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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Jump Gate Pulses

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Jump Gate Pulses
Offline Venkman
11-24-2016, 07:06 PM,
#11
Fellow Junker
Posts: 3,511
Threads: 222
Joined: Jun 2011

Remove, yes.

Sigma & GMG Discord Chat: https://discord.gg/d4j3W4v
[Image: stDvDRX.jpg]
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Offline Clavius
11-24-2016, 07:11 PM,
#12
Member
Posts: 538
Threads: 65
Joined: Aug 2009

(11-24-2016, 06:30 PM)Skorak Wrote: The most noticeable thing they do is when I jump:
A: With a ship hostile to the gate: Rip my shield if I don't move immediately.
B: With a transport: Take my shield immediately because of hostile npcs or players
C: With a transport: Take out the lane because of hostile npcs or players

What pulses on jumpgates don't do on my pirate: Scare me at all but make me cut rp shorter because I keep getting shot at. I think they should go away since they do nothing but be a nuissance. It's like NPCs back in the day. Very annoying but they didn't add anything to any kind of interaction.

Pretty much this. Either remove pulses or substitute them with something less annoying.
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Offline nOmnomnOm
11-24-2016, 07:38 PM,
#13
Probation
Posts: 5,913
Threads: 247
Joined: May 2011

Planetary missiles to all Jump Gates.

in all seriousness though... I kinda miss guns mounted on lanes.

[Image: zBEqQfl.jpg?1]
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