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Battleship Weapon Shield Damage

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Battleship Weapon Shield Damage
Offline Chills
08-02-2016, 08:11 PM,
#11
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Posts: 258
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Joined: Jan 2014

(08-02-2016, 02:51 PM)Thunderer Wrote: Bring one civilian shuttle with a Wasp CD into the fight, and the missiles are effectively out. Let's not make them weapons that are relied on.


So you want to say 'Battleship Missles are useless now, let's keep them useless, without any importance in fights'.
Because that is how they are like now. Too low damage on shields and hull due to the low refirerate, to make a difference in battles or duels. Even flakable as I've seen recently in Conn, with 2 salves of 2 flaks, also relative uneffective due to CM's and every Cruise Disruptor which can interrupt it with a single hit. But even with all these disadvantages I see many people crieng about them when I use them, only because the missles disturbed their aim for a short time. Even the DPS of cruiser missles is as high as a battleships missle, and some have even higher dps.
Rheinland Battleship Missle: 220k damage all 20 seconds, all in all 20 missles = 4400k damage (4.4m damage in 400 seconds, a mortar inflicts in 5 seconds 280k damage, in 400 seconds 22,4m damage)
Rheinland Cruiser Missle: 185k damage in 10 seconds, all in all 30 missles = 5550k damage(5,55m damage in 300 seconds)
The Battleship Missles have the small additional effect to interupt the enemies cruiser engines or cloak like a Cruise Disrupter. Sounds interesting and good in the first seconds, but thats it. It's a completely useless element, because even a Battleship charges the cruise engines faster (10seconds) than the missle can refire. You can say, the battleship will you charge will be runned before you can drop another missle, and it's better then to have a snub with CD with you. Next to that the missle wont ever stop a already cruising vessel, since the missle is much slower than cruise speed.
I don't see any positive effect from this addition.
People might be afraid now of op battleship missles, especially the cruiser players. But don't be afraid^^ as the battleship missles are now or when would be changed, they are still easy to get rid off with CD and CM's.
Also some superior skilled Player might be afraid of getting killed by 1 or 2 battleships, maybe heavy or light ones, controlled by less skilled Battleship Players, who are able to get a danger for you because they have missles which need less skill?
At least the less skilled player, maybe even a Newcomer, has a small chance then.^
A new Anti-shield missle and reduced cool down times for the existing missles or higher capacity for them is, in my opinion, they try worth it.
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Offline Thunderer
08-02-2016, 08:18 PM, (This post was last modified: 08-02-2016, 08:21 PM by Thunderer.)
#12
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Battleship missiles indeed should be buffed, but I don't know if that would change anything. They suck the same if there's 1 CDer in the battle, or if the target can press the CM button when the missile is within range.

Maybe this would be workable if their refire was increased. It's easy to CD/CM missiles that fire once every 20 seconds. This should mess up the target's aim better as well.

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Offline Chills
08-02-2016, 08:34 PM,
#13
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Posts: 258
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(08-02-2016, 08:18 PM)Thunderer Wrote: Battleship missiles indeed should be buffed, but I don't know if that would change anything. They suck the same if there's 1 CDer in the battle, or if the target can press the CM button when the missile is within range.

Battleship missles are due to speed and turn speed only useable against Cruiser and Battleships. As you said, CM can counter the Missle easily. That's good because it doesnt make it OP against cruiser. But that is only partially right. As I have seen in Connecticut, due to the explosion range, Battleships are still, many times damaging the cruiser even with CM's used. If you target a battleship with the missle, the CM wont be able to do anything against the missles because the battleship is just too big, also because in the half of the fights the enemy will face you with the front. He can use flaks effectively then, but will lose lots of fire energy.
Battleship missles, combined with anti-shield battleship missles, can be able to change the outcome of the fight, since they will be able to break the shields faster and do hull damage, before the enemies shield will be up again. So a pure missle setup wont neither be OP, due to low hull damage, nor useless, since it can still do damage. Until the enemy got on closer range, you can do enough damage, and then, switch to prims and finish the fight.
I don't really see where is the problem when CD's can destroy the missles. The enemy will waste CD's, which dont destroy the battleship with every hit anyway. Next to this, if you think they're useless because of that, it surely will be possible to make Battleship missles resistence high enough to take at least 2 CD's.
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Offline Titan*
08-02-2016, 08:58 PM, (This post was last modified: 08-02-2016, 09:03 PM by Titan*.)
#14
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anti shield missiles for battleship would be better than current ones.

Primaries,Cerberus and Mortars should do x3 less damage to shields so anti shield weapons will become important in battles

Why worry about light battleship vs Heavy Battleship? HVY BS always dying to light bs but only if light bs stays away from it(and duels). HVY BS have more chance to kill medium battleships. Heavy Battleships are better than light-medium battleships in group fights. Having 4 pulse and 2 Cerb + 2 Mortar on heavy battleship is also loadout and it is called heavy artillery loadout and if you have another hvy bs near you with brawler loadout (4 prims 2 cerb 1 mortar 1 ionblast)it is like good tactical loadout. Heavy Artillery loadout on heavy battleships is very good thing because of its powercore you can fire mortars all day and light/medium battleship can't tank your heavy artillery battleship because you have 2 cerb and 2 mortar, enough to destroy medium/light battleships. Also you will have allied heavy battleships nearby.

(08-01-2016, 04:15 PM)Thunderer Wrote: If a heavy battleship has pulses and cerbs, it will not be able to damage the light when the light's shield is down due to range. 1 mortar would be too few, but if it had 2, it would be vulnerable to a charging medium battleship with cerbs (or even light if the player knows the heavy's blindspots). A heavy battleship should win against any other from point blank range, but in this case that would not be possible.

HVY Battleships losing the duel most of the time but they win in group fights. Read above
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Offline Hubjump
12-19-2016, 09:33 PM,
#15
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Posts: 606
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I do agree shields go down a bit too fast sometimes, they are like glass...which regenerates,

But i dont have much of a stance but i gotta say bloody hell the effect of that ion cannon thing was beautiful
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Offline JohnyWalker
12-19-2016, 10:59 PM,
#16
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Posts: 398
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Just thinking... would not be easier improve the battleship shields (more durable) instead touching/changing several kind of weapons? Just an idea hehe.

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(Thanks Suis)
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Offline Unlucky_Soul
12-20-2016, 05:37 AM,
#17
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Joined: Nov 2013

No... it would be harder for bombers to take down a BS

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