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  Discovery Gaming Community The Community Real Life Discussion Software & Hardware
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Offline Exploration
02-13-2015, 02:02 PM, (This post was last modified: 02-13-2015, 02:04 PM by Exploration.)
#11
Member
Posts: 633
Threads: 75
Joined: Mar 2012

Frankly. I can run all my games on Mid-High settings on an Intel i3 3240 and an Asus GTX650 with 8GB of DDR3 RAM. Including Crysis 3, Battlefield 4, Far Cry 4. Discovery runs on my Pentium G2020 Laptop perfectly at max settings with the Swag Pack. Let alone this PC with a 1080P monitor, i really don't see the point of having a big i7 or similar. I still get 45-50 FPS on other games and 60 Capped on Discovery. That for me is perfectly acceptable.
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Offline 13CentKiller
02-24-2015, 01:03 AM,
#12
Member
Posts: 1,635
Threads: 88
Joined: Jan 2007

(02-07-2015, 10:47 PM)Rebirth Wrote: Everyone is so fancy on having useless 32,64 GB ram even when you do rendering, I'm just all like - dafuq is this. And the Intel, lel. Okay, Intel has a better performance when doing office work - but AMD proves in gaming/price value. However, 32GB RAM --- no-go.

(02-08-2015, 01:20 PM)Rebirth Wrote: 64 Gig. You won't need it unless you are running 3 games on 3 monitors and rendering lotz of models/vidz in the background. I wonder which person would be capable of doing so many things at once.

16 gig would be enuff, but however it's his cash.

P:S: if you cannot decide take the first one (q_q)

I think you've missed the memo somewhere or don't understand exactly what is required and what Ellie wants to do.

You can easily max 32GB of RAM using Autodesk and Adobe products. 16GB of RAM is great if you are just modeling from time to time in a 3D application. But if you want Photoshop open with 8GB worth of textures in memory, a 15GB scene in Maya and a super-high poly model in Max, you want 32GB+ of memory. You will crash and burn with anything less. If you do manage to somehow make it to pre-comp and open After Effects, Nuke or Premier somehow, you will most likely end up with artifacting in your clay render that just took 2 hours to calculate.
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