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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Zappers?

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Poll: How should Zappers be balanced out?
You do not have permission to vote in this poll.
Make them actually fire at the direction you're pointing at.
51.79%
29 51.79%
Delete them from the game.
25.00%
14 25.00%
Change them completely.
23.21%
13 23.21%
Other - comment below.
0%
0 0%
Total 56 vote(s) 100%
* You voted for this item. [Show Results]

Pages (5): « Previous 1 2 3 4 5 Next »
Zappers?
Offline Sylvie557
07-28-2015, 06:35 AM, (This post was last modified: 07-28-2015, 06:35 AM by Sylvie557.)
#11
Could use a hand
Posts: 878
Threads: 73
Joined: Apr 2011

Leave my JM|-Disco.Ball alone.

|| Aoi Iseijin |Aoi || Junker Marauders JM|- || MEMES- ||
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Offline Fluffyball
07-28-2015, 10:31 AM, (This post was last modified: 07-28-2015, 10:39 AM by Fluffyball.)
#12
Banned
Posts: 2,426
Threads: 222
Joined: Jul 2013

I'd change them into something akin to the actual Ion Cannon (vide Homeworld universe). I'd like to see gunboat turned into Multibeam Frigate.

Or you know, these funny big lazor/mass-drivers as seen in here:

All in all, Zappers scream to become actual anti-cap weapon, a laser destined to cut the hull. Why this? Well, because I believe the origin of this weapon, which is mining laser, should make that weapon rather powerful.

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Offline TheFreelancer
07-28-2015, 11:08 AM,
#13
Member
Posts: 305
Threads: 19
Joined: Jan 2015

tbh, they really need to fire where you're pointing, instead of spraying all over the place!

^ A Massive Eejit ^
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Offline pillow
07-28-2015, 07:02 PM,
#14
Probation
Posts: 1,564
Threads: 27
Joined: May 2014
Staff roles:
Balance Developer

Make them red, black or green and then I'll accept them.
: D
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Offline Wesker
07-28-2015, 07:40 PM,
#15
Level 99 Boss
Posts: 5,324
Threads: 458
Joined: Nov 2014

Zappers are for transport pros GO MLG OR GO HOME


[Image: hqdefault.jpg]

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
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Offline Komitoza
07-28-2015, 08:26 PM,
#16
Shiki's Alt
Posts: 1,301
Threads: 77
Joined: Apr 2015

(07-28-2015, 06:35 AM)Loki557 Wrote: Leave my JM|-Disco.Ball alone.

Muh. Tongue

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Offline Whenawhere
07-28-2015, 08:57 PM,
#17
Member
Posts: 229
Threads: 4
Joined: Oct 2011

Q: Zappers?
A: No!

No, I won't update my account to enable 3rd party hosting!
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Offline Adam_Spire
07-28-2015, 10:14 PM,
#18
Member
Posts: 1,226
Threads: 219
Joined: Aug 2009

I was wondering if the reason for the miss guidance of the zappers is due to the original game code. When you fire a single shot energy weapon, there is a, what I call a "wing commander dumb fire missile lock on." It's designed to not track anything but its initial fire or release points it directly at the target. Anything after that is just a straight line.

I always felt the zapper, or each turret, is picking a plot to the target that alters too fast for the game mechanics to keep track of.

A better example is the Titanic transport. 4 guns in back and 2 in front. If you ever fire them as you turn, you see they all go forward, but the 4 back shot group is way off center from the front two. Even when tracking the target, there is a noticeable off shoot.

We've wanted beam weapons in this game for a while and they even have mod videos on this. Notice what happens when they get close?

If there is no way to fix that, it may need to go away....unless you want fireworks?
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Offline SnakeLancerHaven
08-09-2015, 05:15 AM,
#19
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

I mean if not at least give Transports something like Solaris Gatlings replaced with Zappers 8| Transport Solaris Gatling turrets.

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Offline Traxit
08-09-2015, 09:55 AM,
#20
Sourdough
Posts: 1,186
Threads: 50
Joined: Dec 2012

(08-09-2015, 05:15 AM)Snake Wrote: I mean if not at least give Transports something like Solaris Gatlings replaced with Zappers 8| Transport Solaris Gatling turrets.

It's a transport, not a capital ship, also Dulzians, basically your anti-snub transport turrets.

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