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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Console colours for non human speech patterns

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Console colours for non human speech patterns
Offline Swallow
07-08-2015, 11:14 AM,
#11
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Then how about different color for character's name instead?

FL MOD(EL)MAKING: TOOLS, RESOURCES, TUTORIALS AND MY SHIPS (OLD)

I am on discord: Roal-Yr#5994, I don't log on forum more than a few times a year.

I am not making ships for FL anymore, I am making my own space game instead:
https://github.com/roalyr/GDTLancer
https://roal-yr.itch.io/gdtlancer
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Offline Fluffyball
07-08-2015, 12:08 PM, (This post was last modified: 07-08-2015, 12:14 PM by Fluffyball.)
#12
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That would be a pretty neat idea, Swallow. The thing could be based onto two scripts:

- Check the player's rep IFF, if it is faction hostile to you - nick is red, green if friendly, dark green if same IFF as you, white if neutral.

- Check if the other player is in group, if yes - override check no.1.

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Offline Thyrzul
07-08-2015, 12:17 PM, (This post was last modified: 07-08-2015, 12:18 PM by Thyrzul.)
#13
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(07-08-2015, 12:08 PM)Fluffyball Wrote: That would be a pretty neat idea, Swallow. The thing could be based onto two scripts:

- Check the player's rep IFF, if it is faction hostile to you - nick is red, green if friendly, dark green if same IFF as you, white if neutral.

- Check if the other player is in group, if yes - override check no.1.

What you ask pmuch exists already (except for dark green). It's just that not the names are colored, but the target frames and ship names in the target list... (but then dark green's meaning, same IFF, is visible anyways)

The point of this thread wasn't to color names by IFF relations, but by ID/IFF combos for very specific factions only.

[Image: OFPpYpb.png][Image: N1Zf8K4.png][Image: LnLbhul.png]
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Offline Fluffyball
07-08-2015, 01:15 PM, (This post was last modified: 07-08-2015, 01:21 PM by Fluffyball.)
#14
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(07-08-2015, 12:17 PM)Thyrzul Wrote:
(07-08-2015, 12:08 PM)Fluffyball Wrote: That would be a pretty neat idea, Swallow. The thing could be based onto two scripts:

- Check the player's rep IFF, if it is faction hostile to you - nick is red, green if friendly, dark green if same IFF as you, white if neutral.

- Check if the other player is in group, if yes - override check no.1.

What you ask pmuch exists already (except for dark green). It's just that not the names are colored, but the target frames and ship names in the target list... (but then dark green's meaning, same IFF, is visible anyways)

The point of this thread wasn't to color names by IFF relations, but by ID/IFF combos for very specific factions only.

Swallow proposed colouring nicknames, hence I proposed this. It was reply to his idea. Sometimes, a few players happened to do it - myself included, it is easy to miss who said what or take message wrong. Especially during the engagement or prior engagement, because you need to keep an eye on the chat and area around the ship - difficult, if you need to watch like five players at the same time.

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