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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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Repair Laser

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Repair Laser
Offline NerdRage
03-24-2009, 07:28 AM,
#11
Member
Posts: 520
Threads: 50
Joined: May 2008

i think thre should be ammo / uses cargo, and some energy consumption

make the refire and projectile slooow and make it only repair a small amount, repairs take time.

one problem, how would you disable shields for it to take effect? jettisoning cargo only works on vanilla ships.

[Image: bert.jpg]
[Image: siggyj.gif]
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Offline MacAulay
03-24-2009, 11:05 AM,
#12
Member
Posts: 228
Threads: 25
Joined: Mar 2009

' Wrote:one problem, how would you disable shields for it to take effect? jettisoning cargo only works on vanilla ships.

Yup, I have been pondering that myself. Only thing I can think of is if shields were switchable whilst in space instead of just stations. Though I think maybe the omnipotent FLhook my may have a workaround to bypass them altogether. Not sure though.

--------------------------------------------------------
' Wrote:This really isn't something that needs to be taken super seriously because it's a game and most of us are just here to have fun. You should try smiling, you'll feel better about things (honest).
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Offline Kambei
03-24-2009, 11:31 AM,
#13
Member
Posts: 1,115
Threads: 21
Joined: Feb 2008

' Wrote:i think thre should be ammo / uses cargo, and some energy consumption

make the refire and projectile slooow and make it only repair a small amount, repairs take time.

one problem, how would you disable shields for it to take effect? jettisoning cargo only works on vanilla ships.

than ammmo should be nanobots ... repair ship have enough of them, they are cheap and already in game:)

[Image: velryba5eo0.jpg]
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Offline Dashiell
03-24-2009, 02:53 PM,
#14
Member
Posts: 2,973
Threads: 148
Joined: Oct 2008

I kinda like the idea of having flying repair docks around. they could really save one`s bacon if you are in a tight spot.

and the RP would be awesome:P

but they may be a bit abusable...

imagine a dreadie surrounded by a bunch of repairships fiiring LR waopnry at you...

not an appealing thought.

still, it`d make for some really good rp.
just have to make sure that the repair ships aren`t all that usefull in battles

[Image: serpentlol.gif]
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Guest
03-24-2009, 03:03 PM,
#15
Unregistered
 

Dashiell, you have a good point about the abuse bit but....People can do that with the current repair ship.

Get a dread, get 5 repair ships cruising around just outside of the fight, only cruising by the dread to trade regens.
20k regens, plus what the dread already had...

No engagement = No flee rule

-------------------------------------------

Best option anyone has, is if they see a repair ship aiding their target, that they destroy it so that they can continue with the previous target.

Take other games for example.... fantasy MMORPGs that have a Heavy Tank and a Healer. Who do you take out first? The Tank, leaving the healer to keep him alive. Or the Healer, leaving nothing to keep the tank alive.
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Offline Dashiell
03-24-2009, 03:08 PM,
#16
Member
Posts: 2,973
Threads: 148
Joined: Oct 2008

' Wrote:Dashiell, you have a good point about the abuse bit but....People can do that with the current repair ship.

Get a dread, get 5 repair ships cruising around just outside of the fight, only cruising by the dread to trade regens.
20k regens, plus what the dread already had...

No engagement = No flee rule

-------------------------------------------

Best option anyone has, is if they see a repair ship aiding their target, that they destroy it so that they can continue with the previous target.

Take other games for example.... fantasy MMORPGs that have a Heavy Tank and a Healer. Who do you take out first? The Tank, leaving the healer to keep him alive. Or the Healer, leaving nothing to keep the tank alive.

true... true... good point.

conclusion: get us that repairship with a high tech Nano-Cannon (sounds nice:P) and let`s have a laugh.

[Image: serpentlol.gif]
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Offline Ash
03-24-2009, 03:15 PM,
#17
Member
Posts: 2,261
Threads: 265
Joined: Feb 2008

Bubble Burster

It will repair the components of the ship e.g. the wing and tail or whatever. On the original SP game you are able to blow off parts of the ship, this is due to any shots being landed on those parts of the ship. The other part of the ship is the solid part, the part that takes the majority of the hull damage and eventually explodes. Now we've already established that any negative damage on a hull will cause that ship to explode as it's pretty much 100% damage dealt.

More to the point, most of the ships in discovery are one solid piece. No blow-off-able bits. So basicaly, try and repair a battlestar and you've suddenly turned it into a fireworks display.

Sorry folks, but not in discovery it's not.

`Ash

[Image: B305-A724-C3-D9-4-D19-83-EF-92-B478-B8-F595.png]
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Offline Igiss
03-24-2009, 06:05 PM,
#18
Discovery Creator
Posts: 3,181
Threads: 578
Joined: Jun 2005

Guys, we are not including features just because they are present in Flak and Hamburg City. If this mod lived on borrowing inspiring additions from other mods, it would've died years ago. It's not our cup of tea.

Our ships were balanced for using bots/bats for repair only. Even if this is possible (definitely need hardcoded modifications though), I'm not going to include this.
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Offline Horon
03-24-2009, 06:24 PM,
#19
Member
Posts: 1,485
Threads: 52
Joined: Sep 2007

If its a matter of only putting it on a Repair ship, just make em C6 turrets. As far as I know, nothing uses Class 6.

EDIT: The Igiss has spoken. Nevermind.

While being quite funny, your sig was the biggest one i've ever seen so far. No more than 700x250 please. ~utrack
http://pastebin.com/SYQXBufs
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Offline MacAulay
03-25-2009, 09:38 PM, (This post was last modified: 03-25-2009, 09:38 PM by MacAulay.)
#20
Member
Posts: 228
Threads: 25
Joined: Mar 2009

' Wrote:Guys, we are not including features just because they are present in Flak and Hamburg City. If this mod lived on borrowing inspiring additions from other mods, it would've died years ago. It's not our cup of tea.

Our ships were balanced for using bots/bats for repair only. Even if this is possible (definitely need hardcoded modifications though), I'm not going to include this.


Fair enough.............Is it a matter of cash?... I can probably go as high as ?63? Call it a gratuity! :D

--------------------------------------------------------
' Wrote:This really isn't something that needs to be taken super seriously because it's a game and most of us are just here to have fun. You should try smiling, you'll feel better about things (honest).
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