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  Discovery Gaming Community Discovery General News and Announcements
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New PoB Guide
Offline Steven.Hiller
11-16-2023, 03:10 PM,
#11
Member
Posts: 140
Threads: 26
Joined: Jul 2012

Looks awesome wish i could help but certain events turned me off from being involved.

Anyway I am curious as to why is the base from ore field distance extended from 15 000 meters to 30 000 meters

Feels like wasting more time to get base filled ?

Some of us work long hours and live in countries where power is turned on and off randomly
and this make playing games that consume more time less worth while to play.

DiD YoU CoMe To B@rg@iN
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Offline Chenzo-
11-16-2023, 08:30 PM,
#12
Cardamine Consigliere
Posts: 1,182
Threads: 146
Joined: Jan 2010

@TheKusari You're a top gent for this.

Also of course all others involved.

Can you tell me what "Toxic Waste" is used for?

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Offline St.Denis
11-16-2023, 08:41 PM,
#13
Member
Posts: 100,606
Threads: 1,347
Joined: Dec 2011

(11-16-2023, 08:30 PM)Chenzo- Wrote: @TheKusari You're a top gent for this.

Also of course all others involved.

Can you tell me what "Toxic Waste" is used for?

Can be used in a MOX Plant to make MOX.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
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Offline Chenzo-
11-16-2023, 08:48 PM,
#14
Cardamine Consigliere
Posts: 1,182
Threads: 146
Joined: Jan 2010

(11-16-2023, 08:41 PM)St.Denis Wrote:
(11-16-2023, 08:30 PM)Chenzo- Wrote: @TheKusari You're a top gent for this.

Also of course all others involved.

Can you tell me what "Toxic Waste" is used for?

Can be used in a MOX Plant to make MOX.
Quote:Basic MOX Breeder Plant
Required Goods:
1,000 Toxic Waste
Produced Goods:
333 MOX
100 Scientists Needed
IFF Bonus
ALG +17%
BMM +17%
[-]Advanced MOX Breeder Plant
Required Goods:
1,000 Toxic Waste
100 Uranium
Produced Goods:
500 MOX
100 Scientists Needed
The same IFF Bonuses from the Basic MOX Breeder Plant apply.

It eats 100 scientists per cycle or?

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Offline St.Denis
11-16-2023, 08:55 PM,
#15
Member
Posts: 100,606
Threads: 1,347
Joined: Dec 2011

(11-16-2023, 08:48 PM)Chenzo- Wrote: It eats 100 scientists per cycle or?

As in all crafting that requires Crew or Scientists to 'oversee' the process, they are not 'consumed'. They are just extra people that your Base requires to look after the process.

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
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Online TheKusari
11-16-2023, 10:26 PM,
#16
Resident Editor
Posts: 2,683
Threads: 452
Joined: May 2020

Could probably update the wording so it's clearly defined as "Workers Needed to Operate."



Discovery's Best Faction:  Starfliers
Second Best: Liberty Navy 46th Fleet



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Offline SwiftWing
11-18-2023, 07:23 PM,
#17
Member
Posts: 200
Threads: 53
Joined: Apr 2019

Q: How do you destroy a Hydroponics bay, These things are worthless unless you are close to a ton and a half of Water, water eats up so much room on a base easier to just supply all 3 Items or your out of water a lot of times with it using 1,000 Units per cycle.

What's the command please, have not seen it anywhere
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Offline St.Denis
11-18-2023, 08:01 PM,
#18
Member
Posts: 100,606
Threads: 1,347
Joined: Dec 2011

(11-18-2023, 07:23 PM)SwiftWing Wrote: Q: How do you destroy a Hydroponics bay, These things are worthless unless you are close to a ton and a half of Water, water eats up so much room on a base easier to just supply all 3 Items or your out of water a lot of times with it using 1,000 Units per cycle.

What's the command please, have not seen it anywhere

Quote:/destroy <module number>

example: /destroy 4

may be found here: https://discoverygc.com/forums/showthrea...pid1021226

'I would like to be half as clever as some people like to believe they are'
Life is full of disappointments, it is how we handle them that helps to define us, as a person
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Offline SwiftWing
11-18-2023, 11:22 PM,
#19
Member
Posts: 200
Threads: 53
Joined: Apr 2019

cool the command has not changed, Figured it changed as well, was looking in the general POB commands but didn't find it thanks so much Smile
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Offline Aingar
11-18-2023, 11:54 PM,
#20
Armed to the Teeth Developer
Posts: 1,078
Threads: 64
Joined: May 2011
Staff roles: Coding Developer
King of FLServer

You can also regulate hydroponics by setting max stock to food/oxygen so that it stops producing when your stock reaches the max, Hydroponics stop producing, and by extension, consuming water.
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