ships outside of the sector where the ANS-Hourai is located, or is heading towards except in self-defense.

- Cannot dock to any base.

- Can pirate ships for the purpose of stealing Sirius technology or H-Fuel.

- Can raid bases for the purpose of stealing Sirius technology or H-Fuel.

- Cannot enter House space except for reasons stated above.

Allowed ships: Naginata, Shroud "ANS-Hourai"

Also the proposed diplomacy:

Zoners: Friendly (But still white)
Everyone else: Neutral (This applies for initial relations, since this Faction has no NPC's or bases, but just ID's and ships handed out by admins, the diplomacy is completely flexible)
Nomads: Hostile
Wilde: Hostile. (These two only after encoutering said factions.)

--Starlancer ships.--

Eh, now a bit of info on the Naginata, Shrouds and Hourai.

The Naginata would be a LF in Freelancer terms, with Pulse guns (Around class 4, lame guns) , three missile hardpoints (Which would be special missiles with only one ammo or pods with fast-firing low-damage missiles on the start.) and unique cruise engines that go up to 450 (This is because ships in Starlancer were focused on warfare in only one system, the fighters moved much faster then in FL) It would have around 6000 armor (Just a bit more then Civilian fighters) and it would mount special Alliance shields, which have a low capacity and essentially serve only as a means to reduce total damage to the Hull. Their thrusters, which are actually afterburners would work like the Enhanced thruster in terms of drain.
In terms of RP, each person operating a Naginata would RP two characters, as the Naginata had a Pilot and Copilot.
Image of the Naginata.

The Shroud was also a two-seater. The experimental Alliance stealth fighter. This ship was armed by two Proton cannons (Not much better then the Pulse guns) and Four missile harpoints. This ship had less armor and shield power then the Naginata, but the advantage is obvious, the cloaking system. In fact I can see this ship being used more commonly then the Naginata when far away form the Hourai.
Image of the Shroud.

Now the Hourai.
The Yamato Class was a great ship in Starlancer, the Alliance flagship in fact. However in Freelancer it is no more then a huge hunk of dockable metal with engines. The lack of guns is the first obvious weakness, the second is a lack of a shield system. The Yamato-class was armed only with torpedoes, five launchers on each side.
However, the Yamato-Class has one thing most Sirius carries do not have.
It is actually focused on carrying fighters.
The ship features fighter re-arm and re-supply facilities for over 30 fighers, with the ability to launch 12 at once.
In terms of gameplay?
A giant Carrier with no shields, no guns and a bunch of docking modules.
The Yamato

There is an alternative where the Hourai is a dockable base instead, but that would affect the RP intended for this faction qutie a bit.

==Closing words.==

So, while I have this thought out well, you may still ask why is this far fetched?
Simple, because it involves importing two (TWO!!!) ship models from Starlancer, and from what I know, Discovery dev teams absolutely hate using pre-existing modules (Even though its questionable is it even possible to obtain these models.)
And because it involves ships that can be given out only by admins. And that would mean additional they would have to hand out 8-10 of these.
Oh, not to mention adding these new guns, and missiles.
This is generally a bad idea, but hey, it was fun to write.

I'm flattered that you would wish to provide such a massive ego-injection to the CW lore.)))


On a slightly more sober, less up-myself, more harmonious chord, the idea seems entirely workable and it would be great to see it occur. Again however, you would have to get the Devs onboard with this one.

In the meantime, write Rp like there's no tomorrow, and see what ensues.



Universal Exports Wrote:You've put them in Tau-37, where my Zoner group currently has a base. As such, would their ships be targeted, or, being Zoners, would they be considered friends and off limits? I know that, when (if) this is implemented, the base would likely not be there anymore, but I think it is a valid question.

Also, if you want to start this now, you could have the AR people use BW ships; those are easy to get a hold of (some are sold on FP10) and the rest could be bought via the Zoners. That would also provide Sirius tech simultanously.

Fire alarm: And which Zoner base would that be? I'm willing to converse in Skype if we have some Rp clashes going on here.

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Offline Eduard
02-23-2014, 10:50 PM, (This post was last modified: 02-23-2014, 10:53 PM by Eduard.)
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As leader of the zoner faction who lives in Tau-37 and over FP10 ( The Commonwealth ), I simply want to state that if you ever need cooperation or stuff/help with your lore, feel free to ask ( considering that... it seems like the Tau-37 zoners have quite the significance on your lore and we're the master race of zoners there and the only zoner faction, to top it off )

I will gladly help you and your faction.

