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/stuck user command

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/stuck user command
Offline DeathsOverture
03-21-2009, 07:29 AM,
#11
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:ylove:

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Offline Tic
03-21-2009, 10:19 AM,
#12
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Posts: 1,211
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Yes! I'll finally be able to dock at Detroit Munitions without fear of never getting out!
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Offline Jinx
03-21-2009, 10:25 AM,
#13
skipasmiður
Posts: 7,685
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a suggestion - give that command a repeat delay of some 10 seconds - and maybe make the player pay 10.000 credits.

we don t want players using /stuck to dodge in pvp, do we?

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Offline Cannon
03-21-2009, 10:28 AM,
#14
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' Wrote:a suggestion - give that command a repeat delay of some 10 seconds - and maybe make the player pay 10.000 credits.

we don t want players using /stuck to dodge in pvp, do we?

You have to be stopped (speed 0) to use the command. With this in mind do you still think PVP dodging would be a problem? (if so that's fine - I'm just checking)

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Offline eyvind
03-21-2009, 10:33 AM, (This post was last modified: 03-21-2009, 10:34 AM by eyvind.)
#15
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' Wrote:a suggestion - give that command a repeat delay of some 10 seconds - and maybe make the player pay 10.000 credits.

we don t want players using /stuck to dodge in pvp, do we?

The 10m is barely noticable for anything larger than, I dunno, a Starflier? In all cases, it will be more effective to either dodge normally or fly straight.

It cuts down on the time spent stuck in bases, and as far as I can tell it does so well without being exploitable. Thank you Cannon!

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Offline Jinx
03-21-2009, 10:35 AM,
#16
skipasmiður
Posts: 7,685
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np - when you need to be stopped.

and yes - 10 meters isn t much, but its "beaming" - i was just concerned about a ship spamming this... 10x 10 meters in a second ( and i guess someone might make a macro even if they shouldn t ) is then quite a lot already.

either way - being fully stopped works good enough.

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Offline aeris
03-21-2009, 01:33 PM,
#17
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Posts: 54
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Joined: Feb 2009

*hugs and kisses* I love it!

Did we have a pin with all the FLhook commands and explanations for them? This needs to be added ASAP.

I guess we also need to clarify using /stuck while in a firefight is considered F1 with similar sanctions. But how to screenshot it? -.-

Edit: I see this being discussed already. I think it's exploitable using strafing and macros, or /setmsg. Perhaps a 5sec delay and a small "transfer" bill would discourage even those few ever thinking about it. Honestly, being stuck on a base means I try to strafe and manhandle the ship for minutes, 5-10sec is no biggie.

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Offline Salvager
03-21-2009, 02:01 PM,
#18
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Posts: 181
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' Wrote:I guess we also need to clarify using /stuck while in a firefight is considered F1 with similar sanctions. But how to screenshot it? -.-

As they said, to use it you must be stationary, as in not moving at all. Not a very handy 'cheat' for using in pvp...

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Offline ivr56
03-21-2009, 06:51 PM,
#19
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Nice
Thanks Cannon. Now I don't have to worry any more about getting stuck at certain stations.:yahoo:

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Offline Weedalot
03-21-2009, 06:54 PM,
#20
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Joined: Oct 2008

AWESOME. that thing will so help with couple of my ships that i never dock at some basses, Thanks ALOT

♠ Because we can ♠
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