• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod Content Submissions
« Previous 1 … 7 8 9 10 11 … 28 Next »
Junker Transport

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
Junker Transport
Offline Unlucky_Soul
04-29-2016, 07:36 AM,
#11
Member
Posts: 622
Threads: 56
Joined: Nov 2013

Sure i can work on the bridge np

Could you be more specific regarding the texture details?

I basically used the salvager ones

[Image: oNG6Z9E.gif]
Reply  
Offline Sombs
04-29-2016, 10:24 AM,
#12
Three orange cats in a mech
Posts: 6,830
Threads: 503
Joined: Feb 2014

It's a very fitting design. Good job! Smile




Uncharted System Stories: 18 | 32 | 34 | 37 | 38 | 85

Templates: Character | Transmissions



Reply  
Offline Croft
04-29-2016, 10:51 AM,
#13
Member
Posts: 1,642
Threads: 124
Joined: Oct 2011

It's a top notch model and really fitting with the rest of the line, though I do wonder if putting this in the junkers line is going over the top a little. Being able to make large transports is basically saying they can now rival multi-billion credit shipping companies which seems to be against the grain of junkers being "low key" yet powerful.

Jimmy The Rat | Croft's Feedback | The Rat Pack
Reply  
Offline Keith T. Maxwell
05-22-2016, 12:30 PM, (This post was last modified: 05-22-2016, 12:31 PM by Keith T. Maxwell.)
#14
Member
Posts: 37
Threads: 5
Joined: Feb 2015

It looks very great, but can you make the containers changeable? Or are they allready changeable?


┌───────────────────────────────┐
│"Keith_T._Maxwell" - a ♲ Junker│
└───────────────────────────────┘
maybe the onliest Junker who is flying a Bustard
Reply  
Offline Xerque
05-22-2016, 12:58 PM,
#15
Member
Posts: 124
Threads: 32
Joined: Dec 2011

nice piece of scrap,rust,uglyness thats why we love it nice work Wink

[Image: 19717.png]
Reply  
Offline sasapinjic
05-22-2016, 02:58 PM, (This post was last modified: 05-24-2016, 01:37 PM by sasapinjic.)
#16
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

Very fitting look , i like it .

[Image: rRK7Pya.png]
[+]Spoiler
welcome to Loberty [Image: qmJkeAC.png][Image: 546f6d6e95.gif]
^ where you can get Freelancer ISO , in emergency

These two spoilers were too big so now they're both one ~Champ
Reply  
Offline Shiki
05-22-2016, 03:05 PM, (This post was last modified: 05-22-2016, 03:06 PM by Shiki.)
#17
UwU
Posts: 2,754
Threads: 121
Joined: May 2015

[Image: its-beautiful-1.jpg]

Please add it to the game as soon as possible.

[Image: loyolabully.gif]
[Image: Q5rd5YU.png]
Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode