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  Discovery Gaming Community Welcome Help & Support Tutorials & Tools Community Activity Guides [New player guide - Trade/Mine] New in space?

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[New player guide - Trade/Mine] New in space?
Offline Nerva Regis
04-19-2020, 10:16 PM,
#11
The Professor
Posts: 1,032
Threads: 113
Joined: Jul 2014

I like this, keep up the good work! (sun)
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Offline Skorak
04-19-2020, 10:21 PM,
#12
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

Thank you. I'm just worried if this is actually good for new players. Or if this just looks like a good collection to those of us who have been here longer.

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Offline theflyingrock
04-19-2020, 10:36 PM,
#13
Member
Posts: 139
Threads: 11
Joined: May 2016

Looking good so far
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Online LuckyOne
04-19-2020, 10:37 PM,
#14
Armed to the Teeth
Posts: 490
Threads: 13
Joined: Apr 2020

As a relatively new player: It looks good to me! It's essentially an (almost) inRP newbie guide. Now just stick it somewhere where newbies can find it!
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Offline Skorak
04-19-2020, 10:38 PM,
#15
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

Thank you for that!

Maybe you can help. Where would you have looked for it?

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Online LuckyOne
04-19-2020, 10:59 PM, (This post was last modified: 04-19-2020, 11:02 PM by LuckyOne.)
#16
Armed to the Teeth
Posts: 490
Threads: 13
Joined: Apr 2020

(04-19-2020, 10:38 PM)Skorak Wrote: Thank you for that!

Maybe you can help. Where would you have looked for it?

Well since I'm oldschool probably would have looked at the place where it currently is, on the Forums in the Help & Support section.

Well, maybe it could be in it's own section such as New Player Guides.

If I were one of those young and hip people with low patience my first guess would have probably been ingame menu (if I knew very little about Freelancer in general) or the very launcher used to start the game (if I had a clue what possible / probable in Freelancer mods).

The second thing is, in my opinion the current in-game help system is inadequate. I only noticed it after a few days of playing as I wasn't really expecting it to be represented as a star system in the middle of nowhere. So that's actually the first thing that should be improved. Also it's needed to make it obvious where to find help by prominently referring to it in the in game "How to get started" infocard / billboard. After all that is the very first interface to the new players after the "Installing Discovery" tutorial.

I was also thinking, a return of the "Recruit" ID might also be a good idea. I can't seem to recall what info it had a few years ago when I first tried Discovery but it would probably be a good idea to include some oorp info on it, as well some tips on how to behave when interacting with other players and an overall explanation of the ID system and its repercussions.
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Offline jammi
04-19-2020, 11:04 PM,
#17
Badger Pilot
Posts: 6,544
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Joined: Aug 2007
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Thanks for putting this together Skorak, it looks good. Seems very useful.

(04-19-2020, 10:59 PM)LuckyOne Wrote: or the very launcher used to start the game (if I had a clue what possible / probable in Freelancer mods).

This is a really good idea I'd completely overlooked when thinking about the issue previously. Thank you, I'm going to flag it up with our technical people to see what can be done.

(04-19-2020, 10:59 PM)LuckyOne Wrote: The second thing is, in my opinion the current in-game help system is kind of inadequate. I only noticed it after a few days of playing as I wasn't really expecting it to be represented as a star system in the middle of nowhere. So that's actually the first thing that should be improved. Also it's needed to make it obvious where to find help by prominently referring to it in the in game "How to get started" infocard / billboard. After all that is the very first interface to the new players after the "Installing Discovery" tutorial.

Agreed. I'm going to be looking at some changes to the logging in messages that pop up to see how we can better communicate this information. I'll also be looking closely at the tutorial buoys in Penn.

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News article library, feedback and content requests.
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Offline Chronicron
04-20-2020, 10:03 AM, (This post was last modified: 04-20-2020, 10:04 AM by Chronicron.)
#18
Assuming direct control
Posts: 1,450
Threads: 131
Joined: Aug 2017

-snap-

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Offline Ash
04-20-2020, 11:22 AM,
#19
Member
Posts: 2,261
Threads: 265
Joined: Feb 2008

I like the way you've laid it out; easy on the eyes. Only thing i'd suggest is to ensure clarity. When there really isn't any other (clearly written) source of information about what players can and can't do in practice, newbies could take your words for gospel or a general suggestion.

Just need to find an effective way to put it in front of them now.

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Offline Skorak
04-20-2020, 11:37 AM,
#20
3x Custom User Title
Posts: 4,422
Threads: 503
Joined: Mar 2008

What part of it do you mean? I don't really want to say anything that is just an opinion

[Image: 4M4UTts.png]
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