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Rule Addition

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Rule Addition
Offline SnakThree
07-30-2019, 07:39 PM,
#11
Member
Posts: 9,091
Threads: 337
Joined: Mar 2010

You can defend same IFFed or IDed ships anywhere with non generic IDs. Although you cannot be aggressor and then ask your mates to defend you.

[Image: rTrJole.png][Image: LJ88XSk.png]
[Image: ka0AQa5.png][Image: QwWqCS8.png]
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Offline Loken
07-30-2019, 07:55 PM,
#12
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

(07-30-2019, 07:32 PM)Mark_Brown Wrote: Enquiry, does this mean now that our Department of Security in Universal can no longer defend our transports OUTSIDE our ZOI?

Self Defence is allowed of course, but have you ever tried to defend yourself as a mastodon?

When does, allowing our fighters to intercept on coming pirates?

Thanks

Bellck/Mark_Brown USI 2ic

Zone of Influence Rules Wrote:All Systems
- All Factions remain bound by their respective ID restrictions and allowances. In case of a conflict, the ID overrides server rules.
- The allowances of your ID are only valid within the listed ZoI unless specifically stated otherwise.
- House Miltary, Police and Intelligence factions may enforce roleplay consequences only for actions occurring within their ZOI.
- All IDs are allowed to escort transports of the same affiliation outside of their ZOI, except while flying cruisers and battleships.

[Image: NVY3f0y.png]
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Offline Mark_Brown
07-30-2019, 08:37 PM,
#13
Innovative Evacuee
Posts: 694
Threads: 79
Joined: Jun 2010

Thank you for clarifying.

[Image: Final_Sig_US_2_blue_ship.png]
[Image: THsCLuA.png][Image: fnPLZH6.png][Image: 26PSva8.png][Image: RALsZal.png]
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Offline Loken
07-30-2019, 08:48 PM,
#14
Phantom of Roussillon
Posts: 2,202
Threads: 80
Joined: Jun 2010

(07-30-2019, 08:37 PM)Mark_Brown Wrote: Thank you for clarifying.

No problem, it would probably be clearer if it wasn't in a separate part of the rules thread.

[Image: NVY3f0y.png]
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