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Offline Nocturnia
02-23-2014, 11:22 PM, (This post was last modified: 02-23-2014, 11:30 PM by Nocturnia.)
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(02-23-2014, 10:50 PM)Ed- Wrote: As leader of the zoner faction who lives in Tau-37 and over FP10 ( The Commonwealth ), I simply want to state that if you ever need cooperation or stuff/help with your lore, feel free to ask ( considering that... it seems like the Tau-37 zoners have quite the significance on your lore and we're the master race of zoners there and the only zoner faction, to top it off )

I will gladly help you and your faction.

Freeport 10 is indeed important, it is the first man-made object the Hourai is supposed to run into, the reactions of the crew towards the station and the station towards the massive carrier would be very interesting to RP indeed, especially if there were a few Zoner ships about.

The fact I don't know a lot about your faction even helps a bit, do you wish to try this in the Comm channel RP section? The initial exchange of long range transmissions from the ANS-Hourai and a Zoner ship form your faction and/or Freeport 10 (Even though ships in the region can join in). Even if we don't make it official it might be interesting to RP.

(02-23-2014, 10:45 PM)Achille Wrote: Fire alarm: And which Zoner base would that be? I'm willing to converse in Skype if we have some Rp clashes going on here.

It is highly unlikely the Alliance would outright attack anyone, from what I've seen in Starlancer the Alliance did not immediately use brute force, and even attempted a peace conference after several minor wars. (Despite what the Coalition did on the said peace conference.)


EDIT:
Also in retrospect the BW fighters idea is good, but with a minor adjustment, there would be only one to three fighters and they would gather the civilian intelligence using Freelancer ID's they would get on the Freeport.
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Offline Universal Exports
02-24-2014, 09:19 AM,
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I'd join your faction as a pilot.

And my Zoner faction runs a POB zoner base in Tau-37, which would likely also be friendly to the faction.

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Offline SnakeLancerHaven
02-24-2014, 12:56 PM,
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(02-23-2014, 09:41 PM)Nocturnia Wrote:
(02-23-2014, 09:00 PM)Highland Laddie Wrote: Would something from Starlancer be considered an import, since it's at least within the same game/story universe?

Well it is a different game, so technically it is an import. Not to mention the question if Starlancer models are even available.
(Even though, I am sure I found the Naginata and Shroud models, but not the ANS Yamato, even though the ANS Hourai does have some minor outside differences.)

You can ask SWAT OP from Crossfire mod, he has all of the Starlancer Ships in his mod, maybe he'll allow you to use them. Also the Alliance idea http://discoverygc.com/forums/showthread.php?tid=105576

We've been working on it, but never found people interested enough to actually keep the faction alive, it got dead. However if you like to combine your idea with the ones on that thread, or even completely change our idea, I'm willing to hand over the faction AND the logo / Icon of it. PM me for further informations.

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Offline Nocturnia
02-24-2014, 09:20 PM, (This post was last modified: 02-24-2014, 09:22 PM by Nocturnia.)
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(02-24-2014, 09:19 AM)Universal Exports Wrote: I'd join your faction as a pilot.

And my Zoner faction runs a POB zoner base in Tau-37, which would likely also be friendly to the faction.

That's great, the more things in Tau-37 the better, RP wise.

(02-24-2014, 12:56 PM)Snake Wrote: You can ask SWAT OP from Crossfire mod, he has all of the Starlancer Ships in his mod, maybe he'll allow you to use them. Also the Alliance idea http://discoverygc.com/forums/showthread.php?tid=105576

We've been working on it, but never found people interested enough to actually keep the faction alive, it got dead. However if you like to combine your idea with the ones on that thread, or even completely change our idea, I'm willing to hand over the faction AND the logo / Icon of it. PM me for further informations.


I've read your faction idea, and while it is interesting its not exactly what I had in mind. Your faction is Sirians trying to rebuild the Alliance on a distant memory. My faction would be Alliance members trying to manage in Sirius and later do the same.
in fact, my idea of the Alliance isn't an ever present military that goes around, solves domestic issues and hunts pirates. Alliance was a strictly politically-economic alliance between the countries.
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Offline Nocturnia
02-25-2014, 02:41 AM, (This post was last modified: 02-25-2014, 02:52 AM by Nocturnia.)
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UPDATE:
If anyone wants to try the feasibility of this idea, PM me.
It turns out there is a ship with similar weapons to the Naginata already implemented, so we could use it for a bit.
Of course the horror is in the fact that its the Arrow
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