' Wrote:The rules should be built around the players, not the players around the rules.
If a person spent a lot of time trading and working for a battleship, then left him have it. With the battleship license and everything it's already kind a hard. I'm far from the type of person who would spend 9 hours each day trading for a battleship. I'd spend two hours max if I'm really bored.
This is true in essence, it just doesn't stop the lol'boats who come to PvP border lining the rules. This used to be a HUGE problem with the BHG last version, I'm unsure if it still is, but we still get a lot of lol'boats, they just change sides.
I'd love a battleship for a laugh, or some RP, but I'm crap with a gunboat, so I limit myself to just one gunboat and that is that. I'm an average fighter pilot.
I want to see less lol'boats, but its impossible to stop them AND keep good intent players without some authorization system. I remember a case with Patriot against the Order months ago.
And you cannot remove SNAC and MR. WIthout, A BS is invincible. OR all cruizers will be made anticap,Al GB's anti crusier, an d GB whoreage will hapen, or cruiser whoreage. hen we restrict cruisers. GB whorage goes up. It take sevral good fighters to kill a GB without a bomber. Sacrificing realizim for playabiltiy is a time honored traditon in games for a good reason.
' Wrote:And while were at it, those overpowered special guns and missile and whatever used by fighter that make them able to destroy a battleship while they're only three should be removed from the game. I think they unbalance the game and provide those not so RP players with super weapons that are in my opinion too strong.
Actually, the Supernova in the only thing that balances Capital Ships and Fighters. Without it, there would be no reason for anyone to fly anything smaller than a Gunboat. Capfest 2009 anyone? No thanks.
Thou shalt not question thy holy SNAC; It is the balance of thy Universe.
Yeah, people did work hard to get them already., I didn't first think of this problem. Well, It would only be needed to refund them the whole cost of their ship. Then it wouldn't be unfair for those people.
And they could consider themselves lucky for owning one for all that time. I mean, I don't think the whole game is all about owning a BS. I don't think the point of this server was intended to play in order to own a BS.
And idk what you meant by military. ALL you can't EASILY GET is a battleship. Not all the ships.. only the battleships. I mean, consider yourself lucky, in half of the space games, you can't even possibly own one of those.
Elsdragon, don't you think it just makes sense that if you got a gunboat, you are stronger than a few fighters? I know it doesn't have to get that realistic because after all it's a game. But last time, I fought on my own a gunboat with an ARMORED TRANSPORT. This is no bomber or gunboat or super freighter or BS. And I blew it up on my own. I was only using cannonball missiles. So it isn't that hard to blow up a gunboat, I'm wrong?
Quote:And you cannot remove SNAC and MR. Without, A BS is invincible.
Well, that will not matter because... there won't be so many BS in the game. And a bunch of bombers and other players and gunboats are going to be able to destroy those battleship. And if they end up to be too strong without those weapons, they would only have to lower a bit the armor/shield of BS to make it possible with good effort and number to defeat it.
Anyway, I wouldn't see it like. the person who owns the battleship just goes random in Sirius killing anyone on his path or else he'd get his battleship removed by admins.. that isn't more complicated than reporting a player for going against a rule.
.. I know it may seem excessive huh but what I'm suggesting actually, is to make the battleship an honorary reward and not really a ship players are really aiming to be flying.
Anyway, I don't think BS have their place in a game like this as a ship available to about anyone. If you wanna have some battleship fun, you better play single player actually.
Quote:Actually, the Supernova in the only thing that balances Capital Ships and Fighters. Without it, there would be no reason for anyone to fly anything smaller than a Gunboat. Capfest 2009 anyone? No thanks.
Thou shalt not question thy holy SNAC; It is the balance of thy Universe.
Well, I don't think everyone would have gunboats because even without these guns, you can do a fair amount of damage to a gunboat with normally strong torpedoes and missiles. And it would also make players play more together so that can fight against gunboats. Because even without SNAC or SUPEROWNXORNOVA or anything else of that kind, you can put up a fight against a gunboat with 3 or 4 bombers. And if I'm wrong, that could be adjusted a little since bombers are designed for destroying these kind of ships.
My next character will be using fighters. And I'm not going to use a gunboat even if they're more powerful because:
1 - My point is not to PWN everyone in the game but to pay, have fun and roleplay. Even if it means I might have to run away from a ship because it's stronger than me.. because that happens!
2 - And I prefer to see myself as a jet pilot than some commander in a ship. I think it's much more cooler.
And I'm sure a lot of players think like I do.
And what I'm suggesting is also advantaging RP. I thinks someone said it wasn't. I think it would help events become more important and maybe like.. have some Sirius events that players actually know about becase it affect the game. I think a game that evolves because of players is a much better game... and this is why I like Discovery that much.
' Wrote:Because even without SNAC or SUPEROWNXORNOVA or anything else of that kind, you can put up a fight against a gunboat with 3 or 4 bombers.
You just proved my point. What's the point in flying a ship if you stand no chance against another ship unless you have two or three wingmen? What if you're up against two Gunboats? Do you suddenly need 5 or 6 or 7 fighters/bomber? See where I'm going with this? If a large group of Gunboats is greater than a large group of fighters/bombers, then what is the point in fighters and bombers?
And if 3-4 fighters/bombers are needed to take out a Gunboat, how many are needed to take out a Cruiser? 6? 7? You could probably take one down with 3 or 4 Gunboats though. It's a lot easier to get together 3 more people than 6.
For those of us that enjoy flying fighters more than capital ships, the Supernova is a God-send. The suggestion to remove/nerf it has been brought up many times in the passed, this is not the first and nor will it be the last time.
The Supernova has remained consistant throughout the previous updates. The only nerf I recall was to stop duel-firing SNACs, but that was an energy nerf not a damage nerf. So, if the Developers haven't done anything to change the Supernova despite the requests and complaints, doesn't that tell you something?
Its what happens. If 3 fighters are needed to end a GB, then you need a huge fleet to deal with an ordinary pirate squad. And that means the GB is a nub.Wanna know why? A good GB, would have CDed your missles right into your face. And it requires massive fighter spam to remove a Pirate hoarde, then why fly a fighter? its only so much trading for a GB, and it is so muuch more powerful. And what you propose reduces a bomber to useless. and an easy target. A CD that isnt TCD, if fired randomly will ramm straigt into your torps, blowing them in your face. this is a common tactic. infact, i use it to set off my own mines in a deadly exploding trap. but i digress. But BS Being utterly epic is increasing realizim for dropping playability. Plus it aint easy to take out a cruiser either