• Home
  • Index
  • Search
  • Download
  • Server Rules
  • House Roleplay Laws
  • Player Utilities
  • Player Help
  • Forum Utilities
  • Returning Player?
  • Toggle Sidebar
Interactive Nav-Map
Tutorials
New Wiki
ID reference
Restart reference
Players Online
Player Activity
Faction Activity
Player Base Status
Discord Help Channel
DarkStat
Server public configs
POB Administration
Missing Powerplant
Stuck in Connecticut
Account Banned
Lost Ship/Account
POB Restoration
Disconnected
Member List
Forum Stats
Show Team
View New Posts
View Today's Posts
Calendar
Help
Archive Mode




Hi there Guest,  
Existing user?   Sign in    Create account
Login
Username:
Password: Lost Password?
 
  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
« Previous 1 … 376 377 378 379 380 … 547 Next »
the tundra

Server Time (24h)

Players Online

Active Events - Scoreboard

Latest activity

Pages (12): « Previous 1 2 3 4 5 … 12 Next »
the tundra
Guest
07-04-2009, 04:34 PM, (This post was last modified: 07-04-2009, 04:38 PM by sindroms.)
#11
Unregistered
 

' Wrote:Abandoning the Lib cruiser is to far, I think The nomad wouldn't -need- to use it for a sheild, either, as, you know, nomads are already pretty durable. At least as durable as human ships.


Look, nomads use energy to upkeep connection to the mindshare, move, regenerate and grow...if they have a reason to conserve this energy (in this case not to armor themselves) why would they not use it?

' Wrote:What I think of what's already done: looks really awesome.

I'd like it to stay at least vaguely a Liberty Cruiser though, not some hodgepodge of whatever that looks "Junkerish".

After your ship shot down so many times and salvaged again and again by spare aprts from venturers which found their death in Iota, do you think you can upkeep a more or less perfect lib cruiser design for so long?





Excuse me if I sound arrogant, but I do know what am I talking about here, I was the founder of the "Nomads infesting ships" idea...
Reply  
Offline centauri5pirate
07-04-2009, 04:40 PM,
#12
Member
Posts: 364
Threads: 20
Joined: Dec 2007

I would keep the rear section, because that's all Liberty ship and easily identified as so, but make the front all Nomad, so it looks like it's slowly morphing into a full blown Nomad ship.

My .02

*But that design is WAAYY cool!

[Image: indfin.png]

You ask me why Im weary, why I cant speak to you.
You blame me for my silence, say Its time I changed and grew.
But the war's still going on dear, and theres no end that I know...
And I cant say if were ever...
I cant say if were ever gonna be free.
  Reply  
Offline Unseelie
07-04-2009, 04:40 PM, (This post was last modified: 07-04-2009, 04:43 PM by Unseelie.)
#13
Member
Posts: 4,256
Threads: 235
Joined: Nov 2006

' Wrote:Look, nomads use energy to upkeep connection to the mindshare, move, regenerate and grow...if they have a reason to conserve this energy (in this case not to armor themselves) why would they not use it?
After your ship shot down so many times and salvaged again and again by spare aprts from venturers which found their death in Iota, do you think you can upkeep a more or less perfect lib cruiser design for so long?
Excuse me if I sound arrogant, but I do know what am I talking about here, I was the founder of the "Nomads infesting ships" idea...

I had had the impression that the ship was surviving, rather than constantly rebuilt.

I think the point I'm trying to make is this: We're ignoring the fact that it gets blown up all the time. Like we ignore lots of other things that completely break the rp.

Also, as far as your arrogance goes....lul. I played with the same idea, in chats with treewyrm, before keepers were founded....Moreover, I'd make the argument that just because you (or me, or probably someone before me, treewyrm perhaps) were the first to have a particular idea, you don't have much to say about Zapp's merely similar idea.

Reply  
Offline Zapp
07-04-2009, 04:42 PM,
#14
Member
Posts: 4,978
Threads: 267
Joined: Sep 2007

*cough* You were? Uh huh.

Anyways, the ship isn't "shot down and rebuilt", as with all capital ships (IMO, as I see it in-RP), they're crippled and pull back to base for repairs. Damage? Sure. Slapping on spare parts of all different kinds of ships? Not really.

And yes, there are infected humans on board.

[Image: u8rHEaq.png]
Reply  
Offline themasterelite
07-04-2009, 04:53 PM,
#15
Member
Posts: 82
Threads: 2
Joined: Mar 2009

Wort,

I agree with the others in that the ship currently feels a little too un-nomad. I'm thinking the nomad infestation twisted and morphed the inside of the vessel instead of sprouting numerous extensions.

