Is it just me or is almost nobody been paying attention to what was done. space simulation games that are actually good, are quite hard to come by. freelancer makes a good example of this. discovery, in my own opinion, makes it far better. I've enjoyed every aspect of it so far as it's one of those games where you need to keep Changing your strategy, and there were not many games back in the days of its release with that type of Ai installed into it. Graphics are not perfect because of how old it is, but does it really matter? The gameplay itself is what should be focused on and not the visuals. Besides, too good of a game with graphics isn't healthy for my own pc.
If there were games with the similar goal like freelancer, I'd buy em all. But good ones don't get much recognition, I hoping star citizen will look up to freelancers expectations.
Quote:-The graphics are horrendous. (Your playing a game that's over 10 years old and it shows its age)
Graphics aren't everything. Sure, pretty graphics are nice to have, but as someone with the hardware that's leaning towards low-end, I learned to appreciate other aspects of a game.
Quote:-The serious RPers have mostly left leaving nothing but blue happy pvpers.
A lot of "quality" roleplayers have left, but that doesn't mean all of them are gone. I can safely say that there are more people around who try to balance both PvP and RP, or focus on RP than those who's sole reason of being here is PvP. You just need to look at the right places.
Quote:-Freelancers combat was never that great and changes by Devs have made it worse.
I personally believe that it's more immersive to have people fly various ships with different loadouts, as opposed to nom blaster/tizona eagles everywhere.
Quote:-There is nothing to "discover" as the Devs see fit to reduce the number of systems instead of expanding them like they should be.
I'd rather have 30 systems filled with players than 100 systems with people scattered all over, making random interactions a rarity.
Quote:-Gallia( A tiresome storyline that has only got more tedious in recent years.)
The only problem I have with Gallia is how ridiculously overpowered it is according to lore.
Quote:-A toxic community( when I first started playing disco this was a great place with great people. Most of those people are gone now leaving the trolls in control.
Can't argue with that.
Quote:-Admin bias. The biggest problem with this place without question. Having a admin or two in your friends list on Skype gives you influence over others whether directly or indirectly. Certain admins are more to blame then others whereas certain admins are the pillar of integrity (Garrett Jax you are awesome and I have zero critiscm of you)
I've always had a majority of admins on my skype list and it didn't seem to give me control over anything.
Quote:-The lack of any realism and physics( Umm Gravity, Where art thou?) Also though tradelanes are a fun gameplay mechanic they make Zero sense in reality. (Planets revolve around the sun so a straight line of tradelanes would be out of position before they were even setup. I won't even get into the stations that magically stay in the same place all the time( imagine the fuel requirements to achieve that even assuming the stations were set at Lagrange points)
Game engine limitation, not much to say here. Besides, you and every single one of us knew what we were getting into when we started playing this game.
Quote:-Extremely unrealistic planet sizes( there are some stations so big that they are practically mini planets in comparison.
Yeah, it's hilariously immersion-breaking for me. However, reworking the whole thing would take a tremendous amount of work and I doubt our dev team has the manpower to undertake such a project and finish it in a reasonable amount of time.
Quote:-Jumpdrives - Another great feature destroyed by the Devs. Wanna start a jump trading operation? Good luck! You're gonna spend hours getting coordinates. The cargo restrictions for group jumps make it impractical to make a decent profit unless you have many ships involved in the jumps. Licenses to jump into houses are incredibly expensive and difficult to obtain. You can only jump a few systems at a time making group jumps even more impractical.
Would you rather go back to the days when everyone was jumptrading, rendering piracy non-existent?
Lol @Elite. I have yet to see a review that praises the game as a pinnacle of space sims. If I wanted a SP space sim, I'd rather go back to Freespace 2 than play 60$ (or whatever it costs) just to pretend that I'm playing a multiplayer game.
And to answer your question in the title: I'm not, at least for now. Just doing community service.
(06-10-2016, 03:57 AM)Jonas Valent Wrote: After spending the last few months away from this place for many reasons I'm curious why anyone still even bothers with disco.
Disco was fun back in the day but let's face facts. The age of disco is over. Let me give a few reasons for that statement.
-The graphics are horrendous. (Your playing a game that's over 10 years old and it shows its age)
If you're just flying like me, enjoying the music/sounds, haul with a few faction members, looking at the starspheres (get the HD pack and the game grapichs are less 'horrendous', Disco ain't so bad.
(06-10-2016, 03:57 AM)Jonas Valent Wrote: -The serious RPers have mostly left leaving nothing but blue happy pvpers.
Yeah, most quality RP has dissapeared, little gems here and there, but yeah, the real good stuff is almost non existant.
