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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Connecticut

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Connecticut
Offline William Frederick Cody
12-06-2008, 01:49 PM, (This post was last modified: 12-06-2008, 01:52 PM by William Frederick Cody.)
#11
Member
Posts: 1,852
Threads: 180
Joined: Sep 2007

' Wrote:I know one way jh's are possible, since another mod (crossfire) used them in one of their systems (it was set up like a maze of some sort).
I also think this is a good idea, if it's done like this:

1. only entrance jumpholes, no exit jumpholes (to prevent shortcuts for traders/smugglers)
2. no bases in connecticut, instead put a base next to the entrance jumpholes (to prevent getting stuck in connecticut).
3. put a sun or planet in connecticut (like it is now) to make suicides possible (in case no one is there to kill you).

Warning signs should also be possible, since i saw custom made signs in the crossfire mod as well.
Good Idea. Conneticut is a OoRP-system, that brings problems for RP in Liberty, like it is now. Make one way holes from kusari, liberty, rheinland, bretonia and france. Please dont forget krete and malta. Make it so, that no OoRP is necessary to reach conneticut. No exit from there, except suicide.

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

[Image: QLRpcZ1.png]
[url=http://discoverygc.com/forums/showthread.php?tid=17248]SpacePics
|False Friends|Tom Waits|Die Ärzte|Awful German Language|Cody's feedback thread|Cody' job board
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Offline max_was_ere@hotmail.com
12-06-2008, 01:52 PM,
#12
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Posts: 159
Threads: 5
Joined: Sep 2008

Did you not read the posts ONE-way as the one you went to conn in is the one you leave in no Rheinland to Conn to Liberty nonsense ...... The only problem i see is if two traders teamed up....

' Wrote:I like how he doesn't even attempt to hide a +1.
Unlike me, I'm pro at making it look like I actually have an opinion on the topic.
Except in this post.
I'm feeling rebellious.
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Offline LA-384
12-06-2008, 02:03 PM,
#13
Member
Posts: 236
Threads: 12
Joined: Jul 2008

how would that be a problem? getting killed makes you loose all cargo. so no coop is possible.

Rendering tutorial is up and running again:
http://discoverygc.com/forums/index.php?showtopic=30199
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Offline max_was_ere@hotmail.com
12-06-2008, 02:30 PM,
#14
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Posts: 159
Threads: 5
Joined: Sep 2008

No but some people suggested instead of having to kill your self you just can't leave by any other JH but the one you arrived in.

As some people would prefer no to having kill themselves just to leave especially if they win their fight and don't wanna lose the cargo they have I.E the missiles if they are a spammer

' Wrote:I like how he doesn't even attempt to hide a +1.
Unlike me, I'm pro at making it look like I actually have an opinion on the topic.
Except in this post.
I'm feeling rebellious.
  Reply  
Offline William Frederick Cody
12-06-2008, 03:16 PM,
#15
Member
Posts: 1,852
Threads: 180
Joined: Sep 2007

If we have to choose between loosing all cargo after a fight in Conneticut and OoRP fleets trough Liberty, first one is the smaller RP problem.

Idiocy and blind spots. Hidden features for veteran players. Inform yourself here|Codenames and their locations

[Image: QLRpcZ1.png]
[url=http://discoverygc.com/forums/showthread.php?tid=17248]SpacePics
|False Friends|Tom Waits|Die Ärzte|Awful German Language|Cody's feedback thread|Cody' job board
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