I want to try other people's spin on Disco, it'll be refreshing. (No offence Igiss.:D)
no problem... its taking longer than expected because blackstarr is a slow learner. just kidding were in the process of rebalancing things and moving ships around. the first mod wont have aditional systems, but will have new ships. if anyone is a fast ship scripter let me know and i would be glad to have help. i will post some ss's later.
FYI..I/we did the same thing for our server with the 4.83 mod.We made an Add-on mod that is loaded up in the flmm after loading the 4.83.So,technically,we didnt modify any part of the 4.83.All the files are exactly the same as the original 4.83....the add-on just adds new stuff to the game(1 system,new weaps and items,couple new comodities,some tweeking of existing ships so that there is a mk2 and mk3 version of the original,which is still there).And we added the thanks and kudos to everybody in the read-me in our add-on also,lest we forget who gave us the awsome basis to work from.
p.s. I love the 5.5k range for the mk2 Liberty BS turrets.Now THATS space combat:cool:
What do you guys think about having a server password and letting members on the forum see the password. this would be to encourage pepole to join the forum.
' Wrote:the project is back on... sorry bout the swear
What do you guys think about having a server password and letting members on the forum see the password. this would be to encourage pepole to join the forum.
It was discussed on this forum sevral times. Passwording servers = bad idea. People get to know the forums through the game. Take that away and they'll most likely think "Screw this, lets find annother server".