(06-10-2016, 03:57 AM)Jonas Valent Wrote: -Freelancers combat was never that great and changes by Devs have made it worse.
-There is nothing to "discover" as the Devs see fit to reduce the number of systems instead of expanding them like they should be.
Combat? Don't care for it, so won't judge. Expansion is good, if the rest makes sense. Everything makes more sense now, I don't mind less systems. And those Omicrons look sexy.
(06-10-2016, 03:57 AM)Jonas Valent Wrote: -Gallia( A tiresome storyline that has only got more tedious in recent years.)
Agreed. Gallia & POBs are both two cancerous additions to the mod.
(06-10-2016, 03:57 AM)Jonas Valent Wrote: -A toxic community( when I first started playing disco this was a great place with great people. Most of those people are gone now leaving the trolls in control.
Toxicity always existed on Disco. Most good-times left the game leaving more rotten apples exposed. Try to ignore them?
(06-10-2016, 03:57 AM)Jonas Valent Wrote: -POBs...... Where do I even begin...... One of the most unique features of disco... One of my favorite features of disco..... Nickeled and died into irrelevency.... I can't even begin to count the hours I wasted building and supplying my POB and others.... For what? The core upgrade process is so difficult as to be worthless. Months and months of RP and effort into making a station and upgrading only to be told your base doesn't have enough RP to upgrade( despite citing over a hundred RP references and the station being owned by an official faction). Sadly they are a waste of time and energy and has led to many many players leaving.
I remember POBs being implemented in the game. As a trader, I went from being halted at least 1 time (and most f the times 2-3x times) per cargo run by piracy or similar to 0. Everyone was suddenly busy building/updating POBs. There was no room for RP anymore. POBs are, and I said this in the past, one of the main reasons Disco died rapidly. It made so many people burn out, these POBs. Sure, RP exists on the forum, but that doesn't count for ingame encounter. Every pirate was busy with their own base... every trader too. Official factions suddenly had to build a POB because !mp0rt4nt. You catch my drift.
(06-10-2016, 03:57 AM)Jonas Valent Wrote: Before you dismiss me as a hater just know I used to Love this game. I spent literally thousands of hours Ingame and on these forums. I'm saddened that disco has become what it now is.
It's been on the decline for a at least 4-5 years. As I said, take it the way it is. The glory days of 200 players are over.
You go play Elite. I'll wait for SC, if that never comes out, no problem, I never pledged. I don't pay unless I can hold the finished product.
I have a lot to study, so I can't bother with learning a new game's controls. Battleship PvP is still interesting to me, but it wouldn't be without the spice of role-play.
And perhaps most importantly... I'm having some trouble finding the exit... Help?
you can always change a look of disco personally, for yourself, Freelancer's engine's really simple. tho you'll never change the humanity. if you wonna play this game - the door's open, nobody except for yourself's holdin' you here.
Hi, you better join the best house aka Rheinland, another good hint, join [RM] and have some fun and nice RP. Forget the other houses, only Rheinland is the true house.
For the rest, join the Rheinland house, almost no ganks, fair fights and RP, this is what you want, isn't it.
I personally never cared to Discovery Freelancer from a game or roleplay aspect.
I never found Freelancer to be an engaging game, apart from maybe the lore. The lore and universe I like.
The roleplay aspect is lacking for anyone looking for something more in depth - the ingame is just a space chatroom with a FL theme with all the limitations you can expect from it.
The roleplay itself is cringeworthy at best, but no community member is a writer by nature. If we had those to raise the bar - that would save that particular aspect.
As for pvp? Eh, it is kinda fun. I wish I was better at it, but I stick around mostly because it is amusing enough to browse the forums during work and I have been here for over 8 years now, so why stop now? I enjoy Disco for the community it offers. I met a lot of interesting peeps around here and it is fun to hang around with them here or in other games.
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PSA: If you have been having stutter/FPS lag on Disco where it does not run as smoothly as other games, please look at the fix here: https://discoverygc.com/forums/showthrea...pid2306502
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All in all it's just:
"I don't care about disco so much that I cannot be silent about it. Arrrrgh! Why do you care?! Also you are all just a bunch of toxic trolls. Yes!"
I don't like elite games, because they have no dynamic. Yes, everything is 'realistic', but everything feels slow and dull. Those are complete different games with different goals, why would you even compare them?
(06-10-2016, 04:49 AM)Protégé Wrote: Although I do agree that the combat system in discovery is much less fun than in vanilla. But we have to work with what we have.
Yes, Eagles with infinite energy spiraling around being able to kill any ships in under a second.
Vanilla PvP was dull routine with a fixed meta. Discovery offers much more variety.