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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Dynamic wrecks and exploration/rewards

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Dynamic wrecks and exploration/rewards
Offline Epo
12-10-2015, 09:29 PM,
#11
Member
Posts: 1,706
Threads: 109
Joined: Jul 2014

You've got my vote for
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Online jammi
12-10-2015, 10:55 PM,
#12
Badger Pilot
Posts: 6,544
Threads: 360
Joined: Aug 2007
Staff roles:
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(12-10-2015, 08:53 PM)The Blood Dragons Wrote: Throwing my 2 cents in here. I like the idea, but the building artifact thing feels like its a bit from Crossfire, in which there is the off rare chance you find piece's of advanced tech but to get it, you need to collect all the parts, and post on their forums, then the admins would give you the weapon/equipment piece (Like black beards revenge, basically a mini razor turned into a shotgun with zero energy usage made for pirate ships)

Woops, wrong acound, shizune here!

Wasn't actually aware of this, but I don't think one person having a good idea should preclude anyone else from using a similar one. Having a crafting system work through FLHook instead of manual grants would be far more intuitive as well.

It'd also be preferable if said crafting system wasn't integrated with PoBs and instead gave some additional utility to the many, many research stations.
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Offline Alestone
12-11-2015, 04:06 PM,
#13
Alestone Enterprises
Posts: 761
Threads: 75
Joined: Nov 2014

I understand your point about the NPC research bases, but I would point out that doing it that way generates no addition interaction between players, since you can do the whole thing by yourself.

Yes, I realize that POBs could also be that way, but most of them are at least a couple of players involved.

If the module was restricted to Core 3 or above, it would almost have to involve more than one player while not being unachievable.
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Offline CrazyD
12-13-2015, 02:36 PM,
#14
Member
Posts: 101
Threads: 7
Joined: Jul 2014

Great idea! I hope, this will be added in near future.

[Image: yMmsiz0.jpg]
Father №1 Of The Sirius
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Offline moebus
12-13-2015, 02:56 PM,
#15
Member
Posts: 1,086
Threads: 76
Joined: Feb 2010

I don't know about the in-game feasibility but I like the idea of dynamic wrecks + research program to make useful stuff.


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