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AI shipline revision -MKII

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AI shipline revision -MKII
Offline Swallow
07-04-2015, 08:01 AM,
#11
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Posts: 4,493
Threads: 213
Joined: Jun 2010

Great job. And finally I can be on this side of discussion! Finally I can praise artist and give in own ideas.
[Image: shrimp14L_x550_x_370x.gif]

[Image: ris._3_182.jpg]
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Offline Antagonist
07-04-2015, 08:09 AM,
#12
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Posts: 144
Threads: 10
Joined: Jan 2015

You should also get rid of this "face-like" head which remembers alot on the Matrix drones. The AI as it is, does not have any human relation. I'd suggest just to choose one "eye" similar to the current drone ingame and to form the head oval general.
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Offline Swallow
07-04-2015, 08:53 AM,
#13
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Posts: 4,493
Threads: 213
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(07-04-2015, 08:09 AM)Antagonist Wrote: You should also get rid of this "face-like" head which remembers alot on the Matrix drones. The AI as it is, does not have any human relation. I'd suggest just to choose one "eye" similar to the current drone ingame and to form the head oval general.

I'd argue on this as this "head-like" parts resemble to me an optimal form of a sensor-filled head with binocular vision and ability to rotate. Actually! If this part is removed from model, then it could be used as a turret, thus, the head will actually rotate and follow the mouse.
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Offline Antagonist
07-04-2015, 09:16 AM,
#14
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Posts: 144
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Joined: Jan 2015

(07-04-2015, 08:53 AM)Swallow Wrote:
(07-04-2015, 08:09 AM)Antagonist Wrote: You should also get rid of this "face-like" head which remembers alot on the Matrix drones. The AI as it is, does not have any human relation. I'd suggest just to choose one "eye" similar to the current drone ingame and to form the head oval general.

I'd argue on this as this "head-like" parts resemble to me an optimal form of a sensor-filled head with binocular vision and ability to rotate. Actually! If this part is removed from model, then it could be used as a turret, thus, the head will actually rotate and follow the mouse.

Well in case it can be modelled as a turret, it might be really awesome. About the sensor thing, even a good idea, they shouldn't appear as a "human-face" or have a reference to this.
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Offline Swallow
07-04-2015, 10:47 AM,
#15
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Posts: 4,493
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I think that the head globe could have different varians of sensor placing.
Those so-called eyes could have their texture emitting light as well.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline Sath
07-04-2015, 12:38 PM,
#16
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Posts: 1,575
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Ermm, that spike thing seems to be overused. Can there be lower pairs of spikes? Apart from that, nice model.
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Offline PKPower
07-04-2015, 12:55 PM, (This post was last modified: 07-04-2015, 01:36 PM by PKPower.)
#17
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Posts: 323
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Joined: Oct 2012

(07-04-2015, 12:38 PM)Sath Wrote: Ermm, that spike thing seems to be overused. Can there be lower pairs of spikes? Apart from that, nice model.

+1 for that. There are a little too many spikes.
Other than that I love the idea of AI's developing after what they observe and taking the best of everything in the process of it (Insect eyes for optimal fov, aerodynamic like a nosediving bird for optimal locomotion in an atmosphere, etc.)

[Image: 4wkrMYr.gif]
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Offline D!ce
07-04-2015, 03:15 PM, (This post was last modified: 07-04-2015, 03:16 PM by D!ce.)
#18
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Posts: 49
Threads: 5
Joined: Jan 2014

(07-04-2015, 08:53 AM)Swallow Wrote:
(07-04-2015, 08:09 AM)Antagonist Wrote: You should also get rid of this "face-like" head which remembers alot on the Matrix drones. The AI as it is, does not have any human relation. I'd suggest just to choose one "eye" similar to the current drone ingame and to form the head oval general.

I'd argue on this as this "head-like" parts resemble to me an optimal form of a sensor-filled head with binocular vision and ability to rotate. Actually! If this part is removed from model, then it could be used as a turret, thus, the head will actually rotate and follow the mouse.

@Antagonist: Don't understand where you are coming from with "human-face". Although, yes it has lens/eyes such like the spiders (its where i got the idea from) but nothing close to the matrix drones; to me.

Here are the images of the matrix 'sentinel':
http://cfbmatrix.com/wp-content/uploads/...unnels.jpg
http://www.collectiondx.com/gallery2/gal...tinel2.jpg

@Swallow: i like your idea!
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Offline Swallow
07-04-2015, 03:50 PM, (This post was last modified: 07-04-2015, 03:51 PM by Swallow.)
#19
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Posts: 4,493
Threads: 213
Joined: Jun 2010

We also can have something like "scanner-beam" effect for it. When shooting, it will be periodically emitting a beam as like if it was probing space/ distance/ etc. Sure thing, dealing no damage.

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
https://youtube.com/playlist?list=PL5HQB...cdH45LZgjj
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Offline D!ce
07-04-2015, 04:57 PM,
#20
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Posts: 49
Threads: 5
Joined: Jan 2014

First post updated!
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