• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 81 82 83 84 85 … 547 Next »
The Rebalanced BS Cerbs are Too Loud.

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (3): « Previous 1 2 3 Next »
The Rebalanced BS Cerbs are Too Loud.
Offline Kauket
12-22-2015, 04:02 PM, (This post was last modified: 12-22-2015, 04:04 PM by Kauket.)
#11
Dark Lord of the Birbs
Posts: 6,592
Threads: 510
Joined: Nov 2014
Staff roles:
Art Developer

(12-22-2015, 03:59 PM)Lythrilux Wrote: Devs confirmed for not having ears.
Apparently the argument for changing it was:
"I don't care what the noise is, I play FL on mute"

Which is blantantly retarded.
Blergh.
Sound is essential to a game's design and implications and feelings of the atmosphere, I can't believe how anyone can make such a dumb argument.

Yes. I'm peeved. Because I'm tired and I just came back from an appointment. Bite me.
Reply  
Offline Wesker
12-22-2015, 04:07 PM,
#12
Level 99 Boss
Posts: 5,324
Threads: 458
Joined: Nov 2014

(12-22-2015, 03:59 PM)Lythrilux Wrote: Devs confirmed for not having ears.

Explains why I'm not a *refrains from saying the word*

[Image: P6DLUCr.png?4][Image: AX5RcTh.png?4]
Reply  
Offline Exploration
12-22-2015, 04:07 PM, (This post was last modified: 12-22-2015, 04:08 PM by Exploration.)
#13
Member
Posts: 682
Threads: 79
Joined: Mar 2012

Apparently changing the attenuation doesn't ban you from the server ( I just did and it's fine so far). But the change didn't really do anything noticeable.

But then, it's just sound. How can you possibly abuse a noise to give you some unfair advantage.
Reply  
Offline Kauket
12-22-2015, 04:15 PM,
#14
Dark Lord of the Birbs
Posts: 6,592
Threads: 510
Joined: Nov 2014
Staff roles:
Art Developer

Make cloak noises louder and more noticable to your advantage?
Either way. I didn't set the rule on ini editing soo...
Reply  
Offline Hidamari
12-22-2015, 04:34 PM,
#15
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

Are you guys done? lol

Seems anything to do with cerbs gets peoples panties into a right knot. Also nyx like i would tell you something that would get you banned..

Ive been editing the sounds in FL for years, if you dont like the sounds just go and change them to something you do like, you have the power to do so.

ive not seen a valid and calm explanation for why the sound is disliked so far, just a load of useless comments and dev bashing (as per).

[Image: RKaqSve.png]
Reply  
Offline Sciamach
12-22-2015, 04:37 PM,
#16
Member
Posts: 1,643
Threads: 114
Joined: Jul 2013

I don't get what people's obsession is with making capital weapons sound like tank weapons or modern-day tech.

This is the future, have some creativity with it-- these aren't big explosive-based shells, these weapons are based on sci-fi. Have some imagination and make pewpew laser noises that /don't/ sound dumb please. (and if they must sound dumb, please make it comical-- EG the Star Trek TOS phaser noise)

Now, the current noise isn't /bad/ but I'm kinda tired of hearing it already after just a couple of days. Considering the time between patches, something like this is going to get very grating to a lot of people very fast.

[ sci·am·ach ]
/sīˈamək/
A simple, angry man casually working his way through life on a personal quest to acquire copious amounts of street cred.
Reply  
Offline Kauket
12-22-2015, 04:52 PM, (This post was last modified: 12-22-2015, 04:52 PM by Kauket.)
#17
Dark Lord of the Birbs
Posts: 6,592
Threads: 510
Joined: Nov 2014
Staff roles:
Art Developer

(12-22-2015, 04:34 PM)Hidamari Wrote: Are you guys done? lol

Seems anything to do with cerbs gets peoples panties into a right knot. Also nyx like i would tell you something that would get you banned..

Ive been editing the sounds in FL for years, if you dont like the sounds just go and change them to something you do like, you have the power to do so.

http://discoverygc.com/forums/showthread.php?tid=130943

Yes, I know you can change the source files of the audio. It's just better to be cautious.
(12-22-2015, 04:34 PM)Hidamari Wrote: ive not seen a valid and calm explanation for why the sound is disliked so far, just a load of useless comments and dev bashing (as per).
Doesn't the OP say why?
Additionally, it sounds like a tank, it doesn't suit the projectile + and the noise is out of place. Maybe if the projectile was white/red like shrapnel or something, it'd suitable. Otherwise, as Scourge said. It needs to be energetic. Something plasma'y with a boom.
Reply  
Offline Thunderer
12-22-2015, 05:51 PM, (This post was last modified: 12-22-2015, 05:59 PM by Thunderer.)
#18
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

(12-22-2015, 04:34 PM)Hidamari Wrote: ive not seen a valid and calm explanation for why the sound is disliked so far, just a load of useless comments and dev bashing (as per).

They are too loud in comparison with other weapons, even mortars, while having a relatively lame effect and damage per shot output. Their sound resembles something hard, metallic, focused, solid, while the shot is airy, almost weightless, soft, stuffy and produces a disappointing effect and sound when it hits something. This isn't an important problem though, but the neighbours being aware of it every time I play Disco is. I can lower the volume, of course, but I like hearing other sounds.

And by the way, a feedback about the stats nerf. Beware of battleships. Now they don't have to waste some interesting heavies by mounting cerbs in order to be competitive with other BSs. I like it. This might make them more immune to bombers, cruisers and, most importantly, gunboats. I've done a few tests in conn and I concluded that this should have been done later because some people (like me) have to study a lot these days and thoughts about Disco can't fit into their minds, except if they repress a few Ur-Nammus, Hirtiuses and Dollabellas.

[Image: 396AUfe.png]
Bretonian Treaty Database Bretonian Armed Forces Recruitment Center
Bretonian Charter of Interstellar Law Bretonian Secrets Act
Reply  
Offline Hidamari
12-22-2015, 06:01 PM,
#19
Member
Posts: 2,100
Threads: 217
Joined: Jul 2009

Since my sound mod is pretty much the same thing i'll admit im baised to the booming sound of tankish ww2 battleship sounding guns, but i can see your point.

Also for complaints of the volume please read this quote. if that number (-12) is still too loud for you, just make it smaller to -15 or something.

(12-22-2015, 03:41 PM)Hidamari Wrote: as a temporary fix you can set the attenuation value of the new cerb guns (the last entry in sounds.ini) to -12 and that should make it better.
Reply  
Offline Thunderer
12-22-2015, 06:20 PM,
#20
Tea Disposal Unit
Posts: 5,611
Threads: 463
Joined: Jul 2011

Does temporary mean that it is going to be fixed soon?


Additionally, more about the nerf. It has also nerfed heavy BSs (except if they are equipped with cloaks) as most BSs have the same number of medium hardpoints, while artillery isn't useful against light ones, missiles have limited ammo and Razors don't function well as precision weaponry if 1 is mounted on the stern and the other on the bow. Maybe they would use a shield, armour, energy or medium hardpoints number buff. Idk, we'll see how the stuff goes after the balance tweaks.

[Image: 396AUfe.png]
Bretonian Treaty Database Bretonian Armed Forces Recruitment Center
Bretonian Charter of Interstellar Law Bretonian Secrets Act
Reply  
Pages (3): « Previous 1 2 3 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode