• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Interactive DarkMap
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
« Previous 1 … 21 22 23 24 25 … 780 Next »
Connecticut needs to GO!

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (9): « Previous 1 2 3 4 5 … 9 Next »
Connecticut needs to GO!
Offline darkwind
04-20-2020, 04:49 PM,
#11
Frontier Sheriff
Posts: 1,263
Threads: 144
Joined: Oct 2019
Staff roles:
Coding Developer

Just make it a poll


Interstellar Autogit Ctrl-V Encryptor Discovery At Linux
Dark Tools DarkBot DarkLint DarkStat DarkMap
Reply  
Offline Avalanche
04-20-2020, 04:50 PM, (This post was last modified: 04-20-2020, 04:51 PM by Avalanche.)
#12
Marketing
Posts: 1,811
Threads: 282
Joined: Mar 2010

(04-20-2020, 04:46 PM)Venkman Wrote: Nothing's stopping you from hanging around Malta. Conn didn't stop that.

Yes nothing is stopping someone from hanging around key planets. I didn't say it's no longer possible to do? I infact did. My bad.

The comment (I wish I could find it) just made the link between Conn and the decline of those hang out spots. It made sense to me when I read it.
Reply  
Offline Atreides2
04-20-2020, 04:50 PM,
#13
Member
Posts: 723
Threads: 50
Joined: Apr 2009

Before Conn a lot of training was done in the Home or Guard systems, made the players be more inrp because you might always have a visitor, or also is fun when you have to go against a wing with depleted gear. Switches were done mostly faction member to faction member with the help of Treasury ship (always sitting docked or near the mooring point) or for deals you had to mount, go on the long trek and do the deal. It was more fun, yet more salt, but overall forced the players to do something around their respective areas and actually looking each other for a spar or anything. So yeah, in a way, disco can survive without Conn, might even flourish.

Or maybe I am that old ...

[Image: CR_Eagle.gif]
Reply  
Offline Thunderer
04-20-2020, 04:55 PM, (This post was last modified: 04-20-2020, 04:58 PM by Thunderer.)
#14
Tea Disposal Unit
Posts: 5,619
Threads: 466
Joined: Jul 2011

Fun outside of conn is better. Fun inside conn is easier. This is because I can always meet someone to PvP with there. Outside of conn I can't because usually conn is the system that's fullest of people who actually want pvp. If conn was removed, fun in the RP universe will be both better and easier.

However, some of our players only play this game because of conn and removing the system would ruin the game for them.

PS: I would love to have realistic military trainings where you train with your own faction and need actual captured enemy ships to understand their weaknesses.

[Image: 396AUfe.png]
Bretonian Treaty Database Bretonian Armed Forces Recruitment Center
Bretonian Charter of Interstellar Law Bretonian Secrets Act
Reply  
Offline Venkman
04-20-2020, 04:55 PM,
#15
Fellow Junker
Posts: 3,516
Threads: 223
Joined: Jun 2011

Deleting Conn would make many things tedious, we don't need that. Conn was made to eliminate tedious things.


something something //don't shoot going to conn

[Image: KhTQy6x.gif]
  Reply  
Offline Sir_Now
04-20-2020, 04:56 PM,
#16
Member
Posts: 164
Threads: 19
Joined: Aug 2009

(04-20-2020, 04:46 PM)Venkman Wrote: Nothing's stopping you from hanging around Malta. Conn didn't stop that.

That is indeed so, we used to hang out at our home planets and plan raids, conn didnt stop us then. But for some reason this isnt often the case anymore, i dont know why, but removing Conn could help...

Yohoo
Reply  
Offline Venkman
04-20-2020, 04:59 PM,
#17
Fellow Junker
Posts: 3,516
Threads: 223
Joined: Jun 2011

(04-20-2020, 04:56 PM)Sir_Now Wrote:
(04-20-2020, 04:46 PM)Venkman Wrote: Nothing's stopping you from hanging around Malta. Conn didn't stop that.

That is indeed so, we used to hang out at our home planets and plan raids, conn didnt stop us then. But for some reason this isnt often the case anymore, i dont know why, but removing Conn could help...

Stop blaming conn for low population. This is not 2011 anymore. We sadly don't have 200 online every evening.

[Image: KhTQy6x.gif]
  Reply  
Offline Lucas
04-20-2020, 04:59 PM,
#18
BaRyCeNtEr
Posts: 1,165
Threads: 99
Joined: Oct 2017

I dont see how people wanting to hop ingame and raid are being drawn away by conn personally

sometimes people dont want to roleplay and just shoot each other nice and simple, Conn offers that

Last words are for fools who have not yet said enough.
Reply  
Offline LaneDweller
04-20-2020, 05:05 PM,
#19
Member
Posts: 97
Threads: 5
Joined: Mar 2018

Maybe limit conn to certain hours only.
Reply  
Offline Venkman
04-20-2020, 05:06 PM, (This post was last modified: 04-20-2020, 05:07 PM by Venkman.)
#20
Fellow Junker
Posts: 3,516
Threads: 223
Joined: Jun 2011

(04-20-2020, 05:05 PM)LaneDweller Wrote: Maybe limit conn to certain hours only.

How does that make sense?

Maybe PayPal 5$ to Admins to access conn?

[Image: KhTQy6x.gif]
  Reply  
Pages (9): « Previous 1 2 3 4 5 … 9 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2026 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode