• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 88 89 90 91 92 … 778 Next »
Cloaks and docking on hostile stations: Spice it up a knotch

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Poll: Do you think it would be cool to open up Sirius by allowing cloaked vessels to dock on any npc base regardless of rep or ID?
You do not have permission to vote in this poll.
Yes, for reasons like it opening up RP options and new tactics
31.58%
12 31.58%
No, and if no, I may post my thoughts as to why
68.42%
26 68.42%
Total 38 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): « Previous 1 2 3 Next »
Cloaks and docking on hostile stations: Spice it up a knotch
Offline Coin
07-29-2015, 08:17 AM, (This post was last modified: 07-29-2015, 08:18 AM by Coin.)
#11
Difficult Customer
Posts: 3,329
Threads: 82
Joined: Apr 2008

inRP:
Docking computer: humm, a cloaked ship is trying to dock with us, should i give permission?
Docking human: aw hell no, last time we did that we were under attack.

:crazy:

However, what if the docking permissions could be 'bribed'? as in small freighters with reps of -5 to -6 could dock on the backside of leeds if they paid a fee

A Day in the Life of an NPC | Coin | The Journal of Caius Oakley | Build Your Dream Boat
Reply  
Offline Antonio
07-29-2015, 08:45 AM,
#12
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

Exactly. I don't see this working.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
Reply  
Offline Tarator
07-29-2015, 09:03 AM,
#13
Member
Posts: 435
Threads: 21
Joined: Dec 2010

I see huge potential for problems, and drama in this, can't see hows it gonna work. People above already made the points out, so I'll spare it.

[Image: giphy.gif]
O'Rhu Cell Database|||O'Rhu Cell Feedback|||Join O'Rhu Cell|||Jump
  Reply  
Offline Hannibal
07-29-2015, 09:51 AM,
#14
Still a Pyromaniac
Posts: 875
Threads: 79
Joined: Oct 2012

What if we limit who can dock while cloaked? Mostly qusilawfuls like Freelancers,Junkers, those who need it for smuggling and not attacking other players


People want to believe that God has a plan for them.
They don't wanna believe that anyone else does..
Reply  
Offline Binski
07-29-2015, 10:28 AM,
#15
Member
Posts: 1,531
Threads: 96
Joined: Jun 2013

I knew this would meet traditional opposition. Its called 'spice things up' for a reason. Now is the time to come up with some ideas to make what can be a monotonous routine seem a little more exciting. I'm really not sure what harm would really come of it, and as to inrp reasons, well, use your imagination. I think for cloakers and smugglers this would be more enticing, and add to activity for those authority roles out to catch them. With a few exceptions, I'm sure this could be applied and used well. Live bold people, outside the box, for just once. Otherwise I knew exactly how this suggestion would be met, and its so predictable! Someone used the word 'slaughter'...? Come one...with population being what it is, I highly doubt it would result in that much chaos, or be any final nail. I think the potential benefits to players outweigh any potential negative impacts, which would all be dealt with inrp.

[Image: G38aJ6J.jpg]
The Further Exploits of Captain Antares (August 2015) │ (alt) JonasHudson
*Argo | Special Operative ID (Approved Request)* | Argo Compilation Video
################ *Proposed OF Challenge System* ################
############### The Book of Piracy (Piracy Tutorial) ###############
############### Binski Alamo (Youtube Channel) ###############
Reply  
Offline Fluffyball
07-29-2015, 10:33 AM, (This post was last modified: 07-29-2015, 10:46 AM by Fluffyball.)
#16
Banned
Posts: 2,426
Threads: 222
Joined: Jul 2013

What about we have some planets a respective unlawful faction backdoor instead? (Vide Leeds satelite.) This would make FR5 less overpowered (lets be honest about it - fear about being FR5 kills potential smuggler roleplay), but you can still smuggle cardamine as an Outcast or Hacker to Texas that way.

Limitation: Up to freighters.
Reason: Not to be OP too much.
Effect: Cooperation between smugglers with freighters and transports.
Possible outcome: Buffed up illegal cargo prices.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138636
Time left: (Permanent)
Reply  
Offline Tarator
07-29-2015, 10:36 AM, (This post was last modified: 07-29-2015, 10:37 AM by Tarator.)
#17
Member
Posts: 435
Threads: 21
Joined: Dec 2010

(07-29-2015, 10:28 AM)TheUnforgiven Wrote: I knew this would meet traditional opposition. Its called 'spice things up' for a reason. Now is the time to come up with some ideas to make what can be a monotonous routine seem a little more exciting. I'm really not sure what harm would really come of it, and as to inrp reasons, well, use your imagination. I think for cloakers and smugglers this would be more enticing, and add to activity for those authority roles out to catch them. With a few exceptions, I'm sure this could be applied and used well. Live bold people, outside the box, for just once. Otherwise I knew exactly how this suggestion would be met, and its so predictable! Someone used the word 'slaughter'...? Come one...with population being what it is, I highly doubt it would result in that much chaos, or be any final nail. I think the potential benefits to players outweigh any potential negative impacts, which would all be dealt with inrp.

Well, it might possibly work, but only after cloak disruptors get completely implemented in the market, and their use becomes wide enough. And I guess if this idea ever gets implemented, it will have to come out with all range of limitations, by IFF or ship class or whatever, which only means more work for the devs.

Also as other people mentioned, how a cloaked vessel that is docked with a hostile installation, would even be justified remaining there inRP etc.

I can't see many reasons for this idea to get through tbh.

[Image: giphy.gif]
O'Rhu Cell Database|||O'Rhu Cell Feedback|||Join O'Rhu Cell|||Jump
  Reply  
Offline Laura C.
07-29-2015, 10:48 AM,
#18
Member
Posts: 1,445
Threads: 51
Joined: Dec 2011

I understand your motivation, but lets not lie to ourself - the proposed use for RP will be minor. Those who really want to RP prison breaks, station boardings and such will always find a way even without this as they did in the past.

So lets look on this from pragmatic point of view. Basically this will provide unlawfuls posibility to dock on any base, thus I can imagine unlawfuls going on full cargo piracy because they could sell their cargo for highest price with this, even when operating solo. And I would say this would be quickly major use of this feature. In short:

1. Slap cloak on pirate transport
2. Go wait in system with ore selling point
3. Make cargo piracy and get like 2 000 units of ore
4. Profit (18-20 million per delivery)

Is this what we want to allow?

To mention some other problems - apart from coding (I don´t know how difficult this would be), how about inRP troubles for station owners? Some unlawful dock on some corporate base and then is spotted by someone when undocking. Screenshot is made, report about harbouring criminals or even enemies of state is sent to police and station owner is now in trouble which he could not prevent...

On a ragebreak. Or ragequit. Time will tell.
Reply  
Offline Fluffyball
07-29-2015, 10:51 AM, (This post was last modified: 07-29-2015, 11:04 AM by Fluffyball.)
#19
Banned
Posts: 2,426
Threads: 222
Joined: Jul 2013

(07-29-2015, 10:48 AM)Laura C. Wrote: (...)

1. Slap cloak on pirate transport
2. Go wait in system with ore selling point
3. Make cargo piracy and get like 2 000 units of ore
4. Profit (18-20 million per delivery)

Is this what we want to allow?

Actually, I see nothing wrong in doing that, because 20 million per delivery is nothing - you earn circa 16 million on normal non-ore cargo with 3600 ship. If it was 60 million per delivery, I'd be against it (because this is how much 5kers earn on ore, if not more.)

Check my idea instead, which is up there.

User was banned for: http://discoverygc.com/forums/showthread.php?tid=138636
Time left: (Permanent)
Reply  
Offline Antonio
07-29-2015, 11:01 AM,
#20
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

What are you talking about, max. profit on an ore run is 50 millions.
Last time it was 80 was in 4.85 when Dublin madness and Gold ore were popular.

[Image: BMdBL0j.png]
SNAC Montage Part 1 | Part 2 | Part 3 | Part 4 | Part 5 | Thruster SNAC
Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode