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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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FAO DEVS: Cerberus nerf counter

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FAO DEVS: Cerberus nerf counter
Offline jammi
12-19-2015, 08:27 AM,
#11
Badger Pilot
Posts: 6,571
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Joined: Aug 2007
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Cerbs being the only viable anti capital heavy mount was boring and stupid. If you can't hit anything at range with mortars I'd suggest getting closer. Skill based weapons should always be more effective than right click and wait.
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Offline Titan*
12-19-2015, 08:55 AM, (This post was last modified: 12-19-2015, 08:55 AM by Titan*.)
#12
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

(12-19-2015, 08:27 AM)jammi Wrote: Cerbs being the only viable anti capital heavy mount was boring and stupid. If you can't hit anything at range with mortars I'd suggest getting closer. Skill based weapons should always be more effective than right click and wait.

^^
Nice one. +1
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Offline FallenKnight
12-19-2015, 09:50 AM, (This post was last modified: 12-19-2015, 09:50 AM by FallenKnight.)
#13
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(12-19-2015, 08:27 AM)jammi Wrote: Cerbs being the only viable anti capital heavy mount was boring and stupid.
Fixed a little that for clarity sake Wink

Cerbs being viable is good, but "the only" viable was an issue. Maybe there will be some changes to razors, missles and mortars to compensate and make things more interesting.
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Offline Jack_Henderson
12-19-2015, 01:39 PM,
#14
Independent Miners Guild
Posts: 6,103
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(12-19-2015, 08:27 AM)jammi Wrote: Cerbs being the only viable anti capital heavy mount was boring and stupid. If you can't hit anything at range with mortars I'd suggest getting closer. Skill based weapons should always be more effective than right click and wait.

This.
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Offline Yber
12-19-2015, 01:58 PM, (This post was last modified: 12-19-2015, 01:58 PM by Yber.)
#15
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Regarding battleship cerbs, there were better things to go with. If there had been a general buff to BS razor range + speed nerf, missile shield DPS and mortar range, it'd have been received much better (a general buff is more liked than a nerf), while not really affecting other classes big time. Changing cerb range not only has caused this reaction, but it has made the less skilled caps even easier to play, because now fragile and more kitting-dependant ships have to get on a much closer range, making the heavy battleships able to get closer, tank and win, since they wouldn't normally hit from 3k anyway. While the mortar speed buff is nice, it'll still be extremely easy to avoid with strafes.

I also don't understand what about this update makes snubs more appealing, other than razoing liberators from 1,6k.

[Image: 4sFHsTF.png]
(06-19-2016, 12:06 PM)Mao Wrote: inb4 Sirius gets renamed to XTF.
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Offline Pilip
12-19-2015, 02:05 PM, (This post was last modified: 12-19-2015, 02:11 PM by Pilip.)
#16
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Absolutely! This is a thing i always wanted and was forever annoyed that i have to stay with the booring retarded mortar or no-skill just strafe cerbs.
You know, just Let the player to choose setup on this, be it mortar, cerb or the very simple primaries, at least on Light?Medium BS.

Did anyone noticed(years) that snubs have quite a lot of weapons as variety , house guns, civilian and codes of all colours and speed, while on caps you see the forever uglyness of green cerbs + primaries....i mean isn't that stupid?
Yes i lose some dps without cerbs or mortar but that means that i will need to dodge more/skill and is my choice! Dont you promote that on Discovery Devs?
Let the Player Choose it's Setup. (7 prims is not OP, dont you dare)

One of the things that has to be done in order to make Cap PvP quite interesting!
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Offline Lythrilux
12-19-2015, 02:16 PM,
#17
Edgy Worlds
Posts: 10,366
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(12-19-2015, 01:58 PM)ɹǝqʎ Wrote: Regarding battleship cerbs, there were better things to go with. If there had been a general buff to BS razor range + speed nerf, missile shield DPS and mortar range, it'd have been received much better (a general buff is more liked than a nerf), while not really affecting other classes big time. Changing cerb range not only has caused this reaction, but it has made the less skilled caps even easier to play, because now fragile and more kitting-dependant ships have to get on a much closer range, making the heavy battleships able to get closer, tank and win, since they wouldn't normally hit from 3k anyway. While the mortar speed buff is nice, it'll still be extremely easy to avoid with strafes.

P'much.

[Image: Lythrilux.gif]
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Offline Haste
12-19-2015, 02:26 PM,
#18
Lead Developer
Posts: 3,578
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Joined: May 2012
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Balance Dev

(12-19-2015, 01:58 PM)ɹǝqʎ Wrote: I also don't understand what about this update makes snubs more appealing, other than razoing liberators from 1,6k.

This is more of a balance mini-update, there's more to come that simply isn't done yet.
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Offline Titan*
12-19-2015, 02:35 PM,
#19
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

problem is, you guys seeing cerberus as only anti-battleship weapon. You guys completely ignoring Primary Turrets, it is(Primary) enough to kill battleships because of its fire speed and projectile speed.
also it's really possible to hit strafing Capital ships with only using primary turrets and it deals enough damage.

Capital ship battles always end in 2 or 3minute because of 3.5k ranged cerberus turrets, now with this change, it will last more long
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Offline Epo
12-19-2015, 03:04 PM,
#20
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Posts: 1,706
Threads: 109
Joined: Jul 2014

(12-19-2015, 08:27 AM)jammi Wrote: Cerbs being the only viable anti capital heavy mount was boring and stupid. If you can't hit anything at range with mortars I'd suggest getting closer. Skill based weapons should always be more effective than right click and wait.

This.

Also, love from me, devs. Well done. It would be also nice if we can mount prims on those cerb slots, but it is not necessary.
Again, thanks!
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