But theyre too powerful for realism, which breaks the RP.
A cap ship should be a major deterrent, to be counterd with another cap ship and a couple of bombers, or by a swarm of bombers.
This re-balance would also make some of the OORP raids on manhattan and Z21 a lot less common, because theyd either need a cap ship or a bomber swarm to sit around manhattan.
you just need to decide what do you want to do in your CAP.... if you want to be superieor fighter killer or bloody cap killer. For each way you need diferent equipmnet. You can be also combination of both but you need to know what to do.
Point of this is... antifighter cap is useless against another caps, anticap cap is useless against fighters - how to deal with that? Fly with friends.
Universal cap is weaker than specialized but have fair chance against both threats but you must know what to do... if you dont, maybe you just cant fly in cap;)
My personal utopic idea:
Limited numbers of caps and for official fractions only... (something like Red hessians 1 battleship, 3 cruisers, 6 gunboats..... RM 3 battleships, 6 cruisers, 12 gunboats etc. etc. ).
SN only as shiled buster and nova torpedo as BRUTAL.... repeat BRUTAL hull buster (300k?).
' Wrote:you just need to decide what do you want to do in your CAP.... if you want to be superieor fighter killer or bloody cap killer. For each way you need diferent equipmnet. You can be also combination of both but you need to know what to do.
Point of this is... antifighter cap is useless against another caps, anticap cap is useless against fighters - how to deal with that? Fly with friends.
Universal cap is weaker than specialized but have fair chance against both threats but you must know what to do... if you dont, maybe you just cant fly in cap;)
My personal utopic idea:
Limited numbers of caps and for official fractions only... (something like Red hessians 1 battleship, 3 cruisers, 6 gunboats..... RM 3 battleships, 6 cruisers, 12 gunboats etc. etc. ).
SN only as shiled buster and nova torpedo as BRUTAL.... repeat BRUTAL hull buster (300k?).
I like the idea of limited caps......... Especily if that means that caps are admin - awarded only (cant be bought) to factions, but with heavy restrictions (ZOI restrictions mostly, no big fatty style dready raids on manhat) Prehaps allow more than the 'max' number, but htey have to police themselves, no more than a certain number logged on and active at a time (they get caught breaking this, they loose weps from all caps or some group punishment)
As for the SN/nova idea of yours......
Nova should be better than the SNAC, but it has a limited ammo capacity (and should be less per bomber, as is bombers carry WAY too many, they just need to spam them)
SNAC should be weaker by a bit, prehaps slower rate of fire too, but made up for by the lack of ammo needed.
SNAC slightly better for sheilds, nova slightly better against hull.
back to limited caps tho, have them be like getting a special RP exemption. You apply for it, you allready have a char in a faction authorized caps.
Factions can have MORE than their 'max' number of caps, but with a cap limit ingame.
To use an out of faction cap, you need to have permession from that faction for you and your faction (usualy involving a deal of some sort) .
Facctions that can use caps: House mil/police (counting gallia, and otucasts/coursairs). Pirates (with restrictions depending on faction), Order, BHG, Zoners, etc etc.
If you all tried to fly one against a well flown gunboat, you would all have a new found respect for the bomber, its pilot and why its fine the way it is.
Seriously. The best pilot I know on the server took taken 3 gunboats on at a time and still came out victorious...But the same bomber pilot was taken on by one decent gunboat pilot that had him for lunch in 3 minutes.
Learn to fly something effectively, efficiently and with skill. If you don't your just gonna' get owned time and time again anyway.
"Three o'clock is always too late or too early for anything you want to do."
' Wrote:If you all tried to fly one against a well flown gunboat, you would all have a new found respect for the bomber, its pilot and why its fine the way it is.
Seriously. The best pilot I know on the server took taken 3 gunboats on at a time and still came out victorious...But the same bomber pilot was taken on by one decent gunboat pilot that had him for lunch in 3 minutes.
Learn to fly something effectively, efficiently and with skill. If you don't your just gonna' get owned time and time again anyway.
100 points!!!:) finaly someone who know about what is that all:)
you cant be owner only because you have cap... learn how to fly with your ship, what equipment to use, when and aginst who and than you can be owner... not just 5 minutes after you buy your ship.
Again. I consider myself to be a decent bomber pilot, and I have been absolutly smashed by light and heavy fighters.
It all comes down to skill.
I could say battleships where over powered because my cruiser wasn't scratching his sheild. Thats a completly different skill, but its the same thing in principle.
Different load-outs are capable of different things. Talk to NightBlade. I hate his sun-slayer torpedo. He is one of the best light/heavy fighters I know. One sun-slayer can take all my guns of my Falcata making it a useless machine.
But hey, even though all my guns where gone, I took his ass down with an inferno and ultimatly a super-nova (luck-shot I have to admit) but I won non the less.
"Three o'clock is always too late or too early for anything you want to do."
A democracy cannot exist as a permanent form of government. It can only exist until the voters discover that they can vote themselves largesse from the public treasury. From that moment on, the majority always votes for the candidates promising the most benefits from the public treasury with the result that a democracy always collapses over loose fiscal policy, always followed by a dictatorship.
Im not denying that skill is a great part of it (depending on the situation, enginekill in a cap can mean death for a bomber if you fly right, and the bomber is slow to realize what yourdoing) and that weps loadout is part of it (make great use of propper weps groups) but the fact is that its EASY for a bomber to hit a cruiser or up, while its VERY hard for a cap to hit a well flown bomber (falcattastrafes amazingly, for example, and when used in a intelligent way, caps die like flies)
However, whats the point of caps in the first place if all you need a pair or 3 of bombers for each cap. Just spam bombers and dont bother with caps at all. Caps should have defence against fighters/bombers at closer ranges, forcing them to stay farther out.
There should be bigger gap between VHF and bomber... Bombers currently can take out both caps and fighters without bigger problems... Bombers should be weaker aginst fighters and stronger aginst caps...Altough SN currently have enough povers... Thatsy why just the agility should be nerfed.
I buy things I don't want to make an impression on people I don't like.