• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 71 72 73 74 75 … 547 Next »
[Idea]Destroyer Overhaul / Destroyer Special Torpedo Launcher

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
[Idea]Destroyer Overhaul / Destroyer Special Torpedo Launcher
Offline Chills
05-08-2016, 04:09 PM,
#11
Member
Posts: 258
Threads: 13
Joined: Jan 2014

I like this idea and would like to see this implemented, at least for a testing peroid.

But however, idk about this:

-Reduce all Destroyer power core to 950.000 and recharge time to 60.000 so they can't use Mortars + Torpedo Launcher at the same time

-Must have no energy requirement to Launch


Don't see how this is gonna work ^
Reply  
Offline JohnyWalker
05-08-2016, 04:16 PM,
#12
Member
Posts: 398
Threads: 32
Joined: Mar 2013

(05-07-2016, 05:22 PM)Titan Wrote: added another line to "about special torpedo launcher"

Torps shouldnt be deflected by Flaks ( it is not possible flak if torp has no object or entity anyway)

Are you serious??? Flaks are Countermeasure turrets... right now, Flaks are really WEIRD due the amount of energy consumption and not always deflecting torpedos!!! At this time, just 2 or 3 bombers spamming torps... some capitals (like Liberty Atlantis) have no chances of survive!!!

[Image: jgf8UEC.png]
(Thanks Suis)
Reply  
Offline Titan*
05-08-2016, 04:37 PM, (This post was last modified: 05-08-2016, 04:48 PM by Titan*.)
#13
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

(05-08-2016, 04:09 PM)Karl Heinz Wallenstein Wrote: I like this idea and would like to see this implemented, at least for a testing peroid.

But however, idk about this:

-Reduce all Destroyer power core to 950.000 and recharge time to 60.000 so they can't use Mortars + Torpedo Launcher at the same time

-Must have no energy requirement to Launch


Don't see how this is gonna work ^

Light Mortar needs 1M powercore to fire, so having 950k Powercore will not let you to use Mortars
Destroyer Torpedo Launcher must not require Energy to fire because using Razors or Cerberus will eat your energy very fast of course only heavier destroyers will have heavy Turrets

(05-08-2016, 04:16 PM)JohnyWalker Wrote: Are you serious??? Flaks are Countermeasure turrets... right now, Flaks are really WEIRD due the amount of energy consumption and not always deflecting torpedos!!! At this time, just 2 or 3 bombers spamming torps... some capitals (like Liberty Atlantis) have no chances of survive!!!

Destroyer have to get very close to fire Torpedo (1K or 1,5K) and it will be easy to dodge torpedo also you will have more chance to kill Destroyers (if you have many secondaries)
If they make Destroyer torpedo deflectable or destroyable by Flaks, then Torpedo can deal massive damage to Vanilla Capital Ships, Thats why it shouldnt have an object or entity (that can be changed after they fix the vanilla capital ships then flaks will work vs destroyers torpedo)
Torpedo will have slow speed though
Reply  
Offline Titan*
05-09-2016, 11:50 PM,
#14
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

bumping this so more people can see it

also thread edited
Reply  
Offline sasapinjic
05-10-2016, 01:08 PM, (This post was last modified: 05-24-2016, 01:52 PM by sasapinjic.)
#15
Member
Posts: 1,693
Threads: 32
Joined: Apr 2015

Like the ideas !

[Image: rRK7Pya.png]
[+]Spoiler
welcome to Loberty [Image: qmJkeAC.png][Image: 546f6d6e95.gif]
^ where you can get Freelancer ISO , in emergency

These two spoilers were too big so now they're both one ~Champ
Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode