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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Server problems

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Server problems
Offline SnakeLancerHaven
12-18-2018, 03:23 AM,
#11
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

ye just do a rollback until you fix the patch imo :v and then do the patch again.

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Offline Binski
12-18-2018, 05:02 AM,
#12
Member
Posts: 1,531
Threads: 96
Joined: Jun 2013

(12-18-2018, 12:26 AM)andytv22 Wrote:
(12-18-2018, 12:24 AM)TheUnforgiven Wrote: The Gods are angry over the trade lanes! Until they're changed back, the server is under a curse!

I don't see trade lanes instead: "there are 4 lights!" i couldnt help myself with relation to your profile pic XD

There are vertical tradelanes!

At least there were. I'm an 'if it ain't broke, don't fix it' kind of guy. And a Freelancer traditionalist or conservative. I sort of support keeping them as they were just because.

[Image: G38aJ6J.jpg]
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*Argo | Special Operative ID (Approved Request)* | Argo Compilation Video
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Offline Grumblesaur
12-22-2018, 08:28 AM,
#13
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

(12-18-2018, 02:08 AM)Touchmenot Wrote: I'm not sure it would be the lazy trade-lanes as Gallia has had them for ages, though their new orientation still bothers me. I get that having all the lanes lined up in the y axis means long ships don't have to put as much effort into getting their approach right but I just can't get behind the aesthetic, particularly at crowded junctions :p

Function over form, I would say.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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Offline Durandal
12-22-2018, 09:10 AM,
#14
Member
Posts: 5,106
Threads: 264
Joined: Apr 2009

Thanks to the invaluable help of @Grumblesaur we now believe that in addition to static siege cruisers trying to enter cruise, we also had NPC transports trying to be bases due to a loadouts conflict in two separate files.

Fix should be going live shortly. Thank you for your patience, everyone.
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Offline Grumblesaur
12-22-2018, 09:12 AM,
#15
Fleet Tender
Posts: 2,742
Threads: 56
Joined: Sep 2008

(12-22-2018, 09:10 AM)Durandal Wrote: Thanks to the invaluable help of @Grumblesaur we now believe that in addition to static siege cruisers trying to enter cruise, we also had NPC transports trying to be bases due to a loadouts conflict in two separate files.

Fix should be going live shortly. Thank you for your patience, everyone.

Pleased to be of service, and thank you for the fix.

A way a lone a last a loved a long the riverrun, past Eve and Adam's, from swerve of shore to bend of bay,
brings us by a commodius vicus of recirculation back to Howth Castle and Environs.
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