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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Mortar/Missile Buff

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Poll: Missile/Mortar
You do not have permission to vote in this poll.
Buff Missiles only
28.13%
9 28.13%
Buff Mortars only
21.88%
7 21.88%
Buff both of them
50.00%
16 50.00%
No
0%
0 0%
Total 32 vote(s) 100%
* You voted for this item. [Show Results]

Pages (3): « Previous 1 2 3 Next »
Mortar/Missile Buff
Offline Antonio
08-15-2015, 10:11 AM,
#11
PvP = RP
Posts: 3,194
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Right, edited that part. What I meant is that they should get a nerf on the dps, but that shouldn't be the primary focus as it can potentially make them useless. Rather than that, focus on other things like projectile speed and spread and then nerf the dps by a balanced amount.

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Offline Titan*
08-15-2015, 04:44 PM, (This post was last modified: 08-15-2015, 04:44 PM by Titan*.)
#12
Developer
Posts: 1,075
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(08-14-2015, 08:37 PM)Traxit Wrote: I, personally, would make Mortars and Missiles more deadly against caps, but try to not give them too much range(for missiles, not mortars) and/or speed, because then people will use Missiles/Mortars instead of cerbs.

Actually Yeah, No need to buff their range.

-Added Nomad Tundra Cruiser Forward Cannon stats
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Offline Whenawhere
08-15-2015, 05:12 PM,
#13
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Posts: 229
Threads: 4
Joined: Oct 2011

please, no buffs to FWG, especially to gallic one. More then 1 million hull dmg? its ridiculous
yea, i would also like to see more diversity in loadouts but this doesnt seem like the right route to take (at least in my opinion)

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Offline Titan*
08-15-2015, 05:22 PM, (This post was last modified: 08-15-2015, 05:29 PM by Titan*.)
#14
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

(08-15-2015, 05:12 PM)Whenawhere Wrote: please, no buffs to FWG, especially to gallic one. More then 1 million hull dmg? its ridiculous
yea, i would also like to see more diversity in loadouts but this doesnt seem like the right route to take (at least in my opinion)

Forwards eat more energy now and have more reload time but you are right Gallic one deals too much damage

There is two way to see different loadouts, Nerf Cerberus or Buff other heavy turrets.

-Gallic Forward Damage reduced to 910.000 also energy now 2.850.000
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Offline Titan*
08-16-2015, 12:25 PM,
#15
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

bumpin this, so more people can vote
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Offline mayu20
08-16-2015, 03:11 PM,
#16
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Posts: 523
Threads: 15
Joined: Aug 2010

Buff the missiles, I mean inRP you would espect a missile to be more precise than some cannon. In space the best weapon is always the missile. Lock on target and just goes in for big boom. I always wanted to make a missile cruiser like the ones we have in the real navys. As for mortars, buff the hell out of them. Is hard hitting anything from afar anyway.

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Offline Titan*
08-16-2015, 09:40 PM,
#17
Developer
Posts: 1,075
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Joined: Jul 2013

I tried this buff on singleplayer, It is perfectly balanced now. However 1 Battleship Missile can destroy all of your cruiser turrets or gunboat turrets. Explosion Radius must be nerfed to fix this issue.
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Offline TheShooter36
08-17-2015, 01:50 PM,
#18
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Posts: 1,970
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Joined: Jul 2014

or you can just add a bit more explosion resistance value to cruiser/gb turrets(if explosion_resistance value Works correct)

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Offline Titan*
08-17-2015, 08:26 PM,
#19
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Posts: 1,075
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Joined: Jul 2013

(08-17-2015, 01:50 PM)TheShooter36 Wrote: or you can just add a bit more explosion resistance value to cruiser/gb turrets(if explosion_resistance value Works correct)

Right but if you do that, it can affect nova torpedo too then bombers cant destroy any equipments on cruisers or battleships
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Offline Antonio
08-17-2015, 09:28 PM,
#20
PvP = RP
Posts: 3,194
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

Yeah but you never aim for destroying the guns with torpedo anyways. Only thing that you would consider destroying is the thruster, which should be unchanged then. It's actually not a bad idea.

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