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AI mines, a very edgy prop!

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AI mines, a very edgy prop!
Offline TLI-Inferno
04-16-2019, 12:51 AM,
#11
Member
Posts: 601
Threads: 75
Joined: Jun 2012

(04-15-2019, 11:31 PM)Commissar SnakeLancer™ Wrote:
(04-15-2019, 11:26 PM)Prometheus Wrote:
(04-15-2019, 08:15 PM)NieRdackel Wrote: Introduce them ingame. Thanks.
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Offline Durandal
04-16-2019, 02:39 AM,
#12
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Posts: 5,106
Threads: 264
Joined: Apr 2009

Pushed to git, first ingame screenshots should be available within 48h.
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Offline Loken
04-16-2019, 03:19 AM,
#13
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

Would you ever consider making a higher quality version of the vanilla mines?
While they do the job they are a little lacking in quality even by 2003 standards.

[Image: NVY3f0y.png]
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Offline Durandal
04-16-2019, 03:36 AM,
#14
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Posts: 5,106
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(04-16-2019, 03:19 AM)Loken Wrote: Would you ever consider making a higher quality version of the vanilla mines?
While they do the job they are a little lacking in quality even by 2003 standards.

I'm going to redo every vanilla asset at some point, but the big problem with the vanilla mines is how densely they're placed. I'm almost afraid to add even 10 or 20 more polies to them. I wonder if field objects can utilize LODs.
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Offline Durandal
04-17-2019, 03:47 AM,
#15
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Posts: 5,106
Threads: 264
Joined: Apr 2009

Having some issues getting the glowmaps working, but here they are in-game. Click to enlarge.

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Offline Skeptic Jester
04-17-2019, 04:10 AM,
#16
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Posts: 83
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Joined: Aug 2013

They look pretty good so far!
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Offline Durandal
04-18-2019, 05:57 PM,
#17
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Posts: 5,106
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Joined: Apr 2009

Done.

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Offline Loken
04-18-2019, 08:10 PM,
#18
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

I was skeptical at first but they look really good in game.

[Image: NVY3f0y.png]
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Offline Emperor Tekagi
04-18-2019, 08:15 PM,
#19
Niemann's legacy
Posts: 2,851
Threads: 267
Joined: Jun 2015

So the entire zone around Gammu will soon be covered by this mines?
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Offline Laz
04-18-2019, 08:21 PM,
#20
(Sorta) Retired Code Monkey
Posts: 1,904
Threads: 106
Joined: Jan 2014

delete AI

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