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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Coronado Feedback

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Coronado Feedback
Offline Drake
03-12-2009, 08:11 AM,
#11
Member
Posts: 2,195
Threads: 93
Joined: Jun 2007

' Wrote:that system is awesome now. the gas giant with all the moons is freaking beautiful. i love that base. i just love that system. it is seriously one of my most favorite systems now. only problem i saw is when a player who was flying a yacht got stuck on one of the three docking bases while undocking. but i docked there with my pirate transport and had no problem undocking.
That was me. :P Zoner Whale gets stuck too... But you can escape, sometimes, if you start strafing when you first undock, while the screen is still loading.
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Offline Petersen
03-12-2009, 12:38 PM,
#12
Member
Posts: 108
Threads: 0
Joined: Nov 2008

big compliments nexus. the system is one of the best in the mod now. its large and has just about the right amount planets for its size. the barrier gate station is just mindblowing and the img and dse posts and their respective infocards give a good feeling for the current state of developement in the system. all in all excellent work you performed there.
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Offline kingvaillant
03-12-2009, 12:53 PM, (This post was last modified: 03-12-2009, 12:54 PM by kingvaillant.)
#13
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Posts: 2,961
Threads: 207
Joined: Aug 2007

Barrier gate station could become one single base by making others parent to one (see Ellesmere, I used an old gas miner and made it parent with Eureka) (make it all parent to a base you can dock on btw)

Also, undocking from Barrier with a yacht was quite hard :S

Beside that, very nice system, I flew around it, checked most stuff. No bugs from what I've seen

Director of the Liberty Security Force: Fidelity, Bravery and Integrity
[Image: f_48123637838m_812390c.png]
The Amundsen Zone-21 Restrictions
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Offline Jwnantze
03-12-2009, 01:35 PM,
#14
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Posts: 770
Threads: 14
Joined: Jul 2007

Screen shots anyone?

There is nothing worth living for, unless it is worth dying for. -Elizabeth Elliott

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Offline Benjamin
03-12-2009, 02:25 PM,
#15
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Posts: 1,794
Threads: 9
Joined: Jan 2009

' Wrote:Also, undocking from Barrier with a yacht was quite hard :S

Yeah, that's the only time I've been stuck in .85.

Anyway, I like it. A freelancer base was always something that was going to be really really hard to make not really lame, and you've done it. The background behind it is very decent. And well, I always like a dockable planet.

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Offline Drifter84
03-12-2009, 03:53 PM, (This post was last modified: 03-12-2009, 03:55 PM by Drifter84.)
#16
Member
Posts: 121
Threads: 3
Joined: Jan 2008

Nice job ! :)

Haven't had much time to explore , but I really like the Barrier Gate station , even the infocard sounds good !

Well done , Nexus !

EDIT: I am impressed , you rated 3 , count 'em , 3 exclamation marks .:laugh:

"Pressure makes gems, ease makes decay " - Mandalorian Proverb
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Offline ian
03-14-2009, 02:39 PM,
#17
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Posts: 573
Threads: 15
Joined: Feb 2008

planet peco for the win!:D

very nice system now:)
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Offline Eppy
03-14-2009, 02:49 PM,
#18
Member
Posts: 3,865
Threads: 162
Joined: Apr 2007

You've turned it into my second-favorite system in the game, Hobby...Coronado's natural colors with those planets you've added are simply stunning, and it makes passing through that system much more entertaining.

Quote:Quick comment - we thought that Panzer was the Leader, Swift. -Agmen
Eppy Wrote:Which Dreadnought was that?
n00bl3t Wrote:One of your nine. Tongue
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Offline Linkero
03-14-2009, 07:11 PM,
#19
Member
Posts: 465
Threads: 21
Joined: Jul 2008

One statement....


Freelancer Base = Pure Win

I love how its designed, and it really helps alot for future freelancers. Yea it could be merged into one base, but it dont really matter to me. It all takes me to the same place so I am happy with it. The rest of the system is pretty darn good too. Wonderful job and keep up the good work!

[Image: LinkeroVX9nksig.png]
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Offline Unseelie
03-14-2009, 07:13 PM,
#20
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

One wishes there was an insystem trade route, so one would never have to leave...

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