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NPC scanning habits

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NPC scanning habits
Offline Horon
09-30-2008, 10:47 PM,
#11
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Posts: 1,485
Threads: 52
Joined: Sep 2007

' Wrote:Why not remove the NPC's ability to ask for cargo altogether? In my opinion, it neither really contributes to roleplaying nor to the gameplay. There are enough player pirates, they should do the pirating.

Signed.

@Nightmoose: I LOVE your avatar.

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
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Offline komet
10-01-2008, 03:05 AM,
#12
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Posts: 259
Threads: 15
Joined: Aug 2008

' Wrote:Why not remove the NPC's ability to ask for cargo altogether? In my opinion, it neither really contributes to roleplaying nor to the gameplay. There are enough player pirates, they should do the pirating.

Agreed! The last thing I want while RPing on my Nomad account is for random pirates (like the Corsairs) to come by while I'm RPing with someone and ask for my Nomad that I keep to show my character is infected.
Its a cool idea on paper but when you apply it to the actual game it just gets annoying.
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Offline n00bl3t
10-01-2008, 03:16 AM,
#13
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Posts: 7,448
Threads: 108
Joined: Mar 2008

' Wrote:Pirate NPCs dont scan you once you're friendly with their faction. I dont see why lawful NPCs cant act the same way.

They should.

Anyway, if you're flying 500m away from them they do not scan you.

(Yes, I do realise that the point of launching out of a base and getting scanned immediately was raised.)

[Image: hG0lGaj.png]
Anything I say is not intended as offensive, and to try and deliberately misinterpret it as such would be an attempt at trolling via misrepresentation.

It's not a conspiracy, it's localised bias. They're not intelligent enough to form a conspiracy.
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Offline Tinky57
10-01-2008, 07:44 AM,
#14
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Posts: 82
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Thats a good point but to be honest there actually aren't a huge amount of player pirates. Its just that traders are greedy and usually take the most profitable and therefore most common trade routes. Of course there will be pirates on them!. Kinda an off topic rant, but i'm just saying that along less common routes, there are no pirates at all. So i say keep the NPC pirates.

[Image: 3696.png]
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Offline Jinx
10-01-2008, 08:21 AM,
#15
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

lawfuls scan you no matter waht faction you are - but thats OK...

they only want living cargo - which they consider to be treated in an unresponsible way by the char. - what does it mean for the char? - a few thousand bucks slip his pocket... no big deal.

however, there are the odd - .... lets call them ... collectors of living cargo. the most unlikely chars that fly around with hundreds of BHG pilots, other lawfuls - or sometimes pirates. those people loose a lot when being scanned. - but then, gotto ask yourself ... why do you fly around with so many anyway?

i have met zoners with well over 150 BHGs in their hold, when asking them why the frell they do so - they answer rubbish like - they started it // they are my enemies // i hate them. - all very *good* RP answers indeed. but mostly its a testiment of how much they know about the relations between the factions...... not. ( same happens with BHG chars that fly around with hundreds of pirates - instead of delivering them to a prison station )

i don t need to collect hundreds of pirates or others before i can release them. so whenever i have so many aboard, its more a trophy than a bounty hunt...and for that, i find it OK when the lawfuls ask for them.

when i fly around sirius and i kill the occasional ambushing pirates at the lane, i end up with maybe 3 - 10 pirates. when asked to drop them by the random patrol, i regard them with THANKS, cause they take away the tedious business from me to take them to the next police station. - and so i d drop them.

it was said before that pirates don t ask for cargo unless the player is white ( neutral ) to them. - now to be specific...

zoners are MEANT to be white to basicly everyone. ( no, not green to pirates... junkers might be green sometimes, but zoners are not ) - they are asked to drop their cargo... thats life. when hanging around FP11, you see regular fights between corsair NPCs and zoner NPCs, cause the zoners refuse to drop the cargo.

furthermore, zoners are on the negative white scale with house units ( or meant to be ) - they do not like the core systems, they avoid them whenever possible and only use htem to either buy some quick supplies or pass through ( ideal case ) .... the lawfuls don t like zoners either. zoners are a bit like gypsies in the modern days. - they might be around, they buy your stuff, but they don t pay your tax, cause they don t live there.

for the police, they are "the usual suspects", not as shady as the junkers for sure, but on another level. junkers are the usual lowlife criminals ( that are not really criminals ) - something the police always got to make up their mind about... useful, but in doubt suspicious enough. - zoners are rich, but that doesn t make them less suspicious.

one might comapre them to the jews in the medieval times. rich, influencial - and a lot of people disliked them for just being that. jealousy without much reason - and we know what it can turn into back then, the authorities disliked most jews, too ( mostly cause they were dependent on them ) - so its part of being a zoner to be confronted by dislike. zoners are not meant to meet a happy face wherever they go - except when they meet other zoners.

so maybe the scanning is annoying - but its nothing i d call annoying in an ooRP way.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
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Offline Srkad
10-01-2008, 10:36 PM,
#16
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Posts: 372
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Joined: May 2008

Same thing happens when I am holding any pirates in my Prison Liner, annoying but you have to deal with it.

[Image: screen112.jpg]
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Offline darthbeck
02-16-2009, 05:46 PM,
#17
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Posts: 2,457
Threads: 112
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' Wrote:Why not remove the NPC's ability to ask for cargo altogether? In my opinion, it neither really contributes to roleplaying nor to the gameplay. There are enough player pirates, they should do the pirating.


signed

' Wrote:<span style="font-family:Century Gothic">Violence is Golden</span>
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Offline Cyro
02-16-2009, 06:17 PM,
#18
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Posts: 292
Threads: 11
Joined: May 2008

' Wrote:signed

Indeed.

Just remove the NPC scanning, and also, can we get NPC numbers reduced? There's too much of them flying around causing lag. D:

I wrote a really funny FL story, but it disappeared when the old forum went away. So, no lulz for you today.
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Offline johnpeter
02-16-2009, 07:57 PM, (This post was last modified: 02-16-2009, 07:58 PM by johnpeter.)
#19
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Posts: 1,476
Threads: 51
Joined: Aug 2008

' Wrote:It's also quite humorous when 3 Bounty Hunter HFs tell a Liberty Dreadnought patrol to drop their admiral.
:crazy: LULZ:crazy:
And I think we should remove pirate NPC scanning (not lawful.)

Come on! Be free!
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Offline Cellulanus
02-16-2009, 09:43 PM,
#20
Imperial Quartermaster
Posts: 1,387
Threads: 26
Joined: Jul 2008

' Wrote:Why not remove the NPC's ability to ask for cargo altogether? In my opinion, it neither really contributes to roleplaying nor to the gameplay. There are enough player pirates, they should do the pirating.

I'll be the opposition here and say no, I like them the way they are.
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