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  Discovery Gaming Community Discovery General News and Announcements
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4.89.1 - Initial Update

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4.89.1 - Initial Update
Offline Docent
04-14-2017, 07:19 PM,
#11
Member
Posts: 444
Threads: 48
Joined: Nov 2016

How are the Frogeaters making so much progress when they are literally getting their butts kicked almost in every fleet encounter?
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Offline Foxglove
04-14-2017, 07:20 PM, (This post was last modified: 04-14-2017, 07:22 PM by Foxglove.)
#12
Actually Sombra
Posts: 2,461
Threads: 169
Joined: Dec 2015

Why are the Firestalkers missing 50 ammo from their former state? Pretty disappointed about this half measure of not readding the Sidewinder and nerfing the one remaining missile launcher.

Also, the Red Hessian engines are glorious.
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Offline Jayce
04-14-2017, 07:24 PM,
#13
Heads Will Roll
Posts: 2,167
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Joined: Nov 2008

Not to be a jerk or anything, but why did these simple changes take so long to implement?

[Image: jKk7NOg.png][Image: 1iGGFXz.gif]
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Offline Caelumaresh
04-14-2017, 07:26 PM,
#14
Protector of Humanity
Posts: 1,603
Threads: 148
Joined: Feb 2012

The new hessian engines and bomber guns are my favorite items in this entire list
thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you, thank you!!!!!!!!!!!!!

This Galaxy is vast; its wonders and beauty are almost unfathomable. But the galaxy also hides dark secrets, some of which have lain dormant since the beginning of time itself. There is a danger in secrets, both in seeking and in knowing. Some things are meant to be hidden from view. Some mysteries defy understanding, and sometimes even the things we think we know are untrue. Some secrets should remain untouched.


Qui desiderat pacem, praeparet bellum

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Offline Corile
04-14-2017, 07:28 PM,
#15
C::iemka pl
Posts: 3,248
Threads: 267
Joined: Apr 2014

(04-14-2017, 07:19 PM)Docent Wrote: How are the Frogeaters making so much progress when they are literally getting their butts kicked almost in every fleet encounter?

http://tvtropes.org/pmwiki/pmwiki.php/Main/PlotArmor




Reflections on the Revolution in Gallia
Custodi // High City of Heraklion // The Cult of Archangels
Log Filter // Post Creator // Manhattan
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Offline Tabris
04-14-2017, 07:30 PM,
#16
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Posts: 2,710
Threads: 335
Joined: Dec 2007

Well Jayce alot of these changes had a ton of infocard changes and map changes that required time to tweak properly. Not to mention economic changes from Xoria and whatnot. It only looks simple, actually creating and implementing is much harder than it looks. Takes alot of specific skills to get them ready and ingame so they don't break said game. (I literally mean break the game btw.).

Anyways the next update is scheduled to be the .89 Final Release. That will be ready when it's done as always. Tongue
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Offline Jayce
04-14-2017, 07:38 PM,
#17
Heads Will Roll
Posts: 2,167
Threads: 141
Joined: Nov 2008

Quote:actually creating and implementing is much harder than it looks.

Not really. The most difficult part of mod-related changes, sans plugins, is hitboxing ships. That's it. There's literally a tool to do the maps for you, the rest is just crunching numbers or typing things in XML.

"They do it for free."

[Image: jKk7NOg.png][Image: 1iGGFXz.gif]
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Offline Freeport7
04-14-2017, 07:39 PM,
#18
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Posts: 521
Threads: 19
Joined: Nov 2011

(04-14-2017, 07:00 PM)Internity Wrote: Where are the "Starkiller Torpedo & Sunslayer Torpedo restored" together with the rest of the missiles we had till last stupid update??? You said all missiles we had previously will be restored and there's only Firestalker.

yeah i was also looking foward to have the torpedos back.
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Offline Petitioner
04-14-2017, 07:39 PM,
#19
a e s t h e t i c
Posts: 3,372
Threads: 294
Joined: Dec 2009

(04-14-2017, 07:24 PM)Jayce Wrote: Not to be a jerk or anything, but why did these simple changes take so long to implement?

Basically what Tabby said. In theory, most modification done to Freelancer isn't really all that hard, but in practice, there are a lot of unexpected issues which arise when working with such an old game and a mod that's built on layers of older, lower-quality work from way back before most any of us even heard of Discovery.

Add to that the fact that the development team wants to ensure the highest-quality work is what gets pushed out, not only to ensure the best gaming experience, but to save ourself further headache, there are occasional technical and organizational issues on our end as a natural result of the development process, dev team members come and go, and real life interferes with it all, and we have a process which can't always be as expeditious as we'd all like.

(At least we're still faster than Daybreak, though.)
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Offline Impyness
04-14-2017, 07:52 PM,
#20
BHG; JM
Posts: 412
Threads: 56
Joined: Oct 2013

(04-14-2017, 07:19 PM)Docent Wrote: How are the Frogeaters making so much progress when they are literally getting their butts kicked almost in every fleet encounter?

Does this mean if I get a group of 20 people together and start defeating BAF in new london orbit with pirate ID's I can take over bretonia?

In-game stuff like the results of battles should never seriously impact lore.

#Snakded
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