I'm not saying show ignore repeat offenders, all I am suggesting is go easy on a newb first time offender.
Goes to all of us, not just admins. If I see newbs I'll try and help them out with credits and advice if asked.
I remember a corp which sadly no longer exists helped me get my first $1.2mil ish transport. It helped me get started big time.
However being nice to newbs won't really help attract more newbs to the game, it will only help prevent those already here from leaving. We need more people to actually come to the door.
As Karst so eloquently mentioned, advertisement is a prime point here.
There are many people on the internet who are fond of roleplay, and would thirst for the immersive roleplay system that Discovery has created over the years, however, even when I join certain sci-fi roleplay circles, I am astonished to see that nobody have ever heard about Discovery.
So I guess an advertising policy and the targeting of roleplay circles would boost up the population, theoretically. However, then, another problem would rise concerning the type of clientele you would like the server to benefit from. After all, some of passionate sci-fi roleplaying group are not the most appealing or enlightening, like furry groups or etc.
(08-10-2015, 07:03 PM)Antonio- Wrote: King Eduard is the greatest
(11-28-2015, 11:10 AM)Doria Wrote: On another note, I wish we had one permaban per week, and that those were really permanent. There are still some people on my list.
It would most efficiently solve the low player population, I am certain ))))
(11-27-2015, 02:00 AM)Karst Wrote: I think the main issue is advertising. Always has been.
How many people with a decent grasp of English, interested in roleplaying and the sci-fi setting, and willing to play a pretty outdated game that fits those criteria are there in the world? Tens, maybe hundreds of thousands surely.
There's no really easy way to reach those people I guess, but that's what would really be needed.
And as for the declining community we already have: a proper update, that advances the storyline and doesn't break a ton of things, and addresses issues that have embarrassingly persisted for years now (terribly balanced ships, mining, etc.)
This
(11-28-2015, 11:14 AM)Eduard Wrote: It would most efficiently solve the low player population, I am certain ))))
Kek
And yeah....It'll be hard to advertise this game...if only Microsoft allowed the mods to change the source code, which would open countless new possibilities and allow them to advertise the game on more active parts of the internet
(11-27-2015, 02:00 AM)Karst Wrote: [color=#ff77cc]I think the main issue is advertising. Always has been.
How many people with a decent grasp of English, interested in roleplaying and the sci-fi setting, and willing to play a pretty outdated game that fits those criteria are there in the world? Tens, maybe hundreds of thousands surely.
Pretty much this.
FL is 13 years old, taking a second to think about what kind of people been gaming in early 2000's - mostly young people, many of them been kids and to school, had much more time and stuff.
So the most of them is now in mid 20's to 30's, having a job, maybe build a house, have a familiy - and all that basic real live stuff, also interestes might have changed a little...
Getting people in outdated things is not that easy in gerneral, at gaming its hard.
Gamingkids nowadays are just about easy gameplay and insane good graphics - my impression so far.
Seems noone cares about a well build storyline, lore and a very good but maybe complex gameplay.
It's underlined by most games these days have less than 8 hours of gametime (singleplayer), if there's even any or just a basic MMO 'magical world at the edge to dawn' storyline...
Ofcourse Discovery can be advertiesed, but there aren't that much places to do so, actually only some "general RP communities" or something like that - at least there you could reach some people, that might will stay.
To pick up one of these on any kind of other forums, might be just more like a random but deadly shot.
I used to play simracing game for some time, kinda same problem there:
Need for Speed, Burnout and all those famous arcaderacers - look damn good, are very easy to handle, almost everybody has played one of these.
Best simracings look outdated, but have excelent physics and are complex in details (setup, weather influences, and stuff).
Not that long ago a Project CARS or Assetto Corsa been released, finally getting simracing graphics to a kinda nowdays level...
BUT GTR, rFactor,... are still played very much,
(11-27-2015, 02:00 AM)Karst Wrote: I think the main issue is advertising. Always has been.
If the staff do decide to use my idea we could see at least a slight increase, advertising to those that have at least been here once before will be muuuch easier than convincing those that have never played or heard of freelancer to come here.