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Freelancer Companion update for DiscoveryGC (Current: v4.32)

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Freelancer Companion update for DiscoveryGC (Current: v4.32)
Offline Durandal
09-17-2018, 11:57 PM,
#11
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

FLC would need to link into the API to grab serverside values for ore. Which shouldn't be an issue? In fact, I believe Raisu has already set it up that way?
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Offline Karlotta
09-18-2018, 12:01 AM, (This post was last modified: 09-18-2018, 12:18 AM by Karlotta.)
#12
Banned
Posts: 2,756
Threads: 85
Joined: Sep 2016

Letting a user enter custom commodities could also be a way, even if possibly less convenient. That would also let people evaluate their options when asking for commodities as a faction perk or suggesting improvements for the economy.

User was banned for: https://discoverygc.com/forums/showthrea...tid=200950
Time left: (Permanent)
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Offline Its Raisu
09-18-2018, 02:25 AM,
#13
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Posts: 174
Threads: 14
Joined: Jul 2018

(09-17-2018, 11:50 PM)Durandal Wrote: I was going to bother you over Discord about this, but you need to set it up to avoid the non transport jumpholes such as Omicron Minor -> Alaska. These are defined at the very top of initialworld.ini under DATA.

Something separate from what is done with this option?
Quote:Avoid freighter-only routes - This uses the Solars ("jumphole_notransport" and "jumphole_fighter") for jump holes and object Archetype ("dsy_comsat_planetdock") for docking points to ignore those bases / paths when this is checked.



(09-17-2018, 11:56 PM)Karlotta Wrote: I dont know FL Companion well, but is there an option that somehow lets you estimate the profit of ore hauling? If not... you know...
This was part of FL Comp for quite a while to my knowledge.
  • Go to a System that has mining fields, which will show up below the map in the dropdown box. the Mine here button just gives instructions on how to create a "Mining Operation".

    [Image: 0iHwIFS.png]
    [Image: tvyVNNR.png]
    [Image: 9MZlbXA.png]



    (09-17-2018, 11:57 PM)Durandal Wrote: FLC would need to link into the API to grab serverside values for ore. Which shouldn't be an issue? In fact, I believe Raisu has already set it up that way?
    Though, to this point, if you're not logged in to a character and do not have the "Import from Running Game" -> "Bases Prices" option turned on, you will likely end up with this instead of what I had above with Gold Ore.
    [Image: 3GLc2ZQ.png]

    Make sure this is on:
    [Image: njRrujj.png]
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Offline Its Raisu
09-18-2018, 02:46 AM,
#14
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Posts: 174
Threads: 14
Joined: Jul 2018

Also, new release https://github.com/Corran-Raisu/FLCompan...p?raw=true
  • CSU fixed.
  • Mining Operations will now be automatically selected when created.

Link in main post is updated as well.
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Offline Its Raisu
09-18-2018, 11:59 PM,
#15
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Posts: 174
Threads: 14
Joined: Jul 2018

I blame the mess caused by too much focus on someone's speed settings being exactly the same as someone else's instead of whether the calculations were correct. Angel

New Release: https://github.com/Corran-Raisu/FLCompan...p?raw=true
  • Fixes Profit/Distance broken in last update's CSU fix.
  • Adds Default button to Speed settings.
    • This will set the speed settings to 350 / 1900 / 15 / 15 / 10 / 20
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Offline Its Raisu
09-20-2018, 12:05 PM, (This post was last modified: 09-20-2018, 12:41 PM by Its Raisu.)
#16
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Posts: 174
Threads: 14
Joined: Jul 2018

New Release: https://github.com/Corran-Raisu/FLCompan...p?raw=true
  • Adds Commodity Price as an input when creating a MIning Base.
  • Allows users to view Trades that go To a Destination rather than just Trades From a Source.
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Offline Its Raisu
09-20-2018, 12:42 PM,
#17
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Posts: 174
Threads: 14
Joined: Jul 2018

By the way, feel free to post in this thread as others have with questions or anything else.
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Offline Its Raisu
09-21-2018, 12:55 PM, (This post was last modified: 09-21-2018, 12:59 PM by Its Raisu.)
#18
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Posts: 174
Threads: 14
Joined: Jul 2018

Not an extremely necessary update: https://github.com/Corran-Raisu/FLCompan...p?raw=true

Bugs Fixed:
  • When viewing trades to a Destination, the Source base's faction will update properly.

At the moment this is likely the last minor update release for a while unless I hear about other things that need to be fixed. In the mean time, I'll be working on what I've laid out for myself as a 5.00 major update that should allow usability with POBs in trading.

What is being worked on?:
  • Add a Right Click menu to the System Map. This menu will allow creation of either a Mining Operation (currently available) or a Custom Base (currently unavailable).
  • Remove the current Double-leftclick method of creating a Mining Operation.
  • Add Custom Bases including ability to delete them.
    • Creation of Custom Bases will be similar to Mining Operations.
    • Can create more than one Custom Base where Mining Operations are limited to one.
    • Will also be able to enter a list of Commodities and Prices where Mining Operations are limited to one.
    • Custom Bases will be included in Bases and Trades listed, following the normal method(s).
  • Save/Load Custom Bases in INI file.
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Offline kerfy
09-21-2018, 03:08 PM,
#19
Imperial Provisioner
Posts: 194
Threads: 5
Joined: Jul 2017

Would it be over reaching to have the big map able to showcommodity locations?? like if i select a commodity the big map will highlight systems that buy or sell that commodity. Would be great for route building ..
It is just awesome that you have been workingon this program.. Kudos and thanks.. Smile
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Offline Goddess Astra
10-18-2018, 03:08 PM, (This post was last modified: 10-18-2018, 03:09 PM by Goddess Astra.)
#20
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Posts: 708
Threads: 113
Joined: Apr 2010

Is it possible that it could have an option for avoiding jump gates and trade lanes? It would be useful for smugglers (and people like me who want to calculate travel times).

[Image: VuqlNAR.gif]

Freelancer Reimagined: Complete Music Overhaul
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