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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion Discovery Mod Balance
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Development Notice: Changes to Light Cloaking Device

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Development Notice: Changes to Light Cloaking Device
Offline Operator
12-11-2016, 04:17 PM,
#11
Member
Posts: 1,068
Threads: 60
Joined: Apr 2015

When I was using the Light Cloak, I always had to wait for the ship to reappear completely, otherwise the cloak won't work. Well, you kinda fixed that issue. Cheers!
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Offline Haste
12-11-2016, 04:44 PM,
#12
Lead Developer
Posts: 3,565
Threads: 107
Joined: May 2012
Staff roles:
Balance Dev

(12-11-2016, 04:02 PM)Projekt Lerdi Wrote:
Antonio Wrote:-Charge time increased from 3 seconds to 10 seconds

Did you disable CD disruption? Because:

Antonio Wrote:Together with increased charge time (let's be honest, 3 seconds was a joke)

- is not true. Simply because, and I will take example from my own experience, you couldn't cloak away because CD can disable your charge up.

Good thing you could just cloak the instant your shields went down, and unless the enemy players were ruthlessly CD spamming you (in which case they'd probably run out if you simply didn't use the cloak and dodged for a while), they would notice too late that you were cloaking.
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Offline Ramke
12-11-2016, 04:47 PM,
#13
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Posts: 1,771
Threads: 76
Joined: Dec 2008

The charge time is a great change.

It was way way too easy to get out of any sort of encounter or combat with it.

[Image: Ramkerawr.gif]
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Offline Jack_Henderson
12-11-2016, 05:46 PM,
#14
Independent Miners Guild
Posts: 6,103
Threads: 391
Joined: Nov 2010

sounds good! Smile
Thank you for your dev effort!

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Offline Hubjump
12-11-2016, 06:51 PM,
#15
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Posts: 606
Threads: 37
Joined: Apr 2014

BS cloaks are still,requiring changes
its only use is on heavy BS to butt cloak
and thats well...limiting
all because CD spam makes it useless in literally any other combat related situation
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Offline JonasHudson
12-12-2016, 03:41 AM,
#16
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Posts: 400
Threads: 70
Joined: Nov 2016

(12-11-2016, 04:02 PM)Projekt Lerdi Wrote:
Antonio Wrote:-Charge time increased from 3 seconds to 10 seconds

Did you disable CD disruption? Because:

Antonio Wrote:Together with increased charge time (let's be honest, 3 seconds was a joke)

- is not true. Simply because, and I will take example from my own experience, you couldn't cloak away because CD can disable your charge up. You are a developer and I don't need to remind you how quickly you can spam CD. And believe me, I'd die a lot more to CD spam than to the guns.

if you didn't disable this, and you do not plan to disable this, how do you plan to solve this issue? Do you plan to put Cloaking Devices/Cloak Disruptors on specific hardpoints that will not use CM hardpoint?

I second this concern. There was a lot of talk for a long time about finally making the disruption of cloaks all down to the cloak CD. Regular CD's might be finite but imagine trying to charge a cloak 50 times and hoping you still have anything left to really get away at the end... it never happens. I'd see it as reasonable perhaps to up the charge time a bit still if they were to make cloak CD's the exclusive counter. Then at least since you sacrifice shields as well as always you simply have to survive long enough, which is not always easy. There's no worse a feeling than dying with a full compliment of cloak batteries because you couldn't even get the thing going when you might actually feel the need for it. It is a choice of countermeasure, so it would be nice to use as one and not simply go down wondering why you got rid of a much more reliable countermeasure. I suppose I think more of the cruiser cloak for that problem but now it will definitely be the case for the light cloak, unless such a change made.

But opening up the cloak to SHF's and the lighter freighters is a great idea!

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Offline Durandal
12-12-2016, 04:21 AM,
#17
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Posts: 5,106
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Joined: Apr 2009

My name should actually be on this one.
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Offline Skorak
12-12-2016, 04:25 AM,
#18
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Posts: 4,422
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Joined: Mar 2008

There's no ones name on it and he constantly speaks about "we"... it's not like someone was left out if no one is on it.

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[Image: IDgpvpG.png][Image: T5nJFSb.png] [Image: R2wbzfN.png] [Image: dAW1eot.png111] [Image: R2wbzfN.png] [Image: OECngVP.png77] [Image: R2wbzfN.png] [Image: 7ODm3kk.png33] [Image: R2wbzfN.png] [Image: RKgpLfI.png88]
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Offline Kauket
12-12-2016, 04:30 AM,
#19
Dark Lord of the Birbs
Posts: 6,549
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Joined: Nov 2014
Staff roles:
Art Developer

(12-12-2016, 04:21 AM)Durandal Wrote: My name should actually be on this one.

I didn't know Art had to do anything with pvp balance (^:


(plus there's no names)
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Offline Kalhmera
12-12-2016, 04:31 AM,
#20
Sadistic Tentacle
Posts: 3,205
Threads: 546
Joined: Nov 2015

And the reason to use a cloak on my fighter has gone out the window... yet another thing taken away lol. The list just keeps getting higher and higher... *Audible Sigh*

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