Personally, I feel that the Liberty Cruiser design should remain, but be twisted into something more nomad-style. In this instance, I thought of the Wilde Scorpion gunboat. It has a really neat forward structure, so I think it might be worth trying to create an extended version of that to be the Tundra's nomadified Forward gun.

Also, you could give it those Torpedo tubes the nommie BS has. I think that would give it the nomad feel it needs, geometry wise...

I think that what will really distinguish the Tundra from other Siege Cruisers will be its texture. It needs a few narrow scars that give a small peek at the nomad bioform inside.

Thoughts?

"He who has one thousand friends will find he has not a friend to spare, and he who has one enemy will find him everywhere."
***"WE"...begin*** :Of the Tlaloc's meeting the Gleamshrike:
Quote:Welcome to the Corsair Customer Service Helpdesk; if you have a complaint, please <strike>press 1</strike> hang up and try again.
=:|[All your Defilers are belongs to me.]|:=
  Reply  
Offline Internity
07-04-2009, 05:03 PM,
#16
Member
Posts: 726
Threads: 12
Joined: Feb 2008

Niiiice ship . So Jinx I assume your going to make a pimped / modified Avenger for me aswell. I would like one to be unique.

LNS Ithaca
Reply  
Offline Tenacity
07-04-2009, 05:07 PM,
#17
Member
Posts: 9,496
Threads: 635
Joined: Apr 2008

As far as balancing goes, due to the ship's size there is no way this thing is going to get a battlecruiser powerplant. However, I dont see the harm in keeping the liberty cruiser hardpoints, and adding maybe 2-4 gunboat-class hardpoints to give it better defense against fighters/bombers. I know we almost took out the tundra with several fighters back in 4.84 =P

[Image: Tenacity.gif]
Reply  
Offline Treewyrm
07-04-2009, 05:08 PM,
#18
Alchemist
Posts: 2,084
Threads: 61
Joined: Jul 2007

Well, few details this model can benefit from. I suggest to make some sort of "base" structures from which the nomad skeleton extensions are coming from, as for example those at front, they seem need the "connector" sort of thing between themselves and ship's non-organic hull. Same goes to other things. It can fixed fairly simply by enlarging the base segments which contact with the hull. One more thing: considering extension's size I'd probably suggest to ignore them in hitbox entirely, otherwise it's way too complicated and the asteroids become the worst enemy to this ship.

On a more technical side of things. Nomad textures can be exported of course, like any other texture, except they're embed directly into 3db/cmp models. Curiously the in-game transparency effect, environment mapping and such are hardcoded and triggered by having keyword "Nomad" at the beginning of the material name followed by space and then any other text. Nomad ships aren't in autodesk any format actually, they're 3DB (3D Binary) files, a proprietary model format for Freelancer used for simple 3D objects that do not contain components. CMP (short from "composite mesh" or "component mesh") files which most of you use are actually nothing but composite structures with several 3db blocks in them for each ship component (if there are any). They can be imported back into ms3d like any cmp using cmp importers, and from there on to any other modeling package.
Reply  
Offline Jinx
07-04-2009, 05:15 PM,
#19
skipasmiður
Posts: 7,685
Threads: 313
Joined: Sep 2007

k - so to sum it up

- a little more logic on the nomad parts ( also the non visible ones ) - as if there is a spine running through the ship - so the extensions are actually coming out of breaches instead of being "glued" to the outer hull - thats not hard... i can "cut" holes in it and skin them with dark interior stuff

- a light skin over the skeleton

and the front section....

i "might" modify it to a scorpion like design ( roundish, more spike/tentacle like ) - but i think it would loose its liberty cruiser aspect much then - anyway - worth a try.


* oh - and i will only start the tedious work on texturing it when zapp gets the definite "ok" from igiss. - texturing isn t fun enough to make it for nothing at all. - so - when zapp can convince igiss that his RP requires a unique cruiser over a standard cruiser ... its all fine. - and we can yell at each other over the stats afterwards.

[Image: just_a_signature_by_sjrarj-d63yjsx.png]
Shipdesigns made for DiscoveryGC
Reply  
Offline Zapp
07-04-2009, 05:15 PM,
#20
Member
Posts: 4,978
Threads: 267
Joined: Sep 2007

The Tundra has and always will be anti-capital. I don't wanna go the road of the Necrosis by mounting a bunch of GB missile turrets (which are turrets I'm morally opposed to on the grounds that I've had them spammed at me so much).

[Image: u8rHEaq.png]
Reply  
Pages (12): « Previous 1 2 3 4 5 … 12 Next »


  • View a Printable Version
  • Subscribe to this thread


Users browsing this thread:
1 Guest(s)



Powered By MyBB, © 2002-2025 MyBB Group. Theme © 2014 iAndrew & DiscoveryGC
  • Contact Us
  •  Lite mode
Linear Mode
Threaded Mode