Liberty does employ Bounty Hunters (only in RP though)
Pip, passing laws will do nothing. A large population will simply ignore them, and banning all Bounty Hunters becuase of some bad eggs is not fair at all.
Furthermore, Bounty Hunters often ignore the LN. The other day, 3, yes 3, BH Battleships came into Liberty, all pursing...a single fighter...
We asked them to leave nicely (albeit, at first only). We stated the laws of Liberty. What did they do? They stated "we have a bounty" and shoved us aside, silently opening up the single bloody fighter.
It wasn't until an Admin threatened to move them out of NY becuase of their blatant PvP whoring did they stop. It took an Admin to stop them.
It's not that simple as telling BHG cap whores to bug off or to simply ban them. In both cases they will whine, and the OORP ones will come into Liberty anyways. More often than not, forcibly removing them is not only a hassle, but impossible due to the fact...they are in Caps.
Keep in mind that the BHG that commit this OORP acts are...well..OORP, therefore they won't listen to a Liberty officer RPing an arrest. More often than not the only way to remove them is the destroy them, which is not always easy, like when there are 3 BH BS.
On the topic...
The BHG do not enforce Liberty Laws, and they never should. BHG shouldn't stop smugglers, or ask banned ships to leave. In RP, the BHG are hired by Liberty to simply guard certain areas from Pirates. Not to scan for contraband. Or to enforce Liberty Laws. That's the job of the LPI. Sure, a Bounty Hunter could drop a hint or alert the lawfuls, but they should not be enforcing laws.
' Wrote:TDL Dark pretty much hit the nail on the head..
' Wrote:Liberty does employ Bounty Hunters (only in RP though)
On the topic...
The BHG do not enforce Liberty Laws, and they never should. BHG shouldn't stop smugglers, or ask banned ships to leave. In RP, the BHG are hired by Liberty to simply guard certain areas from Pirates. Not to scan for contraband. Or to enforce Liberty Laws. That's the job of the LPI. Sure, a Bounty Hunter could drop a hint or alert the lawfuls, but they should not be enforcing laws.
With regard to your comment about contraband...look here.
The LPI is the one that placed a 50,000 credit for interdiction of smugglers in Liberty space. So, yeah, the bounty hunters are allowed to scan for contraband.
Should they have the cap ships out there? No, they're seriously OoRP when they're doing that - presuming you're talking about Destroyers, Cruisers, and Battleships. Gunships are considered capital ships, but those are (after much discussion) cleared for use in house space - although again, there still ought to be more bombers and fighters than bigger ships.
I agree, the BHG is not the police. But yeah, we're going to stop smugglers as long as you're going to pay us to do so.
In an effort to unify efforts, this is a board to sponsor all bounties placed by Liberty Lawful groups.
LPI bounties (found here)
QUOTE(zapp_evn @ Jun 30 2008, 02:37 AM)
Notice on Fort Bush bulletin board
General bounties
100,000 credits for the destruction of any Outcast, Hacker, Rogue, or Xeno fighter. Requirements: Must be a Bounty Hunter, must fly a fighter-class ship, does not cover LF Mk 1s (Daggers, Bloodhounds, etc.)
150,000 credits for the destruction of any Outcast, Hacker, Rogue, or Xeno bomber. Requirements: Must be a Bounty Hunter, must fly a fighter-class or bomber-class ship
200,000 credits for the destruction of any Outcast, Hacker or Rogue gunboat. Requirements: Must be a Bounty Hunter, can fly up to a gunboat-class ship
50,000 credits for the successful interdiction of any smugglers, either by forcing them to drop or destroying. Requirements: Must be a Bounty Hunter, must fly a fighter-class or bomber-class ship
Actually, if you take a look a the bounty board you will find that the cardamine bounty does NOT extend into Liberty, and taking a look at the title of the post....
I believe it states "in Liberty"
So the BHG have no right to stop smugglers in Liberty space
' Wrote:TDL Dark pretty much hit the nail on the head..
The difference between the two is that the LPI is under permanent contract to the Liberty Government to act as a police force. The BHG, on the other hand, shouldn't be doing anything without a contract, which is generally awarded on an individual basis, so...the BHG have some stuff to answer for:D
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Then grant the official factions the rights to deal with the independents.
Otherwise they are your problem not ours. The official factions should not be held accountable for the actions of a group of idiots who want to fly battleships all the time. With the new mod and the new IDs that are part of it I feel the problem will be taken care of rather quickly.
As to BH being permitted to interdict smugglers, I suggest you read up on the rules page.
It is in there. BH are permitted to scan for contriband just as any other lawful can. There is no mention of a contract being required to do so.
Of course they can scan for contraband. The question is, why would they want to? They're not getting paid. Hell, a lot of them are probably buddies with the smugglers, considering the nature of much of the BHG membership. There's no reason for them to scan unless they're under contract.
Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
I just apply for S/D. My zone is 1. So I'll be doing my role of BH in liberty until further notice.
I work as LN too so I know who i should call in liberty if i see criminal activities.
If i see one pirate with bounty i'll will be glad to RP it with the Light fighter. Also if i see anything suspicious i'll be glad to report that to the nearest officer LPI or LN in space.
Looking forward to finish the LFighter setup and start RP as BH.
Incoming Transmission
To: All parties
From: Office of The Director, S/D Agency, New London
Subject: Liberty
Priority: Normal
Message reads:
Thank you for your recent communication regarding the activities of the Bounty Hunters Guild in Liberty.
The Guild as you may well know is a confraternity of individuals, some of whom operate in para-military fashion while others are loners who shun the company of others. Given the stampeding I have seen in Liberty once a known criminal raises his head within a light year of Houston, one can understand all too easily why the latter adopt their approach. Perhaps the Guild has erred on the side of a liberal distribution of licenses and identity cards. But that is another day's discussion. As professionals, we must ensure we monitor and regulate ourselves with wisdom.
Each Guild member must act according to a code. "To hunt a criminal, one must think like a criminal." This comes more easily to some of us than to others. Make no mistake, though, we are in this for money and because it is the one thing many of us can do well. Added to this, for many of us, it is the only option left to us.
Why is the Guild in Liberty? How much time have you? The Guild was born in Liberty at a time when the current spiralling crime levels began. But the past is another country, as they say, and I won't digress in that regard.
Bear in mind that these "Bounty Hunters" are people too. We count many citizens of Liberty among our ranks, from Texas as well as New York. In fact, I attended a "hoe-down" at the family homestead of one of our top-ranking agents on Houston recently and was most impressed by the fiddle music, alcohol and lax attitude to the laws of god and man regarding incest.
Enclosed are facsimiles from our lawyers which reflects our understanding of the legal justification for our continued involvement with the fine individuals of the Navy and Liberty Police Incorporated. If you read them carefully, I'm sure you will find all you need. These are the contracts the Search and Destroy Agency operates under.
A minor note: any individual not following the directives of the Navy and Police in Liberty may be committing a crime if they use violence in a manner that goes beyond the remit of these contracts.
Transmission ends
ENCLOSED FILES:
' Wrote:Notice on Fort Bush bulletin board
General bounties
100,000 credits for the destruction of any Outcast, Hacker, Rogue, or Xeno fighter. Requirements: Must be a Bounty Hunter, must fly a fighter-class ship, does not cover LF Mk 1s (Daggers, Bloodhounds, etc.)
150,000 credits for the destruction of any Outcast, Hacker, Rogue, or Xeno bomber. Requirements: Must be a Bounty Hunter, must fly a fighter-class or bomber-class ship
200,000 credits for the destruction of any Outcast, Hacker or Rogue gunboat. Requirements: Must be a Bounty Hunter, can fly up to a gunboat-class ship
50,000 credits for the successful interdiction of any smugglers, either by forcing them to drop or destroying. Requirements: Must be a Bounty Hunter, must fly a fighter-class or bomber-class ship
NOTE: any 'assists', where an LPI vessel is present, results in 50% of the normal pay. Any 'assists' where the LN/LSF are present results in 75% normal pay. Proof must be in the form of gun-camera pictures. If the ships are LH, HF, LR, or XA ((player faction)) ships, the pay is increased by 25,000 credits. MERCENARIES AND FREELANCERS ARE NOT PAID
' Wrote:Due to the recent excessive influx of the narcotic substance widely referred to as "Cardamine",
the Liberty Navy High Command places a bounty on absolutely ALL smugglers of this substance.
The bounty can be collected by:
The DarkWing mercenary organization, The Jupiter Guild mercenary organization, The Search/Destroy Agency, The Independent Miner's Guild, The Colonial Remnant, All Bounty Hunters,
And lastly, all lawfully-aligned mercenaries who are registered in and permitted into Liberty space.
The bounty can be collected if the following circumstances are met:
I: The ship in question is transporting more than one hundred(100) units of the "Cardamine" substance in it's cargo hold. VISUAL CONFIRMATION IS REQUIRED.
II: The ship in question is intercepted and destroyed by the person wishing to collect the bounty. VISUAL CONFIRMATION IS REQUIRED.
III: The ship in question is intercepted and destroyed in one of the following systems: Alberta, Bering, Cortez, Galileo, Hudson, Kepler, Magellan, Minnesota, Ontario, Quebec, Yukon, Sigma-13, Sigma-17, Sigma-19, Sigma-60, Tau-23, Tau-29, Tau-31, Tau-37, Omega-3, Omega-5, Omega-7, Omega-11, Omicron Delta, Omicron Kappa and Omicron Minor. VISUAL CONFIRMATION IS REQUIRED.
IV: The "Cardamine" substance is destroyed.
For each cargo unit of the "Cardamine" substance that is prevented from reaching Liberty,
the Liberty Navy will pay one hundred(100) Sirius Credits.
All who wish to collect the bounty are to contact the Liberty Navy over this communications channel.
liberty (and somewhat like bretonnia etc) is a dream. LPI or LN officers do their job in pursuit of that dream: a way of life for their citizens. liberty, cos they come from america (mainly?) are somehat more fnatic than say breton or rheinlanders but the dream os still there.
BHs, on the other hand, are just fast buck pilots. lean mean killing machines who sort of prefer the law. in a sense they are LPI/LN pilots who lost the dream in Liberty.
so it really depends who u want to rp.
(many new players jump immediately into the LN/LPI factions cos its so easy and its fun)
Actually, in general the LPI aren't working for the Libertian Dream, they're corrupt and just working for a paycheck and/or to push people around for fun (which is, sadly, the way some real police officers behave). The LPI players are played much more heroically than the 'lore' suggests they are.