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Patch When? #8 - Dev Diary - PvE Encounters

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Patch When? #8 - Dev Diary - PvE Encounters
Offline Titan*
09-28-2023, 05:25 PM,
#11
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

(09-28-2023, 03:08 PM)Redcroft Wrote: Is there gonna be some nomad random spawns in house space also?

It might happen or might not, we'll see.
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Offline SnakeLancerHaven
09-28-2023, 06:02 PM,
#12
Volgograd Industrial
Posts: 2,873
Threads: 238
Joined: Feb 2012

bro this sounds amazing, will put more input as soon as I have more time Smile))

Finaly some real PvE content.

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Offline Lemon
09-28-2023, 06:02 PM,
#13
The Legendary Lemon
Posts: 2,394
Threads: 114
Joined: Apr 2020

very cool
hope these work out and get implemented in other places
(like Gallia...please? :])
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Offline Antonio
09-28-2023, 06:13 PM,
#14
PvP = RP
Posts: 3,192
Threads: 196
Joined: Nov 2009
Staff roles: Systems Lead

Tau-23 is definitely next, along with Sigmas and Omegas. That covers all of Sirius ZoI-wise for difficulty 2.0, though you don't necessarily need ZoI for these. It does help having ZoI, as is the case with Theta where ex. Hessians and GMG can kill anyone hostile doing the encounters (or start the encounters themselves of course). As for difficulty 1.0, those will be a lot more common and are expected to replace other solo PvE content.

The reason why Titan's encounters weren't added for everyone immediately was because it's an entirely new system which will likely be unbalanced on release. Community feedback is needed to test it properly, and then it will get implemented to all other regions. We haven't forgotten Gallia or anyone else.

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Offline Kampanom
09-28-2023, 06:50 PM,
#15
Light's Harbinger
Posts: 348
Threads: 12
Joined: Mar 2008

Cool.
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Offline Lemon
09-28-2023, 06:53 PM,
#16
The Legendary Lemon
Posts: 2,394
Threads: 114
Joined: Apr 2020

(09-28-2023, 06:13 PM)Antonio Wrote: Tau-23 is definitely next, along with Sigmas and Omegas. That covers all of Sirius ZoI-wise for difficulty 2.0, though you don't necessarily need ZoI for these. It does help having ZoI, as is the case with Theta where ex. Hessians and GMG can kill anyone hostile doing the encounters (or start the encounters themselves of course). As for difficulty 1.0, those will be a lot more common and are expected to replace other solo PvE content.

The reason why Titan's encounters weren't added for everyone immediately was because it's an entirely new system which will likely be unbalanced on release. Community feedback is needed to test it properly, and then it will get implemented to all other regions. We haven't forgotten Gallia or anyone else.

Have missions from bases been addressed? e.g. high level are impossible to solo due to overpowered cruisers

you haven't been around but people grinding missions on a battleship was a huge thing when NPC plugin came out - with cruisers and per class big nerf it sort of disappeared, along with a few players like the legend tamigin
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Offline L1ght
09-28-2023, 07:02 PM,
#17
The Rebel
Posts: 777
Threads: 56
Joined: Sep 2021

Good job Titan, you've put a lot of work in to making this properly work. Thank you for your efforts!

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Online LuckyOne
09-28-2023, 07:19 PM, (This post was last modified: 09-28-2023, 07:20 PM by LuckyOne.)
#18
Armed to the Teeth
Posts: 513
Threads: 14
Joined: Apr 2020

Sounds great!

Could the devs also please look into harnessing the power of NPCs fleeing players with specific loadouts / ranks along with this focus-on-specific-ship-classes thing?

I feel that there should be a way to use that gameplay mechanic to design systems which are hard to cross for transports, but can be traversed relatively trouble-free with an appropriate escort ship. Thus making escort services worth paying for in Disco.
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Offline Titan*
09-28-2023, 08:46 PM, (This post was last modified: 09-28-2023, 08:46 PM by Titan*.)
#19
Developer
Posts: 1,075
Threads: 88
Joined: Jul 2013

(09-28-2023, 06:53 PM)Czechmate Wrote:
(09-28-2023, 06:13 PM)Antonio Wrote: Tau-23 is definitely next, along with Sigmas and Omegas. That covers all of Sirius ZoI-wise for difficulty 2.0, though you don't necessarily need ZoI for these. It does help having ZoI, as is the case with Theta where ex. Hessians and GMG can kill anyone hostile doing the encounters (or start the encounters themselves of course). As for difficulty 1.0, those will be a lot more common and are expected to replace other solo PvE content.

The reason why Titan's encounters weren't added for everyone immediately was because it's an entirely new system which will likely be unbalanced on release. Community feedback is needed to test it properly, and then it will get implemented to all other regions. We haven't forgotten Gallia or anyone else.

Have missions from bases been addressed? e.g. high level are impossible to solo due to overpowered cruisers

you haven't been around but people grinding missions on a battleship was a huge thing when NPC plugin came out - with cruisers and per class big nerf it sort of disappeared, along with a few players like the legend tamigin

I don't know much about missions sadly, I've joined the team nearly 2 month ago so i didn't had enough time to check most things. We will try to improve them in the future but missions are very hardcoded
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Offline Petitioner
09-28-2023, 09:12 PM,
#20
a e s t h e t i c
Posts: 3,370
Threads: 294
Joined: Dec 2009
Staff roles:
Server Administrator

(09-28-2023, 02:08 PM)Leo Wrote: What is Mil Salvage used for? I saw a bit of a hint somewhere related to it but was hoping to get more info here. Will this info come in another Dev Diary? A later patch? Or will we have to find out on release?

All in all, pretty cool stuff.

We aren't planning on spoiling that just yet. Patch Soon:tm:, we really hope you're going to love the new military salvage mechanics.

Hint: PvE is helpful.

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