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Ship model attemps

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Ship model attemps
Offline Linkus
03-02-2009, 12:02 AM,
#11
Member
Posts: 4,027
Threads: 155
Joined: Mar 2008

The texturing is done well enough, I've modelled a good few things that ought to be submitted but I can't texture at all so they are all sitting here:P





Facilitating the rise of robotics since 0 A.D.
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Offline tazuras
03-02-2009, 12:03 AM, (This post was last modified: 03-02-2009, 12:03 AM by tazuras.)
#12
Member
Posts: 2,179
Threads: 69
Joined: Feb 2008

What's wrong with you people, learn to texture, ask for help, ask someone else to texture for you, this is a community, right?

[Image: l2gnAQh.png]
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Offline Xing
03-02-2009, 12:06 AM,
#13
Member
Posts: 5,274
Threads: 147
Joined: Oct 2007

hum, you dont get it.
texturing.
is.
tedious.

Jinx and myself hate texturing.
see the ship in my sig?
4/5th of the creation time was invested in texturing.

[Image: audrey03a.png]
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Offline tazuras
03-02-2009, 12:09 AM, (This post was last modified: 03-02-2009, 12:11 AM by tazuras.)
#14
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Posts: 2,179
Threads: 69
Joined: Feb 2008

nope, didnt get it, thanks. That ship does have more texture detail than average though, right? (sorry im stealing your thread, I'll stop after this)

[Image: l2gnAQh.png]
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Offline Xing
03-02-2009, 12:12 AM,
#15
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Posts: 5,274
Threads: 147
Joined: Oct 2007

yes. I divided the ship into some 14 components to texture it accurately. But 14, thats nothing to vanilla FL ships textures. They are separated into over 20 some components to apply textures, some of these components are made up of only 2 or 3 polygon.

[Image: audrey03a.png]
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Offline Kuze
03-02-2009, 12:15 AM,
#16
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Posts: 430
Threads: 11
Joined: Oct 2008

I think texturing is fun if the texturer know how to do it. I only have Freelancer textures and tried to texture one of the untextured ship in these topic, but i give it up:D. Maybe with the next ship will be full textured.

' Wrote:nope, didnt get it, thanks. That ship does have more texture detail than average though, right? (sorry im stealing your thread, I'll stop after this)

No problem:DJust discuse. The forum is for discusing and sharing the ideas, so continue if u want:D.

[Image: uzdlytw.png]
Sketchfab - deviantART - p3d - ArtStation
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Offline Kuze
03-02-2009, 12:17 AM,
#17
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Posts: 430
Threads: 11
Joined: Oct 2008

' Wrote:yes. I divided the ship into some 14 components to texture it accurately. But 14, thats nothing to vanilla FL ships textures. They are separated into over 20 some components to apply textures, some of these components are made up of only 2 or 3 polygon.

My problem is that i have to many components. Big components, like bady tail, etc.,but no small parts for deatils.

[Image: uzdlytw.png]
Sketchfab - deviantART - p3d - ArtStation
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Offline Xing
03-02-2009, 12:20 AM,
#18
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Posts: 5,274
Threads: 147
Joined: Oct 2007

well, large components can be separated into smaller one, or smaller one assembled into larger ones. By the look of the ship in your avatar, you wouldnt need that many components to make it. maybe 5; cockpit mid body rear engine wings and smaller details would have been more than sufficient.

[Image: audrey03a.png]
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Offline Tarkis
03-02-2009, 12:21 AM,
#19
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Posts: 269
Threads: 20
Joined: Apr 2008

First and last ones i like a lot.
The other two had a few things about them that made them look...unrefined?

I'm not sure this is constructive so...
Consider it a kudos and a heap of:

emotional support!

Character Stories/Backgrounds:
Cat o' Nine Anodyne (Character no longer exists.)
Delirium (Character no longer exists.)
Journal of Tarkis, the Orphan.(Character no longer exists.)
Story of Iggy, the Amazing Citizen. (Character no longer exists.)
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Offline Tenacity
03-02-2009, 12:25 AM,
#20
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

they're a bit... bland. The fourth one was nice looking though, good textures on the others could make them look better.

If we're adding these, I'd suggest using them as replacements for the homeworld ships. The fourth one would be a good replace for the turanic or kushan freighter.

[Image: Tenacity.gif]
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