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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Discovery Freelancer Patch 4.88.6 Capital Ship Changes

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Discovery Freelancer Patch 4.88.6 Capital Ship Changes
Offline Skorak
10-23-2016, 05:17 PM,
#11
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Joined: Mar 2008

Nice changes. Really looking forward to this.

Especially the nanobot removal. Now we need some changes to the repair ship and we have some interesting fresh task in combats.

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Offline Vendetta
10-23-2016, 05:19 PM,
#12
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Joined: Sep 2013

(10-23-2016, 05:17 PM)Skorak Wrote: Nice changes. Really looking forward to this.

Especially the nanobot removal. Now we need some changes to the repair ship and we have some interesting fresh task in combats.

That's one thing that made the change interesting to me. Now repair ships have a viable use on the field. It'd be nice to see some multiple nano tool additions for specific tasks. Some that repair faster than others but use up a lot of energy. Some that repair slowly but use little to know energy. One that repairs a big chunk of hull each use but drains the core.

There's a variety of things that could be done to compensate for it.

Currently unable to consistently be present in the Community due to life constraints.

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Offline Goldberg
10-23-2016, 05:19 PM, (This post was last modified: 10-23-2016, 05:22 PM by Goldberg.)
#13
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(10-23-2016, 05:15 PM)Thunderer Wrote: Yes, the Bismarck is slightly outmatched by the Jormugand. I'd rather put 2, so it can carry 2 pulses to effectively deshield Jorms, because their shield is what helps them stay alive a lot.

It's not only the Jorm Big Grin
The Bismarck has some real trouble against a Light or Medium Battleship, so yeah, 2 additional primary slots would be awesome

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Offline Fish
10-23-2016, 05:22 PM,
#14
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Posts: 772
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cant wait for this to be implemented, it looks juicy

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Offline Tutashkhia
10-23-2016, 05:28 PM,
#15
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Posts: 704
Threads: 51
Joined: Apr 2011

Too much nerf for Defiant. I wouldn't like to hear something like "Defiant used to be a very scary gunboat a while ago".

The rest about Gunboats seems interesting, looking forward to see it in game. And finally, Asco is getting nerfed, so let's hope it will be "fair" to fly it after this update.

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Offline DelBoy
10-23-2016, 05:34 PM,
#16
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Posts: 84
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Offline Titan*
10-23-2016, 05:37 PM, (This post was last modified: 10-23-2016, 05:39 PM by Titan*.)
#17
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(10-23-2016, 05:19 PM)Legionnaire Wrote:
(10-23-2016, 05:15 PM)Thunderer Wrote: Yes, the Bismarck is slightly outmatched by the Jormugand. I'd rather put 2, so it can carry 2 pulses to effectively deshield Jorms, because their shield is what helps them stay alive a lot.

It's not only the Jorm Big Grin
The Bismarck has some real trouble against a Light or Medium Battleship, so yeah, 2 additional primary slots would be awesome

its not a duel ship. Bismarck is one of the best group fighting ship in the mod, new anti shield bs missiles will make bismarck better. Stay away from duels when you are flying a bismarck
There is also another Rheinland Capital Ship called "Elbe", try that ship it is more better at killing jormungands in 1v1, it will increase your chance to kill jormungand by %5 (from %10)

Bismarck (%10)
Elbe (%15)
Offline Operator
10-23-2016, 05:50 PM,
#18
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Posts: 1,068
Threads: 60
Joined: Apr 2015

Sarissa buff - YUS!
Komainu buff - good, now it's actually a good bc
LSC balance - YUS!
Valor balance - oh snap
Cruiser razors removed - whyyyyyyy?
Battleship Heavy Weaponry buff - FINALY
Marduk buff - Muahahahahahahahahaha!
 
Offline Vendetta
10-23-2016, 05:54 PM,
#19
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Joined: Sep 2013

And then I see BS mortars got buffed

what are you DOIIIIING?!

Currently unable to consistently be present in the Community due to life constraints.

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Offline Ruairi
10-23-2016, 06:00 PM,
#20
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Posts: 360
Threads: 65
Joined: Apr 2016

Very nice. Stupid Bretonia gunboats are nearly impossible to hit. Glad to see them get turned into light, same with the Liberty one. Also, the 'duk got buffed eh? Double hull, eh?

Nomad BSes are going to be much more of a challenge to murder now :3

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