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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Connecticut...

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Connecticut...
Offline Carme
09-14-2008, 05:53 PM,
#11
Member
Posts: 473
Threads: 37
Joined: Jul 2008

*bump*

[Image: arenasystemlb9.png]
  Reply  
Offline dr lameos
09-14-2008, 06:54 PM,
#12
Member
Posts: 1,249
Threads: 46
Joined: Jul 2008

I'm still not sure, it still promotes powertrading:
for instance, if Berlin and tokyo are at opposite ends, NY would have to be in the middle
it would still be quicker than going the proper way
Also, cruising through an empty system, is much easier than tradelanes, lots of systems, more enemy NPCs etc. You just mark the jump hole, select goto, and then leave it

Unless the coding can be changed, to allow the player to exit only the way they came in, this doesn't work

[Image: jXWPvRb.png]
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Offline chovynz
09-14-2008, 09:30 PM,
#13
Member
Posts: 2,023
Threads: 79
Joined: Apr 2008

What about revamping the entire system?

Have 5 jumpholes to and from connecticut.
Each JH is surrounded (completly - no gaps) by a mine sphere.
that way people who are close by to each other can pvp in the system.
Any person wanting to pvp versus an opposing house player will have to travel.

Or heres another option.
Move the jump holes to three of the independent systems. Therefore if people want to pvp,
they can agree to meet at the indy systems and then go to the pvp system.
The three Jh's will be completely surrounded by a mine sphere.

In any option, each JH will need a nearby base.

Sovereign Wrote:Seek fun and you shall find it. Seek stuff to Q_Q about and you'll find that, too. I choose to have fun.
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Offline Carme
09-15-2008, 02:09 AM, (This post was last modified: 09-15-2008, 02:11 AM by Carme.)
#14
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Posts: 473
Threads: 37
Joined: Jul 2008

' Wrote:I'm still not sure, it still promotes powertrading:
for instance, if Berlin and tokyo are at opposite ends, NY would have to be in the middle
it would still be quicker than going the proper way
Also, cruising through an empty system, is much easier than tradelanes, lots of systems, more enemy NPCs etc. You just mark the jump hole, select goto, and then leave it

Unless the coding can be changed, to allow the player to exit only the way they came in, this doesn't work

I'd like to take a moment to say...

THATS STUPID

not a chance in ************************************************************
that FOUR HUNDRED AND EIGHTY KILOMETERS Travelling at only 350 km/h OF CRUISING DISTANCE TO TRAVEL BETWEEN THE SYSTEMS AND BACK

CAN NEVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER

BE FASTER THAN THE EXISTING ROUTES!!!
  Reply  
Offline Ironwatsas
09-15-2008, 02:57 AM,
#15
Member
Posts: 1,180
Threads: 118
Joined: May 2008

Simpler idea, simply have seperate and possibly identical arena systems connected to New Tokyo, New Berlin, New London, and possibly systems like Omicron Eta and other systems.

These would be effectively identical to Conneticuit, save minor asthetics (music, backgrounds, names), but with the same stuff layout. These systems would be OoRP battle zones and nothing more.

All that begins must end.
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Offline kingvaillant
09-15-2008, 03:02 AM,
#16
Member
Posts: 2,961
Threads: 207
Joined: Aug 2007

Whatever the distance you put between JH, YOU WILL NEVER HAVE A SYSTEM WIDE ENOUGH TO COMPENSATE.

The system would have to be like 500k wide . . . even more. And It will give more job and headache to the discovery Commodity team.

Just not worth it. And you don't need Connecticut to PVP practice. just go near a Low traffic Freeport (like Corfu) and make a common agreement.

Director of the Liberty Security Force: Fidelity, Bravery and Integrity
[Image: f_48123637838m_812390c.png]
The Amundsen Zone-21 Restrictions
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Offline Xing
09-15-2008, 03:04 AM,
#17
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

we should put the pvp system in front of that neutron star in the omega.

[Image: audrey03a.png]
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Offline kingvaillant
09-15-2008, 03:07 AM,
#18
Member
Posts: 2,961
Threads: 207
Joined: Aug 2007

Inside of it would be funnier. like one JH from NY, and one JH from O-41

OR BETTER!!! one JH to right in front of the Black hole in 85:lol:

Director of the Liberty Security Force: Fidelity, Bravery and Integrity
[Image: f_48123637838m_812390c.png]
The Amundsen Zone-21 Restrictions
  Reply  
Offline komet
09-15-2008, 03:08 AM,
#19
Member
Posts: 259
Threads: 15
Joined: Aug 2008

' Wrote:What about revamping the entire system?

Have 5 jumpholes to and from connecticut.
Each JH is surrounded (completly - no gaps) by a mine sphere.
that way people who are close by to each other can pvp in the system.
Any person wanting to pvp versus an opposing house player will have to travel.

Or heres another option.
Move the jump holes to three of the independent systems. Therefore if people want to pvp,
they can agree to meet at the indy systems and then go to the pvp system.
The three Jh's will be completely surrounded by a mine sphere.

In any option, each JH will need a nearby base.

I vote for your first idea. I guess the scale of the system would need to be uped so that you would have a decent area to maneuver in without ramming into mines.

But if that first idea doesn't work out than your second one would be also work, that way you're not ticking off any house factions or causing false alarms (as Gafwmn said).
  Reply  
Offline Jonathan_Archer_nx01
09-15-2008, 10:56 AM,
#20
Member
Posts: 268
Threads: 20
Joined: Apr 2008

' Wrote:I'd like to take a moment to say...

THATS STUPID

not a chance in ************************************************************
that FOUR HUNDRED AND EIGHTY KILOMETERS Travelling at only 350 km/h OF CRUISING DISTANCE TO TRAVEL BETWEEN THE SYSTEMS AND BACK

CAN NEVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER EVER

BE FASTER THAN THE EXISTING ROUTES!!!
But it's easier. Personally, I would just selest the JH, F2 and go afk or atl-tab to windows to do something else while the game would play itself.
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