I like most of the thoughts, though for Inverness, I like the idea of it staying a bit more remote. I like the idea of something like a BMM survey station out there though, as an initial step to possible large scale activities in the future.
I would like to see another shipyard, too, possibly with a Bowex supply depot nearby. With all the fighting, I'd think they'd need to step up operations. Not sure if Chester is the best location, but it could use something.
A new system between Cambridge and Manchester would be really neat for that though. A big barrier system with an opening in the middle for the shipyards. No star, just a desolate sort of place no one would think to look. Especially if it also had a connection to Salisbury? Move the Cambridge Molly base there and add a Corsair one to Cambrige, as was suggested.
What does Cambridge hold that is of interest to mollies? Bretonians. The plans are for heavy Bretonian development of Edinburgh, which gives them a reason to be there...
I don't see much problem with turning the NL gate (and I'm informed that that's Igiss's standard, not a game mechanic limitation..there are vanilla gates which do not line up, such as the Camb/NL gate, and from a realistic sense of the way systems work...it still doesn't make sense)...
In Chester the only nomad base I was aware of was in the purple cloud, on the far edge of the system, over 80k from the gas giant...
And I think Blodo answered the question of why one would want a police base in Inverness: Because police don't like places where people dissapear to. The current plan, though, is for a Gateway trading outpost, then a BPA base next to it, to back it up.
regarding the jump gates in Dublin - I don't think we need to rotate the NL gate at all actually. If you look at the map, you can see that I proposed the trade lane to run from the Chester gate construction site down to the Essex, rather than actually to the NL gate itself, so the NL gate can stay as it is, pointing towards the Essex. That way ships going along the route would fly past the battleship, adding security, and solving your alignment problem
' Wrote:What does Cambridge hold that is of interest to mollies? Bretonians. The plans are for heavy Bretonian development of Edinburgh, which gives them a reason to be there...
Cambridge also holds the Bretonian bread basket (a good target for terrorist actions) and a Corsair invasion. The Mollys have a lot of reasons to be there, just leave it as it is.
Quote:In Chester the only nomad base I was aware of was in the purple cloud, on the far edge of the system, over 80k from the gas giant...
So it was moved then I guess... It used to be behind the gas giant.
Quote:And I think Blodo answered the question of why one would want a police base in Inverness: Because police don't like places where people dissapear to. The current plan, though, is for a Gateway trading outpost, then a BPA base next to it, to back it up.
What makes you think Bretonia is even aware of that system though? It is connected by obscure jump holes, both connections being patrolled by Liberty/Bretonia criminals. I'd say it's fairly senseless to just have a Gateway and Police base pop up there just like that. How would they get there? Ignore the Gaians and Liberty Rogues? Ridiculous.
Make a new system for that instead, and put the jump holes in Leeds and New London or something, and place a shipyard there perhaps, and leave Inverness alone.
Inverness should NOT have Gateway or BPA in it. Even if they could get enough shipments passed the LR and Gaians, do you think those two wouldn't quickly stomp out any base construction there? Gateway has almost no defense there to stop them from doing it and its much much easier to destroy than to create. And as Blodo said, there is nothing to show how BPA or Gateway would even know of Inverness' existence, but there are reasons as to why they wouldn't.
I have nothing against updates to Bretonia, and may do some myself eventually. But please stick to stuff that makes sense. Furthermore, Cambridge holds a huge interest to Mollies. As Blodo said, its the breadbasket and target of countless Corsair attacks. On top of that is the trade going towards Rheinland through the Omegas (the jump hole and gates to it being near the Molly base for a reason). And as if we need any more reason, Cambridge is also where IMG's Bretonian-core base, Cardiff, is located. IMG threaten the Mollys, being miners also working in Dublin. The Mollys want those fields to themselves, so IMG has made itself into a target for them.
And then putting a Molly base in Edinburgh.. No. No, no, and no. The Gaian's headquarters are located in Edinburgh already. Planetform and OS&C already there as well.. All three being enemies to the Mollys. Mollys also have no where to hide a base in Edinburgh. It can't hide near a planet, as Planetform is working on the only one. Gaians have the upper-right field, and they also keep the upper-left one clear as its the route into Tau-31 where they attack Harris.. So Mollys would have no choice but to make a base in empty space near the Dublin JH. Thats not a smart move for a pirate organization, considering a single Dunkirk and escort could demolish that base. And the excuse of the war keeping those Dunkirks busy doesn't work.. The BS in Dublin could spend a day destroying it than go back.. Its goal in Dublin is to subdue the Mollys, and this would be a great step towards that. And even if it couldn't, once the war is over the BAF could do it quite easily. The Mollys would know this and plan ahead accordingly. Simply put; Pirate base in the middle of empty space, easily seen by others is NOT smart or safe.
' Wrote:What makes you think Bretonia is even aware of that system though? It is connected by obscure jump holes, both connections being patrolled by Liberty/Bretonia criminals. I'd say it's fairly senseless to just have a Gateway and Police base pop up there just like that. How would they get there? Ignore the Gaians and Liberty Rogues? Ridiculous.
Make a new system for that instead, and put the jump holes in Leeds and New London or something, and place a shipyard there perhaps, and leave Inverness alone.
Aware of it because of the idea of 800 years with sensors/telescopes/computers that started two hundred years ahead of our own. The idea that it has happened that Gaian and Rogue pilots have, at least once, been interrogated.
How would they get there? Bretonia is rather a lot larger than the Gaians and the rogues combined, and I'm not convinced the Rogues and the Gaians would try to take it out (and...they do take out bases all the time, perhaps this one slipped through?)
We're thinking more in the vein of adding to what exists, rather than making new things. Theres tonnes of systems already, and a maximum player set of 200...the more systems we get, the less likely any of them are to be occupied. Making new systems really isn't the best way to expand while there are empty systems chilling.
' Wrote:Aware of it because of the idea of 800 years with sensors/telescopes/computers that started two hundred years ahead of our own. The idea that it has happened that Gaian and Rogue pilots have, at least once, been interrogated.
Yes so out of the countless systems in that area, they would be drawn to this empty system that has nothing to offer them. "Oh look, a pretty gas giant, that needs at least 10 bases around it, because we can!" It's no argument and you know it.
Quote:How would they get there? Bretonia is rather a lot larger than the Gaians and the rogues combined, and I'm not convinced the Rogues and the Gaians would try to take it out (and...they do take out bases all the time, perhaps this one slipped through?)
Wait, so they would commit a force larger than the Gaians and Rogues and Hackers in this region from the Leeds front in order to protect a development that holds absolutely no economic value whatsoever, and that has to pass supplies through a pirate infested asteroid field on both sides of the entrance, thus placing the supply lines to that system in constant jeopardy? The Gaians, Rogues and Hackers are not composed of an old man and his two cats, they are all large, extensive and organised groups.
And once again Inverness has nothing to offer to Bretonia.
Quote:We're thinking more in the vein of adding to what exists, rather than making new things. Theres tonnes of systems already, and a maximum player set of 200...the more systems we get, the less likely any of them are to be occupied. Making new systems really isn't the best way to expand while there are empty systems chilling.
You can't have every system occupied with a million bases. Check Liberty and how many empty systems it has around it. Bretonia needs some too, and Inverness is one of those. Just leave it alone already. It's perfect as it is, by adding more to it you will be ruining it.