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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Starkiller Torpedo/Regular Mines

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Starkiller Torpedo/Regular Mines
Offline mjolnir
10-05-2008, 02:00 AM,
#11
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Posts: 3,774
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Somewhere over the rainbow something was already done with them.

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Offline teschy
10-05-2008, 02:07 AM,
#12
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Posts: 2,471
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' Wrote:Somewhere over the rainbow something was already done with them.

That tells us a lot, thanks. :rolleyes:
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Offline Galm-1
10-05-2008, 02:07 AM,
#13
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Posts: 99
Threads: 14
Joined: Aug 2008

' Wrote:I agree with you on the mines though, but even if you make the other mines better, people will still use the strongest one available, since mines aren't limited to factions. But perhaps if we could make a variety of top class mines. Fast but weak, another could be slow but huge radius and great tracking, and then strong but cumbersome.
I Agree, gotta have some variety, weapons that are just as strong as others but are used just because the pilots style of flying, kinda like Class nine guns that are sold on liberty, rhieland etc.

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Offline Lux
10-05-2008, 04:19 PM,
#14
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Posts: 1,161
Threads: 7
Joined: Jul 2008

I agree about the mine thing, more variety would be nice. For the torpedo, in the end the Starkiller is useless. Maybe make it so that it's only sold by certain faction and the Sunslayer as well? Maybe make one strong but less maneuverable (i.e. Sunslayer) and make one very maneuverable but a bit weaker than the other (i.e. Starkiller, but still with better attack than what it has now). That way, if you choose let's say lawful, you'd get the Starkiller and unlawful the Sunslayer, or the opposite. Just an idea, I'm full of them right now:P

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Offline AdamantineFist
10-05-2008, 05:24 PM,
#15
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Posts: 2,177
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Joined: Feb 2008

' Wrote:Somewhere over the rainbow something was already done with them.
Woohoo! I guess this means the next version's gonna be interesting...

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Offline Kazyumi
10-12-2008, 12:07 PM,
#16
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Posts: 121
Threads: 9
Joined: Dec 2007

I think it might actually be a nice idea to have torpedo's as a viable alternative for those SuperNova's... As after all the torpedo's are what supposed to be capital ship killers.

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Offline El Nino
10-12-2008, 04:33 PM,
#17
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Well if torpedos are suppose to be cap killers... what is SN suppose to be?

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Offline Kazyumi
10-12-2008, 06:25 PM,
#18
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Posts: 121
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' Wrote:Well if torpedos are suppose to be cap killers... what is SN suppose to be?
You did not see the words 'viable alternative'?:rolleyes:

Quote:From - Elder Gentle. Pirate King of the OPG.
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Offline SevereTrinity
10-12-2008, 07:05 PM,
#19
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Posts: 1,151
Threads: 28
Joined: Apr 2008

I say we give all torps turn rates of 99 and damage of 10000

but 2 m/s speed
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Camtheman Of Freelancer4Ever
10-13-2008, 01:28 AM,
#20
Unregistered
 

Heh, ive always said that if the fighters get nuke mines i want a capital ship torpedo slot, but they cant mount supernovas. Ive always thought that torpedo slots on something bigger than a bomber would be cool.
Doubt it will happen for discovery. Heh, a nuke missle launcher would be nice for capital ships that use tons of energy like the mortar weaponline. The nuke mines are overused, just like adv. train.
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