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  Discovery Gaming Community Discovery Development Discovery Mod General Discussion
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All hands to the ....bridge?

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All hands to the ....bridge?
Offline AJBeast
07-13-2009, 02:41 PM,
#11
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Joined: Aug 2008

The concept is alright, the field of view is rather small though. Also , I dont like the textures that much tbh
Offline Darkard
07-13-2009, 03:02 PM,
#12
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Posts: 278
Threads: 21
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The problem with the cocpit views is that they are quite resricted in terms of Field of View. You also cant see your own ship, so theres no looking down onto the nose of your Rogues Gunboat and the 3 turrets perched on the top.

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Offline dr lameos
07-13-2009, 03:25 PM,
#13
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' Wrote:The concept is alright, the field of view is rather small though. Also , I dont like the textures that much tbh
Make it so you can't see the side walls or ceiling and have multiple screen/window things side by side to replicate the multiple windows you can see on the outside? The textures are also a bit greyish, other than that though, quite a good start there.
EDIT: cliched I know
[Image: swstoryboard4.jpg]

[Image: jXWPvRb.png]
 
Offline Varyag
07-13-2009, 05:54 PM, (This post was last modified: 07-13-2009, 05:56 PM by Varyag.)
#14
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Needs windows.... it can't restrict view all that much. I do most of my capital fighting from the cockpit view.

[Image: RHShroom2.png]
"I looked up and all I saw was green death"
Offline TFinnegan
07-13-2009, 07:14 PM,
#15
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Posts: 636
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Joined: Jul 2009

i realize that there are mutliple light reflecting surfaces on the current cockpit gfx, so getting overly titchy would be complicated. Perhaps just adding a floor and a console or three (simple 1d surfaces in the right place) would make a fighter cockpit feel more large.

Here's a few bridge Ideas i found.
I especially like the one that shows the ship in orbit, even though its roughly done.

Anyway, theres about a million ship bridge concept art pieces out there...but i think simple changes to the current ones would be less glitchy and provide the change us Cap Capn's are seeking.

Thanks.

[Image: 4ZLnMzL.png]
 
Offline Dejavu
07-14-2009, 05:24 PM,
#16
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Posts: 824
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Joined: Dec 2008

Whats wrong with the Defender cockpit?...
Being serious now, we really do need more cockpit veiws.

Bravery is being the only one who knows you're afraid. - David Hackworth (1930 - 2005)
Offline Donutman
07-25-2009, 05:52 AM,
#17
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Posts: 835
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Joined: Jun 2008

Partial gravedig, but I know for a fact that when I went to freeworlds for a week, they had very detailed cockpits for all of the ships there, they were even developing cockpits with glowmaps for the next version, meaning lights and all of that goodness.

' Wrote:This thread is so stupid that a bird sitting on a nearby tree just EXPLODED.
 
Offline Tenacity
07-25-2009, 05:58 AM,
#18
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Posts: 9,496
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Since my ship models are horrible, maybe I'll give these a shot instead =P

As far as not being able to see your own ship model from cockpit view... that can be fixed. If we make a unique bridge view for each capital ship, then we can actually put portions of the ship model in the viewport. Problem is, there's a lot of ships out there, and that will take a ton of modelling. I think at first, I'll just create a generic bridge that can be used for all caps temporarily.

[Image: Tenacity.gif]
Offline Tenacity
07-25-2009, 10:20 PM,
#19
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Posts: 9,496
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How's this:

[Image: 2dtx3d1.jpg]

[Image: Tenacity.gif]
Offline AJBeast
07-25-2009, 10:21 PM,
#20
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Posts: 1,477
Threads: 55
Joined: Aug 2008

That is much , MUCH better. Im really liking it.
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