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  Discovery Gaming Community Welcome Help & Support Tutorials & Tools Archive
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Tutorial & Guide Feedback

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Tutorial & Guide Feedback
Offline Lythrilux
04-14-2015, 10:05 AM,
#11
Edgy Worlds
Posts: 10,361
Threads: 737
Joined: Jan 2013

Gunboats can have anti-cap roles via mounting on cerbs, where they can be ruthlessly effective and Cruisers can have anti-snub roles, via mounting of razors and solaris.

[Image: Lythrilux.gif]
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Offline Zayne Carrick
04-14-2015, 10:32 AM, (This post was last modified: 04-14-2015, 10:32 AM by Zayne Carrick.)
#12
Member
Posts: 1,523
Threads: 97
Joined: Apr 2012

(04-14-2015, 08:13 AM)Snoopy Wrote: Instead of saying "herp derp you're wrong", tell him the right answers and we might just get somewhere.

I would if I've knowed 'em myself. I'm sure only about VHF(375) and bomber(360).
Actually, not sure about bomber aswell, might be 365.
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Offline Miaou
04-14-2015, 01:45 PM, (This post was last modified: 04-15-2015, 01:45 AM by Miaou.)
#13
Cat Pilot
Posts: 1,642
Threads: 131
Joined: Mar 2009

(04-14-2015, 10:05 AM)Lythrilux Wrote: Gunboats can have anti-cap roles via mounting on cerbs, where they can be ruthlessly effective and Cruisers can have anti-snub roles, via mounting of razors and solaris.

These are both true, but is also not the norm and is harder to pull off. This is a general guideline for new players to understand the different ship classes and understand what their main reason for existing is. This is a guide used to simplify things, no need to add in every secondary detail.

I understand the cruise speeds are off. I'm waiting to get the correct speeds for the next update.
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Offline Miaou
04-15-2015, 01:45 AM,
#14
Cat Pilot
Posts: 1,642
Threads: 131
Joined: Mar 2009

Little status update: The ship-class guide is nearly finished. The new megathread is up and is slowly being filled out by @Snoopy and myself. I saw some people jumped onboard and wanted to help, which is great! As it stands now we have to fish around for the information through programs and ingame or talk to devs to completely understand how things work. Every little bit helps us, and in turn helps the community. Thanks for the feedback so far and the input from so many of you. It's wonderful to see how helpful many of you can be.

After finalizing the current projects, what guide or tutorial would you like to see made/updated? What do you think would be the most useful? As it stands I'm going to work on an updated installation guide to help people get the game and mod installed and hopefully fix any problems they may encounter on the way. Snoopy is working on updating and editing the older tutorials and sorting those out. If you think something else is more important, please tell us!
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Offline Connor
04-17-2015, 11:08 PM,
#15
Nomadmin
Posts: 3,606
Threads: 327
Joined: Aug 2012

Updated formatting for "4.87 - List of every Codename & Location | Validated with the latest patch!". Placed everything into a table, changed the colour of the middle column to make it clearer. I'm going to double check this thread to make sure the details are up to date.

@Miaou has more coming too.

[Image: Snoopyman.gif]
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Offline Wildkins
07-29-2015, 12:11 PM,
#16
Freeport 3
Posts: 1,943
Threads: 175
Joined: Feb 2013

Updated formatting and content for the Discovery Mining Guide. Essentially the old Mining Guide v.4 with new information, a new coat of paint, and fixed values for the new version. Credit to @AeternusDoleo and @Snoopy for the original, @jammi and @Karst for the values.

RP Feedback
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Offline Krmloo
07-29-2015, 12:41 PM,
#17
Economy Developer
Posts: 356
Threads: 25
Joined: Apr 2013

Updated formatting and content for Tutorial: CODENAME locations (originally "4.87 - List of every Codename & Location | Validated with the latest patch!"). Credit to @Rebirth as original thread creator and @Wellingtons for rechecking locations.

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Offline Venkman
11-30-2016, 08:24 AM,
#18
Fellow Junker
Posts: 3,496
Threads: 222
Joined: Jun 2011

Tutorial Megathread

Status: Updated

User was banned for: https://discoverygc.com/forums/showthrea...tid=206147
https://discoverygc.com/forums/showthrea...tid=206210
Time left: (Permanent)
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Offline BiaCris
01-10-2021, 08:50 AM,
#19
Member
Posts: 35
Threads: 6
Joined: Oct 2020

Good day!
Mining zone for uncut diamonds are in Omega 11. Drop rate are very low - aprox 1 ore/shot
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Offline Save My Soul
01-10-2021, 01:01 PM,
#20
Kittens & Hatred
Posts: 578
Threads: 40
Joined: Feb 2013

(01-10-2021, 08:50 AM)BiaCris Wrote: Good day!
Mining zone for uncut diamonds are in Omega 11. Drop rate are very low - aprox 1 ore/shot

How long ago have you checked this? Because everything is fine there for several weeks already.

[Image: sig-gitto-gudo-da-da.png]
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