• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 386 387 388 389 390 … 547 Next »
Reduced Sensor Efficiency

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (2): « Previous 1 2
Reduced Sensor Efficiency
Offline tansytansey
06-26-2009, 09:01 AM,
#11
Member
Posts: 4,099
Threads: 67
Joined: Aug 2008

It'd be nice if the badlands had some serious sensor reduction. Like, maybe only like 1-2k distance. It's pretty damn dark in there.

http://i668.photobucket.com/albums/vv46/Ni...gcloudscopy.png
Image turned into a URL because it made your sig too tall. -Zuke
|Ashes and Draya's Epic Adventure|Ashes "Nighthawk" Yotaka|Nightfall|Eva Jones|
[5:50:49 PM] JakeSG (William Darkmoor) says: I like you, Ashes. You're more cynical than God.
[Image: SLRU.png]
  Reply  
Offline ophidian
06-26-2009, 05:35 PM,
#12
Member
Posts: 1,421
Threads: 68
Joined: Jan 2009

Yeah I brought this up several months ago but it got nowhere in the end and forgotten. It would be a truly good strategic element.

[Image: rand-back.png]
  Reply  
Offline GHOSTbielars
06-27-2009, 03:52 AM,
#13
Member
Posts: 133
Threads: 6
Joined: Mar 2008

' Wrote:Most of you know that in the odd asteroid field or nebula around sirius you hear her say it. But wouldn't it bring alot more fun to the game if it were possible to have a reduced radar efficiency once inside fields such as the badlands. It happened in Story SP, why not online? I know we already have some sensor power reduction for NPC objects such as fighters and bases. Anyone whos tried to find Nome Base should know what i mean. But what i really mean is we have this for player characters also. So rogues can actually use the badlands for what they live there for. It will also bring alot more tactical aspects to PvP, fleet battles and more.

Shoot me if it's already been done. But i haven't noticed.


ive always wanted varying sensor ranges. i suggested something similar, having different ships be more and less detectable. like the slipstream could be almost invisible compared to a BB.

' Wrote:OHSH it's Igiss everyone look busy.
  Reply  
Offline X-Lancer
06-27-2009, 06:30 AM,
#14
Member
Posts: 1,173
Threads: 147
Joined: Jan 2007

dark doesnt really effects it...but all those HUGE rocks.....and should do the same to all Debris field or any type of area like that
  Reply  
Offline ophidian
06-28-2009, 09:58 AM,
#15
Member
Posts: 1,421
Threads: 68
Joined: Jan 2009

Cannon, can this be done? Sensor efficiency REALLY reducing in a cloud or badlands or fields?

[Image: rand-back.png]
  Reply  
Pages (2): « Previous 1 2


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode