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  Discovery Gaming Community The Community Flood
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125/125
Offline Pancakes
01-17-2015, 10:39 PM,
#11
Member
Posts: 3,395
Threads: 151
Joined: Jul 2010

(01-17-2015, 10:38 PM)sindroms Wrote:
(01-17-2015, 10:11 PM)Alley Wrote: limit isn't getting raised unless we get better server hardware

DONATE ALL THE THINGS!

I'll donate my kidney.
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Offline Venkman
01-17-2015, 10:39 PM, (This post was last modified: 01-17-2015, 10:40 PM by Venkman.)
#12
Fellow Junker
Posts: 3,500
Threads: 222
Joined: Jun 2011

(01-17-2015, 10:11 PM)Alley Wrote: limit isn't getting raised unless we get better server hardware

*checks his wallet*

[Image: KhTQy6x.gif]
Orex Armaments
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Offline Alley
01-17-2015, 10:40 PM,
#13
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

Donations won't change anything. I have massively better hardware myself, but it's undeployable because the slightest DDOS will bring down the server.

The issue here is that we need the server to be in a datacenter that provides DDOS protection, and no provider will host us with non-standard server hardware.

Laz Wrote: Alley was right.
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Offline nOmnomnOm
01-17-2015, 10:41 PM,
#14
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

So how do we get standard server hardware?
What is standard server hardware anyway?

[Image: zBEqQfl.jpg?1]
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Offline Alley
01-17-2015, 10:43 PM,
#15
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

(01-17-2015, 10:41 PM)nOmnomnOm Wrote: So how do we get standard server hardware?
What is standard server hardware anyway?

https://www.online.net/en/dedicated-serv...view-start

This is standard hardware and what you'll find everywhere.
If you look at the CPU, it will range between 2.8ghz up to 3.4ghz. Disco needs 5.0ghz to hold 200 players.

Laz Wrote: Alley was right.
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Offline nOmnomnOm
01-17-2015, 10:45 PM,
#16
Probation
Posts: 5,914
Threads: 247
Joined: May 2011

so what you are saying is that it is impossible then?

[Image: zBEqQfl.jpg?1]
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Offline sindroms
01-17-2015, 10:46 PM,
#17
Member
Posts: 9,436
Threads: 985
Joined: Feb 2008

Our datacenters have a lot of leeway when it comes to custom hardware, but as far as I remember there were issues trying to remote control them. Look into it if you want, especially the services provided by Telia, Lattelecom and Balticom.

--------------
PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
----------
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Offline Alley
01-17-2015, 10:47 PM,
#18
Member
Posts: 4,524
Threads: 406
Joined: Jun 2009

We're effectively stuck yes.

We could start using my 5.2ghz home server, but the slightest DDOS would bring it down.
Otherwise, we need to find a datacenter that could provide us with a 5ghz CPU, which is what majkp did until the DDOS forced him to drop the disco server before he got in trouble at his job. Finding this is... pretty much impossible.

So yep, we're stuck.

Laz Wrote: Alley was right.
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Offline An'shur
01-17-2015, 10:52 PM,
#19
Banned
Posts: 578
Threads: 37
Joined: May 2013

Before the limit change down to 125 players, the server seemed stable (at least for me). Only really big battles, like 10 Valors in Magellan or Garrett's Omicron things were able to crash it. I don't even remember such big player count as 200, but it is of course your decision what will you do with it.

User was banned for: Requested
Time left: (Permanent)
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Offline Charo
01-17-2015, 10:55 PM,
#20
Kusari Vanguard
Posts: 1,542
Threads: 114
Joined: Jan 2010

final nail

[Image: 4O2YE70.gif]
[Image: 5bcml50.png]
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