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  Discovery Gaming Community Discovery General Discovery RP 24/7 General Discussions
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Advices for BS Codes

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Advices for BS Codes
Offline Groshyr
08-28-2020, 11:22 PM, (This post was last modified: 09-02-2020, 01:34 PM by Groshyr.)
#11
Member
Posts: 3,892
Threads: 387
Joined: Mar 2018

I thinks it's time for little update:

Sledges - still cerbs in prime slots. Powerful anti-cap weapon, also good for PVE

Autopulses - useless "I can't aim" weapon with lower DPS than pulses. Worthless in PVE, may find some use in PVP

Gales - powerful long-range anti-heavy BS weapon. Very useful on light battleships that usually fight heavies/medium battleships and can fully replace both mortar and hellbore, being hybrid of them. May find use in both PVP and PVE

Siege - SIEGE! SIEGE! SIEGE! Powerful close-range weapon, heavy to hit without some blindfire magic but can wipe out your opponent if you manage to sneak close enough to have adequate hitting rate. Use it for PVP/PVE only if you're a pervert

Kinetics - has been nerfed, aka 'balanced'. Now they're good for snipering in pair with Gales if you are good in energy control. I personally did not find any good use of them

Terminators - doesn't exist because some weird shit.

Thumpers - if you can't hit smaller ships with normal weapon - try this, it's gonna be aids to fight against you

Dual gatlings - doesn't exist outside liberty because only there you need to have specialized anti-snub battleship

Voilee - I never seen them in action and think shall never see.

Heavy Ion blasters - you're heavy battleship and want to tank? or you just want to have more control? Put these but use them with wise
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