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  Discovery Gaming Community Discovery Development Discovery Developers Forum Discovery Unofficial Development Discovery Mod FLHook Projects
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[FLHook] Docking Module plugin, rise from your grave

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[FLHook] Docking Module plugin, rise from your grave
Offline Durandal
06-11-2019, 12:24 PM,
#11
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Posts: 5,106
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Joined: Apr 2009

I'm sure our hook folks will be interested in having a look at this when they get a chance.
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Offline evanz
06-11-2019, 12:30 PM,
#12
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Posts: 1,951
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wait......your still here, i thought you was on holiday?
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Offline Fiendflug
06-11-2019, 01:49 PM,
#13
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Considering that Alex hasn't even had the time to review Laz's FLhook contributions to Discovery, I'd doubt that he has much time for this either.
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Offline Durandal
06-11-2019, 02:00 PM,
#14
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(06-11-2019, 01:49 PM)Fiendflug Wrote: Considering that Alex hasn't even had the time to review Laz's FLhook contributions to Discovery, I'd doubt that he has much time for this either.

Except we now have 100% more hook people than we did previously, which is to say Kaz is back, so workloads can be distributed a bit more evenly.
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Offline Rantari
06-11-2019, 02:42 PM,
#15
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I mean I don’t want to disbute your math here but It’s the same amount of people as when Laz was Dev.
We lost one then we gained one. I would assume that it Alex still has to review stuff that Kaz makes so it still comes down to one person being trusted to check it all.

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Offline eigos
06-11-2019, 03:45 PM,
#16
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I wanna dock (deep inside) a civilian carrier and let myself get carried away somewhere to the omicrons

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Offline Durandal
06-11-2019, 04:50 PM,
#17
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(06-11-2019, 02:42 PM)Rantari Wrote: I mean I don’t want to disbute your math here but It’s the same amount of people as when Laz was Dev.
We lost one then we gained one. I would assume that it Alex still has to review stuff that Kaz makes so it still comes down to one person being trusted to check it all.

It's still two sets of eyes checking another person's work vs the previous status quo.
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Offline Invoker
06-12-2019, 11:49 AM, (This post was last modified: 06-12-2019, 11:54 AM by Invoker.)
#18
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I need to ask you something. If docking modules will ever be implemented again, I want slots for them to be removed from all transport ships.

1) It removes an entire gameplay aspect. Escorts. Why bother having an escort when you can get someone to just switch to a ship and be at you instantly when you need it.

2) All the resupplying system was designed for carriers, not for transports. They seem to be overpowered in that aspect if look at their cargo hold size. I realized that transports have docking bay slots too only after work on the plugin finished.
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Offline Alex.
06-13-2019, 09:42 PM,
#19
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I've been speaking to Invoker about this, he's going to open a pull request and we'll think about what probably needs to change to try to avoid any behaviour which may be responsible for the bug observed.
Fiendflug: The situation around my time has changed a lot recently, but around the same time Laz also decided to close his PRs.

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Offline Alley
06-14-2019, 04:41 PM, (This post was last modified: 06-14-2019, 04:41 PM by Alley.)
#20
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(06-13-2019, 09:42 PM)Alex. Wrote: but around the same time Laz also decided to close his PRs.

What was your expectation after ignoring PRs for nearly a year?

Laz Wrote: Alley was right.
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